So yeah this thing again. (Mundane vs Magic)

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So yeah this thing again. (Mundane vs Magic)

Post by Mistborn »

So this is the post that got my last thread locked in theRPGsite
Well this is it. LM's big summation of balance, fighters, wizards, 24 ton rock monsters, magic items, and everything since if we go further with the Pit Fiend OHT is going to lock the thread.

D&D is a game of fantasy, however some classes are by their nature supposed mundane. It's clear that the sorts of things people will accept the Fighter or Rogue doing are sharply limited. If the fighters and rogue really break out of human limitations especially if they're blatant about it then a section of the playerbase is going to riot and whine about weeaboo fightan' magic. The means the fighter class operates on hard limits, ones that other class do not.

The Monk has always been implemented badly but it's still totally possible to write a balanced Monk class that people can accept because the already practice quasi-supernatural martial arts. If the monk can jump 100ft in the air and punch a dragon in the face that still fits his conceptual space. If a fighter does that people will rage unless he's wearing boots of jumping 100ft and carrying a +2 sword of dragon stabbing.

The fighter especially at high levels was never really meant to be a completely mundane human. High level fighters where supposed to be mythic heroes. Hercules is after all one of the inspirations for the fighter class. That's very clear from the sort of monsters you're supposed to sword to death. It's had to see Spartacus hacking apart the 32ft tall 48'000 lb. Huge Earth Elemental, but it's easy to see Hercules doing it though. Hercules is not a mundane fighter of course he's half-god and his Strength is (Su). The thing is that in D&D the fighter has to start as Spartacus and eventually become Hercules.

When I posted my example of the fighter hacking the Iron Golem to death there was resistance to that even though hacking Golems to death is one of the first examples people tend to bring up re:usefulness of the fighter at high levels. Someone was so uncomfortable with that example that they claimed the fighter wasn't really hacking up 5'000 lbs. of iron instead the magic in his sword was just disrupting the Golems animating force.

Which is a great time to segway into my next point, magic items. The idea of mythic heroes getting a lot of their powers from their equipment has a lot of traction. The problem is that it's really hard to implement in D&D. For one thing it requires a lot of cognitive dissonance to keep things balance if the Fighter need's his items he need's to be entitled to them and that makes a lot of people unhappy. It also clashes with the level based system, you have to wonder why the fighter is even tracking xp if the items he has matter so much more than his level. It also makes it really hard to have fighters as opponents. If once you have Excalibur you can also track down Cu Cuchulain and stab him to death and now also have his Gáe Bulg that could easily get out of hand. You also need a way for the fighter to not still fall behind the other martial classes with real superpowers like the Paladin and Ranger who presumably can also use those items.

What worries me the most is if future editions don't wise up. If they take what's in my view the worst possible route. If the fighter is just a normal guy and noone can be strictly better than him it puts the game in a vice and then starts to squeeze. You see alot of this in 4e where huge aspects of the game were removed in the name of keeping the fighter relevent. Leaving the fantasy in our fantasy game of choice feeling increadably unfantastic.

I've hinted a lot that I have my own fantasy heartbreaker in the works, based heavly on 3.5. In the end even with more blatently superhuman martial classes I had to cap characters at 13th level and revise spell lists a lot to get the game at a place where I could like the fluff and still have a balanced game.
One of the moderaters accused me of trolling (yeah I'm still butthurt)

So It's really hard In a game that scales like D&D to have "mundane" classes that poeple are satrsfied with. However people still want fighters in their 20 level game. People want to sword to death 24 ton rock monsters but get offended if the fighter is superhuman/unrealistic/weeaboo. Is there a solution to this problem or is this just going to be a milstone around D&D's neck forever.
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Post by Ancient History »

People like mechanically balanced games but the fighter/mage setting dichotomy is almost always inherently unbalanced - either the fighters level like saiyans or the mages level like graduate students, and nobody is happy. The only option where both can level at the same effectiveness is to tone down the fantasy level of the setting - there are no 24 ton rock monsters, but there might be a 2 ton rock golem in a bad pinstripe suit, and it's as vulnerable to machineguns as it is to a fire blast.
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Re: So yeah this thing again. (Mundane vs Magic)

Post by ishy »

