shadzar wrote:in light of sales of D&D vs sales of Pathfinder, and discussion had with people; it seems he is just echoing the voices of the crowd.
If you have any genuine sales figures, I'd love to see them. All I've seen is Lisa swearing she's outselling her biggest competitor in "the markets she checks," and the results of an ICv2 "survey" of a small portion of the market that had absolutely zero numbers associated with it.
So, one 'lady' who has every reason to lie about her product, (and surely Paizo never lies about their products or actions
ever,) saying "markets she checks" (which do not distribute WotC products because WotC distribution is all in house) Paizo is outdistributing WotC products.
and
"We called a buncha people up and asked them what they say, but did not ask for any numerical information whatsoever. We asked for pure anecdotal "feeling" instead of numbers, and also surveyed only a portion of a portion of a portion of the market. (brick and mortar stores only, game dedicated stores only, and a selection only of those stores, and weren't real picky about who in the stores we talked to but we totally swear they were management or told us they were!)
how many people say: "4th isnt D&D just a new game with D&D slapped on the cover?"
Quite a lot. A lot of people say "black people are all lazy criminals who like fried chicken and watermelon."
All that shows is that a lot of people are ignorant idiots who like to say a lot of things about subjects they don't genuinely know shit about and have no intention of learning.
...Also that fried chicken and watermelon are
really fucking good and that transcends cultural boundaries.
someone finally having the balls to say...if we keep moving away from everything D&D was, we will not be making D&D anymore, it will just be something with D&D name on it.
Wait. What?
A. "everything that makes D&D into D&D" has absolutely fuck all to do with mechanics, and it makes me incredibly sad when people genuinely believe that it does.
B. Since when does it take
balls to say "we should really stop innovating (or at least trying to) and go back to pumping out the same stagnant pablum we made before and we have been spoon feeding to the market forever because it was a safe source of money from the exact same people as always"?
C. It does, however take balls to say "we're going to go back to a market share we lost in massive PR snafu that has already moved on to another producer and have high brand loyalty that is only exacerbated by a PR campaign based on (subtly) confirming and encouraging hatred against us and tell them they can totally come back and give us their money again." It
also shows an astounding lack of understanding of the situation, and quite possibly some unrecoverable brain damage.
in light of that 40 years, and the games anniversary that would be something very dumb to do.
Something very dumb, or something you just don't want to happen?
does this mean some of those "sacred cows" were actually pillars holding the ceiling up and it has now begun to fall?
No. It means they have the-WORST-fucking-PR team
ever, and the very predictable results of not coddling a stereotypically unpleasable fanbase with a massive entitlement complex have come to pass.
does it mean D&D shouldnt try to be EVERYONE'S game, but stick to the area it worked best in?
That depends. I'm assuming "the area it worked best in" is the area you personally want it to return active support for, and you assume that can only be done by returning to outmoded design precepts that strongly limit its equity, tolerance for error, flexibility, intuitiveness, perceptibility and (in the end) marketability.
A game that targets only its current audience is one that is geuinely doomed to death. This is especially true in a market that is shrinking because its medium is one that is becoming increasingly obsolete, AND because its intractable "grognard" old guard would rather
mock a younger generation who plays differently than they do instead of foster them and (HORROR!) attempt to understand why they enjoy playing the games they do.
spells we can easily see why going back makes sense,
Honestly, after spending a lot of time playing 4th, I feel 4th was a step back in some very important and positive ways.
nobody can fly in 4th unless they are in combat.
I can see you have not spent a lot of time playing 4th.
that is the way it looks at first and MANY other glances with its silly "powers system".
Oh, okay, so all we need to discuss anything at length and with an air of authority is a cursory glance and hearsay. Well, this is the internet, what do I expect?
I don't know if you're old enough to remember internet discussions of D&D circa 2000, but if you are, then you might note that they sound a lot like the ones in 2008. We just switch out "diablo" for "wow" and we can pretty much cut & paste. (Someone actually did this a couple months ago. It was seriously one of the best troll attempts I have seen in a long time.)
Look, I get that you don't like 4th. I won't claim to understand exactly why, although if you'd like to discuss it
rationally at some point, I can guarantee you I am more genuinely and sincerely interested in
listening to you and understanding why than any person currently working at WotC. I think that probably belongs elsewhere, however--at least in another thread.
a game system should not remove SoD before you even play it.
