The Shadowrun Situation
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- Stahlseele
- King
- Posts: 5988
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
@Frank:
i know right!
ghouls are in allready, so are orks(super mutants) and trolls(deathclaws)
Hell, you can even have robots, so AI or Jar-Head works too!
Vehicles are in too.
Stances for firing too.
Turn Based/real time mix too.
Robots so drones are in too.
insect spirits are in too(mutated insects)
magic might be a bit harder to do though.
and the matrix . . well, it could be narrowed down to a single computer science test . . and the dialoge options which force different tests . .
i wish i could do such stuff, i would have modded the game into shadowrun years ago <.<
i know right!
ghouls are in allready, so are orks(super mutants) and trolls(deathclaws)
Hell, you can even have robots, so AI or Jar-Head works too!
Vehicles are in too.
Stances for firing too.
Turn Based/real time mix too.
Robots so drones are in too.
insect spirits are in too(mutated insects)
magic might be a bit harder to do though.
and the matrix . . well, it could be narrowed down to a single computer science test . . and the dialoge options which force different tests . .
i wish i could do such stuff, i would have modded the game into shadowrun years ago <.<
Last edited by Stahlseele on Thu Apr 05, 2012 7:39 pm, edited 2 times in total.
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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- Serious Badass
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- Joined: Fri Mar 07, 2008 7:54 pm
You could reuse Ghoul sprites, but Shadowrun Ghouls aren't anything like Fallout Ghouls. Shadowrun Ghouls play more like Deathclaws - they are fast and tough and rip things up with their claws. Fallout Ghouls are fragile but super good at technical skills and extremely resistant to radiation background counts.
Shadowrun Ghouls are borderline insane and bad at technical skills and distance vision. Also they are dual creatures so they suffer tremendously in background counts. While a Fallout Ghoul goes into the team as a medic, mechanic, or laser gunner, a Shadowrun Ghoul goes into the team as a skirmisher who sneaks around the edges and silences lone sentries with brutal melee attacks.
-Username17
Shadowrun Ghouls are borderline insane and bad at technical skills and distance vision. Also they are dual creatures so they suffer tremendously in background counts. While a Fallout Ghoul goes into the team as a medic, mechanic, or laser gunner, a Shadowrun Ghoul goes into the team as a skirmisher who sneaks around the edges and silences lone sentries with brutal melee attacks.
-Username17
- Stahlseele
- King
- Posts: 5988
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
Yah, some changes would have to be made, that much is clear . .
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Good to hear Fallout is getting some love (even if just tactics based one), be nice to get more info on what's going down in the midwest of that setting. Anyway, speaking of "Cyberpunk Fantasy Heartbreaker", I truly do hope this project hasn't been dropped, otherwise wondering the news on the project.
Also, if any moderate funds were needed, seems Frank could get a decent amount from around here in no time.
Also, if any moderate funds were needed, seems Frank could get a decent amount from around here in no time.
What I find wrong w/ 4th edition: "I want to stab dragons the size of a small keep with skin like supple adamantine and command over time and space to death with my longsword in head to head combat, but I want to be totally within realistic capabilities of a real human being!" --Caedrus mocking 4rries
"the thing about being Mister Cavern [DM], you don't blame players for how they play. That's like blaming the weather. Weather just is. You adapt to it. -Ancient History
"the thing about being Mister Cavern [DM], you don't blame players for how they play. That's like blaming the weather. Weather just is. You adapt to it. -Ancient History
Just to keep you updated: there's a new page for the Shadowrun MMO by Cliffhanger that also has some visuals:
http://www.shadowrun.com
Cya!
AAS
http://www.shadowrun.com
Cya!
AAS
- Stahlseele
- King
- Posts: 5988
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
Yeah, but i liked the older forums better . .
I hate the new page with a passion x.x
I hate the new page with a passion x.x
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
What is the scoop on the tabletop Shadowrun? I've lost track and I don't know if Catalyst still has the license, whether they're releasing books or even a 5th edition.
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
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- Knight-Baron
- Posts: 826
- Joined: Tue Feb 14, 2012 12:49 am
There's definitely shoddy editing in FFG books. I actually mostly enjoy their W40k RPGs, but it's despite a laxness with their editing and rules stuff. There's a LOT of occasions where examples won't match the current state of the rules. The rules for healing are batshit insane and incomprehensible and have been subject to multiple rounds of revision *per game they've been in*. There was a time in Rogue Trader where half the psychic rules were literally unplayable because they didn't tell you what difficulty class you were supposed to use (but everyone assumed the default +0, and stuff mostly functioned.)
-JM
Catalyst retains the SR license and has published a LOT of products in the past two years. I think possibly more books in the past two years than the previous four.virgil wrote:What is the scoop on the tabletop Shadowrun? I've lost track and I don't know if Catalyst still has the license, whether they're releasing books or even a 5th edition.
They have seriously unleashed just an avalanche of new products in the past two years, especially this past year. I think they had seven new products for Gencon alone.