Lord Mistborn wrote: D&D is a game of fantasy, however some classes are by their nature supposed mundane. It's clear that the sorts of things people will accept the Fighter or Rogue doing are sharply limited.
Yet at third level a rogue gains evasion which is an ex ability which clearly breaks the laws of physics (which ex abilities are allowed to do)
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Re: So yeah this thing again. (Mundane vs Magic)

Post by Mistborn »

ishy wrote:
Lord Mistborn wrote: D&D is a game of fantasy, however some classes are by their nature supposed mundane. It's clear that the sorts of things people will accept the Fighter or Rogue doing are sharply limited.
Yet at third level a rogue gains evasion which is an ex ability which clearly breaks the laws of physics (which ex abilities are allowed to do)
and if you point it out to people they get mad. Just like they get mad when A Fighter can break the olympic jumping record in full plate. Weeaboo fightan' magic is of course right out, even though killing somthing as big and undifferetiated as a huge earth elemetal is even more unrealisic than anything in the Tome of Battle. The dissacociative nature of the hp system let's the game get away with alot of bullshit, but you start seeing peoples cognative dissonece when you stat calling it out.
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Post by Username17 »

In stories, mundane characters with no weeabu fighting magic fight dragons and witches and shit and totally win. And people genuinely want that when they tell cooperative stories. The problem: those characters cheat like hell. Maleficent goes down because the mundane hero runs her through with a sword - but he is only able to do that because there are three flying witches who have nothing better to do than to magic away every obstacle in his path.

So if you play a mundane hero, you need to cheat like hell. And have actual abilities that do that.

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Post by Mistborn »

FrankTrollman wrote:So if you play a mundane hero, you need to cheat like hell. And have actual abilities that do that.
That carrires with it huge probles of it's own. Cheating like hell either puts a lot of stress on the player and GM ("We didn't give your class any high level so I hope you like magical tea") or requres some very metagame abillites like fate points/you're Batman you retroctivley prepared for this situation. (and for the fighter cheating like hell is outside his concepual space fighting dirty belongs to the rogue.)

Also I don't think the hero's player is going to feel much satisfaction stabbing Maleficent in face if he has to be carried every step of the way by NPCs or other PCs with magic.

If level actually means somthing then that huge disparity between the hero and Maleficent has to be represented by Maleficent being much higher level. The problem comes when there is no way for the hero to ever reach that level in a way people are happy with.

The only solutions I can think of both depart from D&D quite a bit.

A)Limit the game to 6th level so there are no PC ubermages to make the mundane fighter feel small in the pants

B)Limit Fighters to 6th level and after 6th level the mundane classes ends and people are forced to take levels in some PrC that gives them legit superpowers (the Tome Knight does this right?)
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Post by FatR »

Honestly, I'm more and more inclined to say that the very concept of "Fighter" as formed in DnD is a piece of shit that should be stealthily transformed or entirely discarded, depending on how you judge your audience. It doesn't describe very well any fantasy character not directly influenced by DnD. It doesn't describe well at all any main character anywhere (including supposedly "badass normal" characters). It doesn't make the gameplay any better. It doesn't make much sense in terms of verissimilitude, not any more than making swords equally useful next to guns in a modern setting. It is only there to appease grognards. Which are a dying breed anyway, as nowadays even LotR movies make fighting men peform blatantly superhuman feats, because they are goddamn legendary heroes.
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Post by ishy »

Lord Mistborn wrote:(and for the fighter cheating like hell is outside his concepual space fighting dirty belongs to the rogue.)
If <subset> of fighting doesn't belong to the fighter, then what does?
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Post by Maxus »

Sometime, I'm going to compile a list of all the crazy shit warriors do in western-style myth and legend, and slap it up online for people to argue over.

There's a few things in the Iliad where, say, Diomedes or Hector picks up something two men couldn't lift.

Roland knocked a damn gap into a damn mountain when he tried to break Durendal, and don't even get me started on Gaelic myths. Those fuckers were crazy.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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Post by Aryxbez »

By the way, I believe the thread being referenced is this Here

To be fair, from what I read of the thread, it seemed you were starting to ignore some questions a poster or two actually were having of the Pit Fiend vs.Clanky the Dwarf. Such as how you didn't spell it out to them, the obvious "clanking" or poor stealth the Fighter would have, ensuring the Pit fiend would get the drop for the fact he'd be hearing him long before he even gets to his treasure room. Though yes, they did even ignore your most basic example of where it could summon two Pit Fiends to simply kill the dwarf in muscle to muscle melee.

