That means that the NPCs will literally never suceed, because they need to get VERY lucky to do anything. Buying hits means thy are slightly unlucky all the time.Kot wrote:There's an easy way to cut on dice-rolling. Just buy hits for all non-NPC actions, like programs, agents, nodes, and such. Only when it's a Spider, or black IC, rolls come into play. And only if you're comfortable with the possibility of rolling a one-hit-kill with an attack program for the IC/Spider in question. If not, just buy hits. That way the only rolls you'll see are your player's.
SR4 Matrix: WHARGARBL
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Sorry for the necro, but I'm pretty sure Aaron Pavao wrote the SR5 Matrix Rules. Like...all of 'em. Your thoughts?If Aaron Pavao or Jennifer Harding even look at another set of matrix rules, I will not pay a solitary dime for it.
For a minute, I used to be "a guy" in the TTRPG "industry". Now I'm just a nobody. For the most part, it's a relief.
Trank Frollman wrote:One of the reasons we can say insightful things about stuff is that we don't have to pretend to be nice to people. By embracing active aggression, we eliminate much of the passive aggression that so paralyzes things on other gaming forums.
hogarth wrote:As the good book saith, let he who is without boners cast the first stone.
TiaC wrote:I'm not quite sure why this is an argument. (Except that Kaelik is in it, that's a good reason.)
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Yes. Yes he did.Schwarzkopf wrote:Sorry for the necro, but I'm pretty sure Aaron Pavao wrote the SR5 Matrix Rules. Like...all of 'em. Your thoughts?If Aaron Pavao or Jennifer Harding even look at another set of matrix rules, I will not pay a solitary dime for it.
Also, under no circumstances am I going to give Catalyst any money, so my embargo on Aaron Pavao is totally safe. But the SR5 rules are basically even worse than that shit in Unwired. Aaron Pavao cannot comprehend complex systems and has no business writing one.
He flippantly decided that he could totally handle the dropout problems of SR4 Matrix by going to a "carrot model." And I think he did that to spite me personally. Like for real, we had an argument back in the day where I supported a "stick model" approach, and I think all that horse shit about wireless bonuses for equipment is actually Aaron trying to prove me wrong. And failing. Badly.
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Your sword could be running silent, along with your wireless underpants and your bag of stealth RFID tags, with the icons changed to show giant purple dildoes. That would keep enemy hacker guessing as to what is actually your sword.Voss wrote:Can he hide the Access ID in the hilt? Or am I mixing up to the two (latest) terrible Matrix systems?TheFlatline wrote:Too bad your sword blade needs to be hooked to the matrix 100% of the time.sigma999 wrote:This... this is why I play a street samurai every time.
And I think you're giving yourself too much importance. It doesn't take a genius to realize that for people to accept to turn the "hackable" button on, you need either a carrot or a stick.FrankTrollman wrote:And I think he did that to spite me personally.
And while the carrot option of "people use wireless Matrix because it's awesome" is far more complicated to get mechanically right than the "people use wireless Matrix because otherwise they die", it sounds better to many people and it requires less changes on the universe.
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I don't think I am. I can see the seeds of almost every single fuckup in the SR5 catastrofuck matrix rules in arguments I had with Aaron five years ago. It's pretty much exactly the system he told me that he could totally make when I told him that it couldn't actually work.Blade wrote:And I think you're giving yourself too much importance.FrankTrollman wrote:And I think he did that to spite me personally.
And it doesn't work for exactly the reasons I told him it wouldn't work. And it has the fig leaves made of fail that he said would totally fix the problems. And they don't. In pretty much exactly the way I said it wouldn't.
Basically, we discussed this system and now that we've stopped talking to each other, he had it published. I don't think that I'm giving myself too much credit or importance.
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The larger context being that he was at the time defending the SR4 system, claiming that it totally worked fine. And even when bludgeoned repeatedly with ways it didn't work, he retreated only to the the claim that it was easy to make work if you just made some assumptions. Everything knowing who its owner is, for example, is his answer to the Hackastack Agent Smith Army. That it is stupid and doesn't actually solve anything is something he was made aware of several years before SR5 actually got written.Blade wrote:If the guy was convinced that his system works, it makes sense he'd try to publish it, no matter what you said or didn't about it.
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Chummer, no Shadowrun edition is playable. Unless you consider consciously ignoring huge chunks of rules "playable".
The traditional playstyle is, above all else, the style of playing all games the same way, supported by the ambiguity and lack of procedure in the traditional game text. - Eero Tuovinen
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Yes, it had knassir's stuff on it. And that stuff was the shit. Aaron did produce one or two useful, interesting, or fun things before he started worked professionally for catalyst. Then the avalanche of fail began.Orion wrote:He did make a pretty cool chargen tool for SR4. Or at least host one. Anyway, his website was useful.