Last edited by Neurosis on Thu Sep 27, 2012 7:56 pm, edited 1 time in total.
For a minute, I used to be "a guy" in the TTRPG "industry". Now I'm just a nobody. For the most part, it's a relief.
Trank Frollman wrote:One of the reasons we can say insightful things about stuff is that we don't have to pretend to be nice to people. By embracing active aggression, we eliminate much of the passive aggression that so paralyzes things on other gaming forums.
hogarth wrote:As the good book saith, let he who is without boners cast the first stone.
TiaC wrote:I'm not quite sure why this is an argument. (Except that Kaelik is in it, that's a good reason.)
I have no idea if "number of SR products released" is a reasonable barometer for "financial health of a corporation". If it is, Catalyst is doing awesome.Schwarzkopf wrote:Catalyst retains the SR license and has published a LOT of products in the past two years. I think possibly more books in the past two years than the previous four.virgil wrote:What is the scoop on the tabletop Shadowrun? I've lost track and I don't know if Catalyst still has the license, whether they're releasing books or even a 5th edition.
They have seriously unleashed just an avalanche of new products in the past two years, especially this past year. I think they had seven new products for Gencon alone.
Oops, I have no idea why I quoted, I thought I clicked edit.
Last edited by Neurosis on Thu Sep 27, 2012 8:01 pm, edited 1 time in total.
For a minute, I used to be "a guy" in the TTRPG "industry". Now I'm just a nobody. For the most part, it's a relief.
Trank Frollman wrote:One of the reasons we can say insightful things about stuff is that we don't have to pretend to be nice to people. By embracing active aggression, we eliminate much of the passive aggression that so paralyzes things on other gaming forums.
hogarth wrote:As the good book saith, let he who is without boners cast the first stone.
TiaC wrote:I'm not quite sure why this is an argument. (Except that Kaelik is in it, that's a good reason.)
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- Serious Badass
- Posts: 29894
- Joined: Fri Mar 07, 2008 7:54 pm
Number of products is not a good indication of corporate health, nor is it a good indication of health of the line. In this case, the number of products has gone up by the simple expedient of making shovelware that has no editorial oversight.
This is basically the direction of White Wolf. Turns out that if you don't concern yourself overmuch with whether you can get your books into stores and make incredibly tiny print runs of over priced unedited crap for direct sale, and just shovel out works by fanbois, you can maintain a high publishing rate even with a collapsed brand.
-Username17
This is basically the direction of White Wolf. Turns out that if you don't concern yourself overmuch with whether you can get your books into stores and make incredibly tiny print runs of over priced unedited crap for direct sale, and just shovel out works by fanbois, you can maintain a high publishing rate even with a collapsed brand.
-Username17
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- Master
- Posts: 193
- Joined: Sat May 08, 2010 7:32 pm
Hey Frank and AH, you got a mention.
http://penny-arcade.com/report/editoria ... at-it-is-n
I saw that PAR was doing a piece on Shadowrun and sent an email to the author. I'm glad she followed up on it, but I wish it was a little more hard hitting. Still, I understand what she's working with and the scandal is quickly slipping into a past only a few people care about.
Couldn't resist jumping in the comments and throwing an elbow at Jason though. I'd hate for someone to pick up, er, download the latest SR release and think the whole game is like that...
http://penny-arcade.com/report/editoria ... at-it-is-n
I saw that PAR was doing a piece on Shadowrun and sent an email to the author. I'm glad she followed up on it, but I wish it was a little more hard hitting. Still, I understand what she's working with and the scandal is quickly slipping into a past only a few people care about.
Couldn't resist jumping in the comments and throwing an elbow at Jason though. I'd hate for someone to pick up, er, download the latest SR release and think the whole game is like that...
A self-proclaimed former freelancer, at that.
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
- Ancient History
- Serious Badass
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- Master
- Posts: 193
- Joined: Sat May 08, 2010 7:32 pm
- Ancient History
- Serious Badass
- Posts: 12708
- Joined: Wed Aug 18, 2010 12:57 pm
- Ancient History
- Serious Badass
- Posts: 12708
- Joined: Wed Aug 18, 2010 12:57 pm
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- Knight
- Posts: 324
- Joined: Wed May 27, 2009 2:53 pm
- Location: Indianapolis
After 'Attitude' was released I sold all my SR stuff, some of it going back to my days as a 1st ed. player in junior high school, and used the money to buy an iPad. I knew if I stuck with the game I would be too tempted to give CGL my money to get a 'fix'... even knowing the clusterfuck process of how the game is made. I admit I was also a little addicted to the game universe. I knew canon maybe a little too well, actually maintained a personal SR encyclopedia, and felt personally offended by shitty writing, shitty editing and Hardy's 'meh' mentality. Which is really sad. I needed a clean break.
While I still miss SR from time to time there are other games, and arguably better games, that scratch the same itch as Shadowrun for me. A 5th edition might tempt me back but only if it's taken out of CGL's hands and 4th ed. continuity is wiped (much how 2nd ed. Earthdawn continuity was wiped by RedBrick) or completely rewritten from scratch. Like an Ultimate Comics Shadowrun.