As for solutions, midnight_v had proposed one awhile back, which amounted to making the Fighter into a Gadgeteer basically. Other solutions have been to turn the Fighter into a Warlord, so now he can act as party "Face", have cronies to do the 10ft pole work, and free stuff like steeds and non-magical swords. People have been wanting their fighters to be intelligent and/or Charismatic for years, and it even fits with the higher level fighter paradigm of older D&D editions where they got a castle and whatever. It's like being the D&D batman, hell the Tome Fighter was even proposed as such in another thread.
Ancient History wrote:People like mechanically balanced games but the fighter/mage setting dichotomy is almost always inherently unbalanced - either the fighters level like saiyans or the mages level like graduate students, and nobody is happy. The only option where both can level at the same effectiveness is to tone down the fantasy level of the setting - there are no 24 ton rock monsters, but there might be a 2 ton rock golem in a bad pinstripe suit, and it's as vulnerable to machineguns as it is to a fire blast.
I disagree, if you tone down the truly abusive and "omni" spellcasting nature of the Wizard down, ye can bring the fighter types right up to speed, without requiring Saiyans (or perhaps Superman for that matter) like power. "Toning down the Fantasy" I find pretty absurd, given it's mutter effin FANTASY, such imagination that of which shouldn't be met with reality. Unless otherwise be met with boringly made low level fantasy settings like: Fire Emblem, Game of Thrones, Rokugan, Skyrim, Witcher 2? I think you can have both be rocking the high level power as appropriate, and I don't really care if the fighter loses "mundane" title, I'm in the camp of fighters rocking Charles Atlas superpowers, just like in the Mythologies.

Speaking of which, Maxus, I totally advocate this, and say you should go for it. Though if it's being posted on that RPG site, I'd imagine those cowboys will be going berserk.

On an off note, man, I'm in a linking mood today, and am I the only one who thoroughly enjoys these kinds of threads, every time they show up here (if anything, I think there should be MORE)?
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Post by MGuy »

The first rule of Fatclub. Don't Talk about Fatclub..
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Post by ModelCitizen »

Hey Mistborn, stop trying to have a discussion with that Premier guy, he's a fanboy who's terrified of any kind of reasoned criticism. If your dog tries to shit on your shoes, you don't engage it in a debate on the ethical ramifications of defecating on footware. You just rub its nose in it and hit it with a newspaper.
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Post by Mistborn »

ModelCitizen wrote:Hey Mistborn, stop trying to have a discussion with that Premier guy, he's a fanboy who's terrified of any kind of reasoned criticism. If your dog tries to shit on your shoes, you don't engage it in a debate on the ethical ramifications of defecating on footware. You just rub its nose in it and hit it with a newspaper.
I already quiit theRPGsite altogether, left them the sort of passive-agressive parthian shot that precludes coming back too. So there's that.

Right now I wondering how much I have to plug my presonal progect in other threads before someone commnets on my thread in the "It's my own Invention" forum.
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Post by Koumei »

ModelCitizen wrote:You just rub its nose in it
No you fucking don't. If you spilled chlorine all over the carpet, would your boss rub your nose in it? The olfactory senses of dogs are over a million times better than ours (not hyperbole), so doing that can actually damage the dog. Furthermore, it can actually teach them "You're supposed to eat this" and then they go around eating shit.

The newspaper thing is pretty much right. And a firm "no" or growl to remind them "Person is boss, and can be scary when angry, such as now."

