Dominicius wrote:Murtak wrote:
This is not the point. The default assumption in DnD is that coin is valuable, period, as evidenced by the wealth-by-level chart. Infinite wishes break this guideline.
This is a bad reason and you know it.
Why do I even bother to spell it out for you? Why do I even argue, why do I bother to find an actual argument? Here, I can have it easier: You are wrong and you know.
Fuck that. Use reasoning or stop wasting bandwidth.
Dominicius wrote:Murtak wrote:For example, in basic DnD a thousand farmers could conceivably save up and hire a team of high level adventurers to kill their evil overlrod for them. Under the wish economy they can not, because they have literally nothing to offer to those adventurers. An entire standard trope - fighting for good, but publically justifying it as work for hire - has been eliminated. You just removed Han Solo from your games.
The PCs do not care about the money of the peasants. The real reason that the PCs are going after the EO is because the EO is a high level NPCs with PC levels and has better loot than anything that the peasants can ever hope to get together (which is part of the reason why he is an EO). It would be faster for them to pick up adventuring themselves than try to save up enough money to actually make the PCs care. And even if they do get enough to make PCs care the EO or somebody else with actual power in the setting is going to come and take it away from them.
Here, let me spell it out for you:
Under default DnD assumptions, even level 10+ characters care about, say, 10.000 gp. They might even care about a measly 1.000 gp, but let's make it a decent number. 10.000 gp, or 10 gp from each farmer, or the equivalent amount of indebtured labor, will buy you a campaign arc worth of level 5 adventurers, a week of work from a group of level 10 characters or a day's work of level 15 characters. If you you want to adjust the numbers, go ahead, but no matter the actual number requries, enough peasants will add up to being able to hire adventurers. Under the wish economy this is not true. An entire planet planet's worth of peasants promising to work for a hundred generations for the sole benefit of the adventurers will not make han Solo bat an eyelid. And that is because under the wish economy mundane wealth is worth precisely
zero.
And no matter how many metagame arguments you throw into the mix the fact remains that this is a standard, if someone tired, story plot that the wish economy removes from your world.
The wish economy divides your world into two tiers, and that is fundamentally different from the default gameworld. I don't even care whether you like this new world better or find it more believable ot convinient or whether you think it better lends itself to gaming in it. It is fundamentally different from the default gameworld and as such anything that turns one into the another is
broken in that context.