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Ganbare Gincun
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Post by Ganbare Gincun »

Maxus wrote:So what impresses me over Mass Effect 2 over Mass Effect 1 is how they enforce different playstyles for the classes I've seen so far. When I play an infiltrator and I can't cure someone's ear infection with the judicious application of a tactical cloak and a sniper round, I'm not doing it right. If I'm playing a vangard and I'm not cackling madly as I throw people around the battlefield and shotgun them as they land, I'm not doing it right.
I played Mass Effect 2 on Insanity with most of the character classes, and I believe that although the Hybrid classes had their own unique playstyles, the Soldier and Adept classes had very narrow foci that lent themselves to tactical stagnation. I found myself playing "Five Moves Of Doom" fairly often with those two classes; I very rarely had to change my strategy overmuch or re-spec them to obtain maximum effectiveness for a given mission once I learned how to properly compensate for their respective shortcomings.
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Maxus
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Post by Maxus »

I took a stab at Soldier, myself. It's pretty bland.

I much more enjoy Vanguard and Infiltrator.

Possibly because one is righteous when using Charge to bounce from enemy to enemy actually works, and the other is enormously fun to make Harbinger go "ASSUMING DIRECT CONT--HGRK"

"I'M COMING FOR Y--GHGK"

"SERIOUSLY CUT THAT SHIT OU--"

A sniper round in the face tends to shut him up quickly.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Blicero
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Post by Blicero »

Honestly, I feel like playing as the Infiltrator is akin to setting the difficulty one step lower. And once you get the antimatter rifle it just feels like cheating.
Out beyond the hull, mucoid strings of non-baryonic matter streamed past like Christ's blood in the firmament.
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Maxus
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Post by Maxus »

Blicero wrote:Honestly, I feel like playing as the Infiltrator is akin to setting the difficulty one step lower. And once you get the antimatter rifle it just feels like cheating.
Your point stands. Fun, though.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Stahlseele »

Professor Farnsworth:"Good News everybody! I have invented a Machine that will make you hear this post you are reading read in my very own voice!"

Do you remember Love? < = Good Movie, watch it.
Do you remember your Love for Solaris VII?
The World where Warfare is business as usual.
Where Gladiators fight like they did in Rome.
Where you had your greatest Triumphs in MW4 Mercenaries?
Which were commented by DUNCAN FISHER, the VOICE OF WAR?

WELCOME HOME EVERYBODY!
http://www.mechlivinglegends.net/2011-0 ... -0-teaser/
Yes, that is, indeed, Solaris VII.
Yes, that is, indeed, Duncan Fisher(George Ledoux)

Not only is one of the Devs of MW(301)5 active on MWLL, but the Voice of War himself is too!
Last edited by Stahlseele on Thu May 26, 2011 9:26 pm, edited 1 time in total.
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Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Gelare
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Post by Gelare »

Avoraciopoctules wrote:Terraria is awesome, and it has been eating up large amounts of my time. That is all.
Same here. I'm in the Jedi Space Man phase of the game (meteor armor, rocket boots, lightsaber). It's pretty great.
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Avoraciopoctules
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Post by Avoraciopoctules »

I and another user on the same computer are both playing single-player mode in Terraria. In trying to find a way to transfer stuff from 1 user account to another, I realized you can copy the files created for characters and worlds out of your user folders. You can also copy the "World 1", "Player 2", et cetera files over each other without problems.

This makes item duplication shockingly easy. Since I just smelted a bunch of hellstone into bars, I find relatively little guilt in taking advantage of this to hasten my construction of an ebonstone fortress. At this point, I've seen everything but flying islands and goblin invasions. Still lots of gear to find. Still quite fun.
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Kaelik
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Post by Kaelik »

Avoraciopoctules wrote:This makes item duplication shockingly easy. Since I just smelted a bunch of hellstone into bars, I find relatively little guilt in taking advantage of this to hasten my construction of an ebonstone fortress. At this point, I've seen everything but flying islands and goblin invasions. Still lots of gear to find. Still quite fun.

Flying Islands are really high up. I ran into them before ever getting beneath the level of mostly dirt caves, because I build elaborate sky fortresses with gardens on top, and I accidentally ran into one, and then made it my home.

