SR4: The End of the Matrix - Rigger

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Korwin
Duke
Posts: 2055
Joined: Fri Feb 13, 2009 6:49 am
Location: Linz / Austria

SR4: The End of the Matrix - Rigger

Post by Korwin »

Another attempt at an Rigger…

Frank Trollmans "End of the Matrix" Rules.
What dice pools has the enclosed PC? For driving, for Gunnery (jumped in). What else is needed for rigging?
He should have 5 Matrix IP, right?

What did I miss and is essential? (If needed I would lower Edge.)


398 BP used (from 400)

ATTRIBUTES
Body: 3
Agility: 2
Reaction: 2
Strength: 1
Charisma: 2
Intuition: 6
Logic: 7 (9)
Willpower: 6
EDGE: 6
Phys Init[P] 8
Passes 1
Magic: 4
Essence: 4,375
Walk/Run 10/25
Phys Boxes 10
Stun Boxes 11

COMMLINK
Type Meta Link
Resp 6
Signal 2
OS Type Custom
Firewall 6
System 6
Ad-Onn: Simsense Accelerator

ACTIVE SKILLS
Gunnery (Rigged) 6 (+2) (+3 Adept)
Pilot Aircraft (Rigged) 4 (+2)
Pilot Anthroform (Rigged) 4 (+2) (+2 Adept)
Pilot Ground Craft (Rigged) 4 (+2) (+1 Adept)
Pilot Water Craft (Rigged) 4 (+2)
Perception (Rigged) 4 (+2) (+4 Adept)

Standard Qualities
Adept 5
Class III Surge 15
- Metegenetic Improvement (Logic) 20
- Biocompatibility (Cyberware) 10
- Unusual Hair -5
- Symbiosis -10

Gearhead (Drohnen) 10
Erased (7 days) 5

SINner (Standard) -5
In Debt (30000) -30

Adept Powers:
Improved Vehicle Ability [Gunnery] 3
Improved Vehicle Ability [Pilot Anthroform ] 2
Improved Vehicle Ability [Pilot Ground Vehicle] 1
Heightened Concentration (Geas)
Enhanced Perception (Geas) 4
Multi-Tasking


Cyber/Bioware:
Control Rig
Simsense Booster

Genetic Optimization (Intuition)
Genetic Optimization (Logic)
Genetic Optimization (Willpower)

Cerebral Booster (1-3) 2
Obvious Hand (Right)(Std.)
Commlink
Sim Module, Hot


Vehicle
GM-Nissan Doberman with Weapon Mount: Stoner_Ares M202
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