If you can remove or enforce an individual's suspension of disbelief before they can play, you're not a game designer, you're a psionicist. And frankly, we don't need psionicists making games, we need game designers making games.
i mean the power system looks like it is right off of and out of the DDM game.
Actually, it looks like it's right out of ToB.
and a miniature game is not what people came to want. after 1979 when AD&D and BD&D came out, the miniature game was left behind by the players and an RPG was born.
Allow me to share something with you: My very first game was in the mid 80s. It was BECMI, and my first character was a halfling right out of the red box.
(as a side note, we played BECMI because according to the DM it was "real D&D" and not like that "bullshit AD&D which we don't play and don't even ask. Also, don't tell your mom I said bullshit." Yeah, I've been listening to edition wars for a long time. No one's managed to say
anything I haven't heard some iteration of before in nearly 20 years.)
We played with minis. We played without minis. We played with minis again. When we payed attention to facing then by god we needed them. Once facing was gone, then we didn't need them because placement generally meant nothing. That was
not always a good thing. It generally meant that combat was shallow, repetitive, and not at all fun. We enjoyed RP more not because RP was great but because
we just fucking hated how badly combat played.
And when combat became more complex (by system changes or just rare circumstance) we wished to christ we'd had minis. I don't know how many times I heard "But I thought you/I/they were over here!" over the years, but it's at least three metric fuckloads... which is 2.5 times larger than an imperial standard fuckload, so quite a bit.
looking at 4th, its predecessors, and DDM, and 4th resembles DDM more than any of the RPGs that bare its name.
I can't claim to be familiar with DDM... but then it seems you can't claim to be all that familiar with 4th, so... discussing this point further seems moot.
and you have to admit.. HASBRO needed someone that wasnt a part of 4th to take it apart.
No. They need someone genuinely objective that is a competent designer. Monte is neither objective nor a competent designer. A competent storyboarder, passable writer, an excellent
self-promoter, and unsurprisingly he's bought into his own hype.
Let me assure you of something about Monte: he's not listening. If you talk, he'll hear you, but he's not listening, and I find it unlikely he ever will. If you agree with him he'll just break his arm patting himself on the back at how "in touch he is" and if you disagree, he'll chalk you up to "the unwashed gaming poser masses" who think they know design as well as he does. If you get what you want out of 5e, I assure you it has little to do with it being what
you wanted.
look at the intro to 4th at the people that were making 3rd bashing it. it didnt seem right.
You're right. It wasn't right. It was a shitty, insensitive thing to do, and fundamentally retarded. You don't minimize edition wars (which are an inevitability) by buying into them and encouraging them. You want to say WotC was wrong and idiotic about this? I'll agree with you so goddamned hard that I'd clone myself 9 times so I can agree 1000%. I'd like to punchfuck the idiot who thought it was a good move.
now you have someone that didnt make 4th disavowing it in a way, so Monte seems like just another voice in the crowd...one of the 99% if you will. though more like 70% of D&D players/users that dont like 4th.
Aside from finding your numbers
highly suspect, what you're failing to note is that they're repeating the exact same mistake... they're just starting earlier.
also "sticking to the roots" means less people needed since it takes more work to create something new, than to adapt something old.
I don't think that's an argument in favor of anything (other than attempting another blatant moneygrab) for a number of reasons.
it just seems like a way to get past edition players, "grognards" of pre-4th, back on board and excited about what may come.
Honestly, this is never going to happen in any meaningful way.
Beyond this, it's important to understand that you (and
I!) are not the future of the hobby. Some day we are going to die. At that point it is very likely we will stop purchasing books. Our tendency to squabble and bitch and moan at people who don't want to play the game like we do really only drives other potential customers away. Certain people's tendency to think "if you're not playing a wizard, ur doin' it rong" drives off more. Yeah, I realize I am (and most certainly have been in the past) just as guilty of this and many other faults as anyone else here, so don't think I'm trying to look down my nose at you or claim some sort of moral superiority. I'm just pointing out that only trying to keep or reclaim old market shares leads
nowhere but the death of the game.
"Appreciation is a wonderful thing: It makes what is excellent in others belong to us as well."
-Voltaire... who, if I'm reading most of the rest of his stuff properly, didn't actually appreciate much.