Me (reading the PFSRD): Oh sweet! A fly skill! This is gonna be awesome!
And like that you've lost me...PFSRD wrote:Note that this skill does not give you the ability to fly.
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And like that you've lost me...PFSRD wrote:Note that this skill does not give you the ability to fly.
RadiantPhoenix wrote:The D&D wizard is a work of fiction that has a completely unrealistic expectation of "uses a book".TheFlatline wrote:Legolas/Robin Hood are myths that have completely unrealistic expectation of "uses a bow".
hyzmarca wrote:Well, Mario Mario comes from a blue collar background. He was a carpenter first, working at a construction site. Then a plumber. Then a demolitionist. Also, I'm not sure how strict Mushroom Kingdom's medical licensing requirements are. I don't think his MD is valid in New York.
This has been covered before a thousand times, but the D&D's cliché cleric is a child of necessity - nobody wants to play a healbot if it comes with the wizard's disadvantages. But since most players do not play a cleric to its full advantage, or become even aware of its potential power, all those nice features just ensure that clerics are still around.Seerow wrote:A Cleric shouldn't have any martial ability at all.Whatever wrote:More importantly, how is a Fighter/Cleric hybrid class conceptually distinct from a cleric?
Of course that hasn't been the case in D&D. But Cleric getting heavy armor, good hp, decent attack bonus, great saves, and self buffs that are exclusive to them that make them awesome are all things that just shouldn't be.
Those should be the realm of the Paladin.
Well, it wouldn't have started out with the 3.x default classes then loaded a bunch of extra shit on the good ones, then dumped hybrid casters on top of the few viable non-magic classes from the default classes (alchemist and summoner in particular). But out of the 21 existing ones, the following could have been reduced significantly:OgreBattle wrote:So how would PF look with distinct classes in your mind?Voss wrote: Which is the big problem, of course. Systems with a lot of classes aren't necessarily bad, but the classes need to be distinct, which none of these are. Hell, a lot of the basic classes aren't distinct enough to keep around, since you can just build 'wilderness stabby guy' out of a half-dozen classes.
Between combats healing is solvable by any character, potions and wands being available and what-not. So long as you have that then you really don't need in-combat healing as a necessity.Antariuk wrote: This has been covered before a thousand times, but the D&D's cliché cleric is a child of necessity - nobody wants to play a healbot if it comes with the wizard's disadvantages. But since most players do not play a cleric to its full advantage, or become even aware of its potential power, all those nice features just ensure that clerics are still around.
For what it's worth (i.e., nothing), Pathfinder clerics don't get heavy armor proficiency.Seerow wrote:A Cleric shouldn't have any martial ability at all.
Of course that hasn't been the case in D&D. But Cleric getting heavy armor, good hp, decent attack bonus, great saves, and self buffs that are exclusive to them that make them awesome are all things that just shouldn't be.
That's the problem with hiring a bunch of freelancers: different authors have wildly different ideas as to how difficult a module should be, CR system notwithstanding.Antariuk wrote: On a different note, I need to vent about difficulty in official modules. I have played in some APs and finishes several official modules now, and in retrospect I remember encounters/puzzles mostly being either boring or way too hard.
How many d20 rolls are your PCs making in a round that makes it worthwhile for a cleric to spend each round casting that buff?Antariuk wrote:Also, I believe clerics with the luck domain are the most broken thing ever (without trying). I have one in my game, and a friend plays one in the Serpent Skull game, and its just crazy awesome sauce. Re-roll every d20 roll for an entire round? Yes please, all the f**** time?
A noteworthy, recent event would be our group's (7th level) ambush on three manticores. I casted haste on the whole party and the cleric touched the main archer, which resulted in two manticores never even getting near us. Since the archer fired 5 arrows each round, lots of dice where being rolled (in hope for a crit).hogarth wrote:That's the problem with hiring a bunch of freelancers: different authors have wildly different ideas as to how difficult a module should be, CR system notwithstanding.Antariuk wrote: On a different note, I need to vent about difficulty in official modules. I have played in some APs and finishes several official modules now, and in retrospect I remember encounters/puzzles mostly being either boring or way too hard.