Sadly, with idiots on the Internet, you can rarely hit them with a newspaper and growl at them.

ishy: there are people who argue that Evasion should be (Su), or that "because it's (Ex), you need a place to move to/some obvious way to escape the effect, otherwise I houserule that you don't get Evasion". So "Look what Evasion can do" probably isn't a good response. I'd recommend "Making fighters playable next to Wizards is my hobby, and you're trying to stop that. I don't knock the sailors' cocks out of your mouth, do I?"
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Post by erik »

Koumei wrote:
ModelCitizen wrote:You just rub its nose in it
No you fucking don't. If you spilled chlorine all over the carpet, would your boss rub your nose in it? The olfactory senses of dogs are over a million times better than ours (not hyperbole), so doing that can actually damage the dog. Furthermore, it can actually teach them "You're supposed to eat this" and then they go around eating shit.
I wasn't under the impression that poop smelled terribly unpleasant to dogs let alone harmed them. After all, as noted, they do eat that crap.
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Post by Koumei »

They only eat it if they've been improperly raised (see above), or are particularly under stress and scared. In some cases they're just idiots, but usually dogs leave it alone.
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Post by Darth Rabbitt »

Even if the analogy was less than perfect, I think it's good manners to rub the faces of grognards in their own shit.
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Post by Maxus »

Good recovery, Darth.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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Post by Prak »

Koumei wrote:Sadly, with idiots on the Internet, you can rarely hit them with a newspaper and growl at them.
I would fully support some methodology of hitting people with a newspaper through the internet.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
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Post by sabs »

I pretty much think this is a lost cause, and one of the reasons why I think D&D is not a worthwhile game in the long run. People want High Fantasy WIzards and Low Fantasy Regular people mixed.. and it doesn't work.
But they get butthurt if you try to bring the non-finger wigglers up to par with the finger wigglers, and they get butthurt when the finger wigglers are better at their jobs, than they are. It's an unwinnable argument.
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Post by hyzmarca »

Since I've been considering a game inspired by Gate: Thus The JSDF Fought There and it's totally relevant to the magic vs mundane debate, I have to ask the following question. At what level would a pure single-class wizard be able to stand up to a Fighter 1/Cobra Gunship Pilot 1?
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Post by ModelCitizen »

Koumei wrote:No you fucking don't. If you spilled chlorine all over the carpet, would your boss rub your nose in it? The olfactory senses of dogs are over a million times better than ours (not hyperbole), so doing that can actually damage the dog. Furthermore, it can actually teach them "You're supposed to eat this" and then they go around eating shit.
[themoreyouknow.jpg]

I thought you were supposed to, not literally mash the dog's nose into its shit, but position its snout closely over your shat-upon shoes so that it hopefully understands why it's getting scolded. However, I don't own a dog and no one should take dog-training advice from me.
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Post by OgreBattle »

The fighter has a nearly blank character sheet

some people see that blank space as nothing

some people see that blank space as EVERYTHING
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Post by hyzmarca »

ModelCitizen wrote:
Koumei wrote:No you fucking don't. If you spilled chlorine all over the carpet, would your boss rub your nose in it? The olfactory senses of dogs are over a million times better than ours (not hyperbole), so doing that can actually damage the dog. Furthermore, it can actually teach them "You're supposed to eat this" and then they go around eating shit.
[themoreyouknow.jpg]

I thought you were supposed to, not literally mash the dog's nose into its shit, but position its snout closely over your shat-upon shoes so that it hopefully understands why it's getting scolded. However, I don't own a dog and no one should take dog-training advice from me.
No. You only punish the dog when he's about to poop and even then you immediately take him out. If you punish the dog afterward it won't understand why it's being punished. If you do show it the poop It'll just think that the poop itself is bad rather than the act of pooping in the wrong spot and will therefore hide the poop in increasingly more creative and annoying locations. That can include eating it. It will most likely include your closet. That's probably why he's pooping in your shoes in the first place.

What you do is give it a firm "No" when you see it sniffing around and spinning like it's looking for a spot on the carpet and immediately take it out. Keep it out until it does what it needs to do and praise them for doing it there. Remember to take it out regularly. You don't do any punishment after the deed is done, because the dog cannot understand the connection no matter what you do.

Dogs don't want to poop where they sleep any more than you do. Young puppies can't hold it for long and don't know where they're supposed to go pooping. Positively reinforcing that it's supposed to poop outside is more important than negatively reinforcing inside pooping.
It also helps if you have a dog that's already housebroken, then the puppy will just imitate the older dog.
Last edited by hyzmarca on Mon Sep 10, 2012 2:09 pm, edited 1 time in total.
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Post by echoVanguard »

OgreBattle wrote:The fighter has a nearly blank character sheet

some people see that blank space as nothing

some people see that blank space as EVERYTHING
That is some Zen stuff right there.

echo
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