Shadow Balls wrote:1: Sorc/Wiz is not listed at all, so it is not possible for the level 5 Wizard to prepare it, and it is instead being prepared by the level 5 Cleric or Druid that can sac it for a CSW or SNA3 if they fight no fliers today.
2: The Shivering Touch combo is what you do when you know you are fighting a dragon, which means that it takes one combat round, namely the combat round in which you cast Shivering Touch.
3: The Downdraft thing is what you do when you want anti flier measures in your apparently incompetent party but do not know specifically that you will fight a dragon today.
Edit: If you don't have the Spell Compendium, and I don't know why you wouldn't you just go with the first thing I mentioned, in which you do damage equal to or greater than 96 to AC 18 in 3 rounds. Which unless your party is composed entirely of basket weavers is beyond trivial to pull off, considering that even a single decent character could do this by themselves in 1-2 rounds.
Shadow, you're not making any sense. Anti-specific monster type spells are what you devote your lower level spell slots to, not your highest. If you seriously think it is normal for a level 5 cleric to devote his highest level spells to
downdraft, just on the off chance they meet a flying enemy, you are either lying to try to win the argument or you play D&D very differently to most sane people. Oh, and burning it for a CSW like thats an acceptable alternative? This is 3.5, we have CL wands, don't even try to pull that shit. A slot on downdraft is a wasted slot on 3 out of 4 days, and noone in their right mind plays those odds.
Also, can you show how an average level 5 party deals 96 damage over 2 rounds to a flying enemy without relying on a single ranged party member the dragon can just swoop in and abduct?
The point isn't that dragons can never be beaten - they would never have seen print if that was the case. The point is that their advantages and abilities make them much more dangerous than other monsters
of their CR level . To really test the argument make the dragon EL+4, which makes it apparently equal to the party, and see if you get a 50/50 win rate