Races of War

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Koumei
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Re: Races of War

Post by Koumei »

You could harvest Agony out of them, or mistreat them until diseases start to form, then farm and sell the diseases (it's D&D, I'm sure you can scrape the boils into jars and sell that, and they'll be perfectly potent).

Although that's probably not very profitable. I doubt anyone would care about such piddly amounts of money at that stage. Heck, even their souls would be worth, let me see... yeah, approximately nothing.
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Prak
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Re: Races of War

Post by Prak »

ok, how do I determine what size of an object a weapon is?
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Re: Races of War

Post by CalibronXXX »

Anything that's roughly as long as you are tall and with a little weight to it is medium, anything about half that size is small, anything half of that size is tiny. Anything significantly bigger than you are is large or larger and you can't wield it.
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Prak
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Re: Races of War

Post by Prak »

so it's essentially a fairly vague system?
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Re: Races of War

Post by CalibronXXX »

Yes.
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Maxus
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Re: Races of War

Post by Maxus »

So by that logic, Longswords would be Small, Greatswords medium...

Greataxes/clubs would likewise be Medium.

Short swords would be....actually, would they be Small?

I assume daggers are Tiny. Or Diminutive.

It seems like it works.
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Re: Races of War

Post by CalibronXXX »

Correct. Weapons that were Two-handed in 3.5 are medium sized objects, except maybe that giant stick covered in antlers that shows up in It's Cold Outside, the Suiglin I think, that might be large. All the one handed weapons that I can think of are small sized objects, and the light weapons are either small or tiny, depending on the weapon.
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Re: Races of War

Post by CalibronXXX »

Hey, wait a minute. It looks like that, as written, Rage Dice don't get added to Whirlwind granted attacks since they aren't granted by your BaB. That sucks and isn't what the Rage Dice restriction was meant to stop in the first place. Am I missing something here? Please tell me I am.
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Re: Races of War

Post by Judging__Eagle »

Hmmmm, also, shit. I would have let the barb get the rage dice...but I didn't realize that Whirlwind's description disallows that.

The rules for weapon sizes don't take 16 foot phalanx spears into consideration however and people used those.
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Prak
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Re: Races of War

Post by Prak »

exotic weapons have slightly different rules, maybe? Make 16' phalanx spears exotic, as they would require some fairly specialized training.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
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You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Re: Races of War

Post by Catharz »

I think that those might be considered 'traps' rather than 'weapons'.
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Maxus
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Re: Races of War

Post by Maxus »

I think that's a weakness of the feats/combat system.

They're all things that individual people can do.

Fighting in tandem with someone else is...poorly defined. And you can't have "Party Feats" like being able to funnel three bottles of fine dwarven whiskey or apply Planeshift only to the elf's underwear.

...Er...

I mean, like gaining group bonuses by assuming certain formations or having people near each other. There's a few classes who get improved flanking, but, still, teamwork isn't well-defined and rewarded except by kicking the ass of your enemies through proper application of skills/filling your role in the party.

And, really, it'd be cool if you could synergize things. Like pairing the wizard and the barbarian so the wizard can lead the barbarian in with a spell.

And you could probably do THAT just messing with the initiative count.

Or maybe a buddy system. Like you get a bonus to speed/10-foot-step if you're moving towards a designated party member.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
Fuzzy_logic
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Re: Races of War

Post by Fuzzy_logic »

By the way, I haven't seen this discussed anywhere, but... isn't Combat Focus a little much for a 1st level ability?
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Re: Races of War

Post by Fwib »

Fuzzy_logic at [unixtime wrote:1196668795[/unixtime]]By the way, I haven't seen this discussed anywhere, but... isn't Combat Focus a little much for a 1st level ability?
It does seem rather nice compared to not being able to get that sort of ability until higher levels with piles of cash in regular WotC D&D, but the use of the power is only of any use to characters who have failed to do something. If other low-level F&K classes can usually reliably do things without failing at low levels, then it seems reasonable.
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Re: Races of War

Post by JonSetanta »

Combat Focus? Hell, I have doubts about Weapon Finesse on my high-DEX grappler & poison claws (Drow poison, or Imp, if the former is too much cheese) Tiefling Monk.
Can't quite tell if I took CharOp too far, or abusing The Edge is just too good.
Seriously.... I have The Edge whenever fighting someone with either less DEX, or lower BAB.
With 18-20 DEX, that's... well... almost all the time.
That, and using the FnK Monk stance that gives Concealment, as long as my character can make a Swift action, he can Hide. Anywhere.
We'll see if I've out done low level Fighter/Rogues by year's end, I hope.

True, it is nice to get that kind of op-abuse practically for free, without the 10+ splats needed for a feat here, a class there.
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Re: Races of War

Post by Cielingcat »

Combat Focus is a reroll that applies to anything, which means it has much the same use at any level. I'm not really sure how this could be overpowered at level 1 unless it was also overpowered at every other level.
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Re: Races of War

Post by Judging__Eagle »

He's talking about re-rolling attack rolls probably. Which is pretty handy, since you can kill something a bit faster.