Floating islands also tend to have a lot of gold ore, relative to size and difficulty exploring.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
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Orion
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Post by Orion »

Blicero wrote:Honestly, I feel like playing as the Infiltrator is akin to setting the difficulty one step lower. And once you get the antimatter rifle it just feels like cheating.
Really? My infiltrator playthrough was actually the hardest. Soldier is a mmillion times easier, and if you put the Widow on an Adrenaline Rush soldier you get easier and equally potent headshots.
Last edited by Orion on Sat May 28, 2011 2:19 am, edited 1 time in total.
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Maxus
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Post by Maxus »

Orion wrote:
Blicero wrote:Honestly, I feel like playing as the Infiltrator is akin to setting the difficulty one step lower. And once you get the antimatter rifle it just feels like cheating.
Really? My infiltrator playthrough was actually the hardest. Soldier is a mmillion times easier, and if you put the Widow on an Adrenaline Rush soldier you get easier and equally potent headshots.
The infiltrator -does- have a slowdown when using a sniper rifle. And when you're cloaked, enemies ignore you. I basically did all that junk to stack everything I could, until I was getting nearly another 300% damage in the right circumstances.

A decent SMG and you're set.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Avoraciopoctules
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Post by Avoraciopoctules »

Kaelik wrote:Flying Islands are really high up. I ran into them before ever getting beneath the level of mostly dirt caves, because I build elaborate sky fortresses with gardens on top, and I accidentally ran into one, and then made it my home.

Floating islands also tend to have a lot of gold ore, relative to size and difficulty exploring.
Sounds pretty neat. I'd be interested in seeing a screenshot or 2 if you get the chance to upload them.

I put some of mine in the sblock below.
Second house, at the end of my first evening of play:
Image

A few days further on. First fortress I decided I was fairly satisfied with.
Image
Image
Image
Image
Image
The platform branching off the glass tower is there to facilitate easier fights against the Eye of Cthulhu.
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Post by Parthenon »

Just started playing Terraria today- it really is amazing. It's as if minecraft was actually a game rather than a sandbox.

Haven't got very far, mostly just pissing about making 6 houses in a 2x3 grid for NPCs with my house beneath and getting pissed off with the worms that travel through the ground in caves.

Started playing about midnight with the intention of playing for an hour or so, and I've just stopped playing about 5:30 in the morning. Worryingly addictive.
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Kaelik
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Post by Kaelik »

Unfortunately, the server my brother and I are playing on is on his computer, so you won't see any screen shots until we play again. I could upload a map of a small world I created to farm falling stars and wood when we aren't playing, if you want. Screen shots are too small to accurately show a flying island, but the world map shows you about how high they are.

Parthenon wrote:getting pissed off with the worms that travel through the ground in caves.
Hence sky fortresses. I build everything at least 50 blocks off the ground before I even start building.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
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Post by Gelare »

Kaelik wrote:
Parthenon wrote:getting pissed off with the worms that travel through the ground in caves.
Hence sky fortresses. I build everything at least 50 blocks off the ground before I even start building.
When I fight the Eater of Worlds (giant death worm), I sort of channel him up through my house to get a good fighting position. A side effect of this is that the only NPC still alive at the end of such fights is the Guide. I should maybe redesign that.
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Post by Kaelik »

Gelare wrote:
Kaelik wrote:
Parthenon wrote:getting pissed off with the worms that travel through the ground in caves.
Hence sky fortresses. I build everything at least 50 blocks off the ground before I even start building.
When I fight the Eater of Worlds (giant death worm), I sort of channel him up through my house to get a good fighting position. A side effect of this is that the only NPC still alive at the end of such fights is the Guide. I should maybe redesign that.
Just build a channel up to good fighting position completely far away from your house.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
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Post by name_here »

Inspired by this thread, I'm doing a new ME2 playthrough on Hard as an infiltrator. So far, non-Krogan enemies just DIE when I shoot them in the head, or in the pinky while cloaked. It's incredibly satisfying until I abruptly realize that my clever plan of hiding in one place and gunning them down one by one leaves me out of ammo when fighting 11+ enemies or a few Krogan.
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Maxus
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Post by Maxus »

SMG: Your backup weapon for a reason.

I go for the tough enemies first (Krogan, YMIR mechs, officers, etc), then I switch out the SMG and go put some holes in people.

Or a pistol. Either's cool.

Edit: Come to think of it, a pistol's better for cloaking. Cloaking only gives that damage bonus to the first attack. So a pistol shot packs more punch than a single SMG round, ergo...
Last edited by Maxus on Tue May 31, 2011 2:15 am, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by DSMatticus »

I tried an insanity adept. It was working, but it was boring.

"Wait, my biotics only work when they're stripped of defenses? But when they have no defenses, they usually die to bullets so fast I don't even have time to hit them with biotics." Seriously. Setting up a singularity-warp combo was ridiculously difficult, because while waiting on warp to come back my teammates would just shoot the guy to death. And even when I did, it barely hurt anybody else around. Killing people down to health is not hard. Stripping armor and defenses is hard. And if the only thing you're good at is an adept is killing people who are already defenseless, you're worthless.

