i guess then that the group i played with at a D&D Game Day (around DDM Dragon Queen release), and the stores group of "everyone must play even if the PC party is 15 people"...then didnt factor in that any single class would be a problem, because in both cases with 3rd everyone had to be allowed to play. which with a group that big i STILL wonder why i was needed to fill a seat.tussock wrote:At least in AD&D they could kill the monsters, make their saves, be generally impervious to attacks, and have good damage output at range if monsters refused to stand still; and the casters needed a reliable meat shield rather more.
the attempt at 4th was just short lived but the "i dont are who does what i am just ready to use my new POWUH".
also that "high-level" play i dont like that much and somewhere Gary even said the game wasnt meant for because it breaks form its foundation and normal conventions. yet like that one thread here or maybe it was ENWorld i was reading it.. people jsut cant stop playing the same character and want to go beyond the bounds of the game. Like a recent L&L i think said or something that there are break points int he levels where the game severely changes and becomes a new game. that IS true.. and its those new games i often dont want to play,a nd cant see why others would.
but you get the levels in the books in case you want to play them, but still people forget that you have to design your own game from a certain level so that it still works for YOUR group.
so if you are going to play a Glantri Kingdom of Magic game.. the just go ahead and play the wizards/casters game and deny a fighter in the group. its fun and works.