While you are talking about re-rolling saving throws. Which is fucking crucial, since you can die if you botch.
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Re: Races of War

Post by Fuzzy_logic »

Ceilingcat --

Beg to differ. Frst of all, the primary cost of the ability is swift actions -- but at level one, nobody has swift action anyway.

Second, using it to re-roll a save may be equally valuable at all levels, but it does have other uses. At level one, it's actually an amazing combat ability.

Knight, Barbarian, and Rogue all get lvl 1 abilities that boost damage. (Okay, rage also boosts to hit) This is kind of dumb because lvl 1 opposition goes down in one hit anyway. Seriously, all the fighter needs to do is pick up a two-handed weapon, any two-handed weapon, and he'll OHKO everything. The problem at level 1 is hitting things, and Combat Focus is a much bigger bonus than anything else available at that level.
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Re: Races of War

Post by JonSetanta »

Fuzzy_logic at [unixtime wrote:1196711825[/unixtime]]Ceilingcat --

Beg to differ. Frst of all, the primary cost of the ability is swift actions -- but at level one, nobody has swift action anyway.


Dungeonomicon Monk does. Their stances last one round but activate as Swift actions.
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Re: Races of War

Post by Catharz »

sigma999 at [unixtime wrote:1196678859[/unixtime]]
Seriously.... I have The Edge whenever fighting someone with either less DEX, or lower BAB.
With 18-20 DEX, that's... well... almost all the time.

Remember that someone with a higher BAB than you will also have The Edge.


sigma999 at [unixtime wrote:1196717828[/unixtime]]
Fuzzy_logic at [unixtime wrote:1196711825[/unixtime]]Ceilingcat --

Beg to differ. Frst of all, the primary cost of the ability is swift actions -- but at level one, nobody has swift action anyway.


Dungeonomicon Monk does. Their stances last one round but activate as Swift actions.


As does Designate Opponent (Knight), and Rage also costs a swift action to enter.
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Re: Races of War

Post by JonSetanta »

Catharz at [unixtime wrote:1196735369[/unixtime]]
sigma999 at [unixtime wrote:1196678859[/unixtime]]
Seriously.... I have The Edge whenever fighting someone with either less DEX, or lower BAB.
With 18-20 DEX, that's... well... almost all the time.

Remember that someone with a higher BAB than you will also have The Edge.


Races of War wrote:Weapon Finesse [Combat]
You are incredibly deft with a sword.
Benefits: You may use your Dexterity Modifier instead of your Strength modifier for calculating your melee attack bonus.
+1: Your special attacks are considered to have the Edge when you attack an opponent with a Dexterity modifier smaller than yours, even if your Base Attack Bonus is not larger.
+6: You may use your Dexterity modifier in place of your Strength modifier when attempting to trip an opponent.
+11: You may use your Dexterity modifier in place of your Strength modifier for calculating your melee damage.
+16: opportunist - Once per turn, when an opponent is struck, you may take an attack of opportunity on that opponent.


They would need both:
1 - a higher BAB, and
2 - a higher DEX
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Re: Races of War

Post by Catharz »

sigma999 at [unixtime wrote:1196749190[/unixtime]]
They would need both:
1 - a higher BAB, and
2 - a higher DEX


One very important balancing factor in RoW which eluded me for a while is that having The Edge means that you have The Edge.

So when a 20 Dex, 10 Wis rogue 11 with finesse is fighting a 10 Dex, 10 Wis fighter 11, and they're both fighting a 10 Dex, 20 Wis monk 8/Jester 3 with insightful strike, each character has The Edge on each other character.
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Re: Races of War

Post by Fuzzy_logic »

Judging__Eagle at [unixtime wrote:1196703953[/unixtime]]He's talking about re-rolling attack rolls probably. Which is pretty handy, since you can kill something a bit faster.

While you are talking about re-rolling saving throws. Which is fucking crucial, since you can die if you botch.


You can totally do both. Every round, re-roll your attack, then put your focus back up.

On Swift Actions: First of all, at character level one, a fighter by definition has no other use for swift actions; therefore, he will use combat focus every round. If it were a higher level ability, this might not be the case.

Second, Barbarians and Knight both have amage-boosting abilities, as I mentioned earlier.

The closest comparison is Monk, who could have a constant +4 to AC and Saves which would be just about as strong as combat focus. However, this is a defensive rather than offensive ability, and the Fighter has better equipment and skills thans the monk with no downside.
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Re: Races of War

Post by Captain_Bleach »

But what does The Edge do?
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Re: Races of War

Post by Fwib »

Captain_Bleach at [unixtime wrote:1196787043[/unixtime]]But what does The Edge do?
It allows you to use options/abilities/powers that only function when you have it.

see here
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