I'm going back to soldier. GRUMBLE.
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Post by Parthenon »

Gelare wrote:When I fight the Eater of Worlds (giant death worm), I sort of channel him up through my house to get a good fighting position. A side effect of this is that the only NPC still alive at the end of such fights is the Guide. I should maybe redesign that.
I just killed the Eater of Worlds 3 times in a row, the first time in iron armour. By the corruption I made a huge ledge off the edge of a cliff before sloping down towards the corruption. As soon as the eater spawned I ran there- being high above the ground it can't get to you, but if you go near the cliff it comes out from that direction, and has a tendency to move along the ledge just above it. At that point you can shoot it/ball and chain it/hit it and for the most part it stays in one piece so you don't have 5-10 little worms fucking you up.

The only comparison in tactics for the eater I have is my brother in gold armour making a couple of wooden platforms about 10-15 blocks above the ground and trying to shoot it to death before dying horribly.

By the way, do you ever get some kind of teleportation ability where you can jump between houses you build? My main base with all my supplies and NPCs is more than halfway across the map with a huge hassle of multiple corruptions between me and it, and I've just set my spawn point to outside the castle with the old man before I realised I have no chance.
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Kaelik
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Post by Kaelik »

1) No.

2) Build bridges across the sky, and skip the meteorite tier, because those sky bridges fuck up meteor farming.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
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Avoraciopoctules
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Post by Avoraciopoctules »

Parthenon wrote:By the way, do you ever get some kind of teleportation ability where you can jump between houses you build? My main base with all my supplies and NPCs is more than halfway across the map with a huge hassle of multiple corruptions between me and it, and I've just set my spawn point to outside the castle with the old man before I realised I have no chance.
There's a magic mirror of some kind that teleports you to your spawn point when you use it. I think it's in the Dungeon.

I started fighting the Eater of Worlds with Iron armor and a Staff of Regrowth. So long as you have a weapon with high attack speed and good reach, I find the battles pretty easy, though they are potion-intensive. The staff is great because it deals a lot of damage and can be used just by holding down the attack button.

The key is to avoid breaking the boss into lots of segments at once. If you can dodge the initial leap, then attack every chunk of the worm, your defensive job is much easier.
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Kaelik
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Post by Kaelik »

Avoraciopoctules wrote:
Parthenon wrote:By the way, do you ever get some kind of teleportation ability where you can jump between houses you build? My main base with all my supplies and NPCs is more than halfway across the map with a huge hassle of multiple corruptions between me and it, and I've just set my spawn point to outside the castle with the old man before I realised I have no chance.
There's a magic mirror of some kind that teleports you to your spawn point when you use it. I think it's in the Dungeon.

I started fighting the Eater of Worlds with Iron armor and a Staff of Regrowth. So long as you have a weapon with high attack speed and good reach, I find the battles pretty easy, though they are potion-intensive. The staff is great because it deals a lot of damage and can be used just by holding down the attack button.

The key is to avoid breaking the boss into lots of segments at once. If you can dodge the initial leap, then attack every chunk of the worm, your defensive job is much easier.
Magic Mirror can be in any chest, it's great, but won't help with what he's talking about, which is going between two different castles quickly.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
The U.S. isn't a democracy and if you think it is, you are a rube.

That's libertarians for you - anarchists who want police protection from their slaves.
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Avoraciopoctules
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Post by Avoraciopoctules »

In that case, yeah, sky bridges or flat tunnels + speed boosts are probably the way to go. With flat terrain, there are a number of options to move fast. My favorite is to yank yourself along using a grappling hook once you hit the apex of your jump. Hit somewhere over a dozen squares ahead and you will get yanked along the ground really quickly, and a well timed hop near the hook itself will keep your forwards momentum.

To a lesser extent, flattening out valleys and hill tops can dramatically speed overland speed. Less building involved than with bridges and the scenery is generally more interesting.
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Count Arioch the 28th
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Post by Count Arioch the 28th »

I have a video game question.

I remember hearing about a doom hack someone did that blended together a whole bunch of 90's FPS together (weapons, monsters, levels, the whole shebang).

If anyone knows of what I am speaking of, someone mind throwing me a link?
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Vnonymous
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Post by Vnonymous »

Holy shit motherfuckers.

Deus Ex Human Revolution has had a preview build leaked, and my god. It is fucking fantastic. No joke the best game in years. Find it now and motherfucking play it, it is absolutely amazing.
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