While I still miss SR from time to time there are other games, and arguably better games, that scratch the same itch as Shadowrun for me. A 5th edition might tempt me back but only if it's taken out of CGL's hands and 4th ed. continuity is wiped (much how 2nd ed. Earthdawn continuity was wiped by RedBrick) or completely rewritten from scratch. Like an Ultimate Comics Shadowrun.
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- Serious Badass
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I don't think that's enough of a reboot. Yeah, everyone can agree that Amazonia going to war over people planting too many trees is incomprehensible in its basic stupidity on every level, but can you name any Shadowrun time period whose canon isn't full of stupid shit? When Shadowrun came out, it was set sixty-one years in the future, and twenty-three years later a lot of those predictions are hopelessly silly sounding. Acid rain was supposed to have killed us all, but global warming never happened? The Soviet Union invades Europe? Huh?AncientHistory wrote:I'd probably come out with 5e, and and either pretend the last half or so of 4e never existed or do the full reboot to 2050.
And let's not forget that well before 6WA came out the setting had some fucking stupid plot twists. What would you want to nix? Furries? Ghost Walker? Aztechnology repeatedly holding the idiot ball like they were a saturday morning cartoon villain? Los Angeles sinking into a crater bigger than the one that caused the extinction of the dinosaurs? The biggest naval fortress on the planet getting overrun by a single Mexican mechanized infantry regiment? The fact of the matter is that however far you want to rewind the Shadowrun plotline, you're still stuck with flatly indefensible plot choices early in the timeline. Shadowrun's future history writing has always been extremely hit and miss. For fuck's sake, they didn't bother even checking to see that India was the world's biggest superpower until twenty sixty fucking three. Somehow that shit just slipped the minds of every single author of every single book until Shadows of Asia.
That's basically where I am. I don't think you can fix Shadowrun's metaplot without a chainsaw, and once you're doing that you might as well do a full fucking Ultimates Reboot. For fuck's sake, even Jordan Weisman doesn't want to keep the fundamental tenets of magic constant and is adding a whole extra magic world for Hermetics to play in so that they are more different from Shaman. That's probably more fundamental than what I'd do, but that kind of ground-up rethinking is something I think needs to happen.Wesley Street wrote:After 'Attitude' was released I sold all my SR stuff, some of it going back to my days as a 1st ed. player in junior high school, and used the money to buy an iPad. I knew if I stuck with the game I would be too tempted to give CGL my money to get a 'fix'... even knowing the clusterfuck process of how the game is made. I admit I was also a little addicted to the game universe. I knew canon maybe a little too well, actually maintained a personal SR encyclopedia, and felt personally offended by shitty writing, shitty editing and Hardy's 'meh' mentality. Which is really sad. I needed a clean break.
While I still miss SR from time to time there are other games, and arguably better games, that scratch the same itch as Shadowrun for me. A 5th edition might tempt me back but only if it's taken out of CGL's hands and 4th ed. continuity is wiped (much how 2nd ed. Earthdawn continuity was wiped by RedBrick) or completely rewritten from scratch. Like an Ultimate Comics Shadowrun.
The whole planet and the whole future history need to be rethought. And it needs to be a new edition that explicitly does away with all the stupid shit of the Jason Hardy Years. And frankly a lot of the stupid shit of the Jordan Weisman Years. This has not aged well.
-Username17
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- Knight
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- Location: Indianapolis
Gibson/Sterling-style cyberpunk has been hit with the double whammy of:
1. not aging well as a sci-fi theme and
2. tropes and technologies emerging into our current day, thus losing their luster
To be fair, every near-future sci-fi writer at the time was predicting a USSR/European land war so I can forgive that miscalculation. However the balkanization of the US and Canada due to a forced anti-Caucasian apartheid by magical First Americans is dumb and falls a little too close to the 'noble savage' conceit. And that was in the Big Blue Book history fluff.
The 'Heartbreaker' thread showed that it's possible to capture the same tone of SR without recreating the same mistakes but you won't get there without pissing off the purists. Which means as a company the publisher would need to focus on bringing in new players to the game rather than pandering to an aging base. Y'know... what they should be doing anyway.
1. not aging well as a sci-fi theme and
2. tropes and technologies emerging into our current day, thus losing their luster
To be fair, every near-future sci-fi writer at the time was predicting a USSR/European land war so I can forgive that miscalculation. However the balkanization of the US and Canada due to a forced anti-Caucasian apartheid by magical First Americans is dumb and falls a little too close to the 'noble savage' conceit. And that was in the Big Blue Book history fluff.
The 'Heartbreaker' thread showed that it's possible to capture the same tone of SR without recreating the same mistakes but you won't get there without pissing off the purists. Which means as a company the publisher would need to focus on bringing in new players to the game rather than pandering to an aging base. Y'know... what they should be doing anyway.