How many d20 rolls are your PCs making in a round that makes it worthwhile for a cleric to spend each round casting that buff?Antariuk wrote:Also, I believe clerics with the luck domain are the most broken thing ever (without trying). I have one in my game, and a friend plays one in the Serpent Skull game, and its just crazy awesome sauce. Re-roll every d20 roll for an entire round? Yes please, all the f**** time?
Amusingly enough, it seems that some people still think that Pathfinder is more balanced. Maybe they just decided to quiet down now that there's too much evidence against their arguments?Antariuk wrote:I'm amusing myself about how the old argument of Pathfinder being more balanced than 3.5 seems to have died a painful death. Maybe its because I rarely frequent d20-related gaming boards these days, but I got the impression that even hardocre Paizo fans learned their lesson of wizard>fighter somewhere between the Second Darkness AP and Ultimate Campaign
sabs wrote:And Yes, being Finnish makes you Evil.
virgil wrote:And has been successfully proven with Pathfinder, you can just say you improved the system from 3E without doing so and many will believe you to the bitter end.
sabs wrote:And Yes, being Finnish makes you Evil.
virgil wrote:And has been successfully proven with Pathfinder, you can just say you improved the system from 3E without doing so and many will believe you to the bitter end.
It's not well liked, not because it is horrifically bad, but because despite standing upon the shoulders of giants they were unable to affect overall improvements.magnuskn wrote: I know Pathfinder isn't very well liked around here, but to me this feel immensely satisfying.
Gary Gygax wrote:The player’s path to role-playing mastery begins with a thorough understanding of the rules of the game
Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.
I doubt it. If Pathfinder has shown anything, it's an utter hatred of non-casters. I'm honestly not sure why they don't bite the bullet and make Magus and Vanguard the warrior classes and get rid of all the garbage non-casters entirely.Antariuk wrote: This what stuck with me just flipping through, so maybe there is something cool for non-casters buried in the book.
Indeed, the exact same criticisms used to be levelled against 3.5E D&D that are now being levelled against Pathfinder (except for "Pathfinder isn't an improvement over 3.5!", of course).erik wrote:It's not well liked, not because it is horrifically bad, but because despite standing upon the shoulders of giants they were unable to affect overall improvements.magnuskn wrote: I know Pathfinder isn't very well liked around here, but to me this feel immensely satisfying.
It's overall not significantly improved from 3.5. Just different often changed for the sake of change only. Which was the same problem I had with 3.5 vs. 3e.
I'll agree with that. They ratcheted dumpster diving up to the next level: landfill diving. And so much is outright terrible filler.Antariuk wrote:I would add "Pathfinder is more complicated" on top of that.
Not only because of the constant state of irritation for all folks who know 3.5 rules from the top off their heads, but also because the sheer amount of character building options is reaching a critical mass. Seriously, if someone says "Pathfinder it is, build away, all Paizo materials are in" you have a problem because even just going though all that shit will take days. Not to mention that archetypes need to be valued in context of the related class, forcing you to flip back and forth to pick out the gems from the pile.
Well that site has its own problem - accessibility. Its really nice that they went to all the rouble of collecting the free stuff, but its impossible to select what you want to see. And its all in there, every single piece from every module, companion, adventure path, you name it. So when you MC says: "CRB, Ultimate Magic, and ISWG only", good luck figuring out your content. I really hope they'll do an upgrade on the sitemap so you can select content sources.Avoraciopoctules wrote:I actually find the content explosion to be an improvement over the way 3.5 handled it. Now that all the mechanics are accessible in one place, I don't have to dig through 5 different pdfs to figure out what someone's character does.
I consider myself a Pathfinder fan primarily because of d20pfsrd.com
Now they can share their shitty writing with blind people. Hurray?hogarth wrote:This seems like a weird idea -- turning an adventure path into an audiobook. Is there really an audience for that?