So far, I'm thinking of the following paired powers that a creature can bring to a warparty, a character can only realistically pick 2 of the 6 for their character to perform, and perhaps up to 4 of the 6 by the time the character is fully developed.
Assault - Intelligence
Defense - Command
Missile - Support
Characters pick archetypes, and then powers that fit said archetypes. Labelling powers as one of the six will help identify powers that help further a specific strategy.
[Pot. 6 Iconic Types]: What do you bring to the Warparty?
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[Pot. 6 Iconic Types]: What do you bring to the Warparty?
The Gaming Den; where Mathematics are rigorously applied to Mythology.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.
While everyone's Philosophy is not in accord, that doesn't mean we're not on board.