What if....

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shadzar
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What if....

Post by shadzar »

...clerics were CHA based?

in order to influence other people to their faith, as well BS their deity this could make more sense than WIS?
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good read (Note to self Maxus sucks a barrel of cocks.)
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deaddmwalking
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Post by deaddmwalking »

I mean, what is it with the gods always liking the popular kids?

Anyways, that might mean something if there were mechanics, but since Charisma doesn't actually help you win converts, I don't know if it matters.
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shadzar
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Post by shadzar »

why doesnt is? reaction adjustment and such like that was ALL removed from WotC editions? what does it even have CHA for?
Play the game, not the rules.
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
good read (Note to self Maxus sucks a barrel of cocks.)
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Ancient History
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Post by Ancient History »

The whole point of Clerics (aside from legacy material from earlier editions) was to occupy mental attribute space. Wizards (Int), Sorcerers (Cha), Clerics (Wis). One might as well ask, "why not rewrite D&D so every main class is a spellcaster with a single set of attributes?" like so:

Fighter (Strength)
Barbarian (Constitution)
Rogue (Dexterity)
Sorcerer (Charisma)
Wizard (Intelligence)
Cleric (Wisdom)

Yes, these are just the base classes, and aren't terribly balanced. It would probably be more interesting to have something like Book of Nine Swords Guy (Str), Warlock (Con), Rogue (Dex), Mantle/Aura Dude (Cha), Wizard (Int) and Archivist (Wis).

Either way, you could then get some interesting "mixed" classes which instead of having a single primary attribute you get two attributes you have to balance out - like say, Paladin (Str/Wis), Spellsword/Duskblade/Eldritch Knight (Str/Int), Monk (Dex/Wis), Spellthief (Dex/Int), Bard (Dex/Cha), and so on and so forth...but that could get very complicated very quickly.
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codeGlaze
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Post by codeGlaze »

Charisma as a base stat still stands out as being even worse than CON.

I've never been particularly adept at wrapping my brain around why CHA affects how you cast a fucking spell.

[/pet-peeve]
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Post by OgreBattle »

codeGlaze wrote: I've never been particularly adept at wrapping my brain around why CHA affects how you cast a fucking spell.
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Post by TiaC »

You just flirt with physics until it lets you cheat.
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Post by codeGlaze »

OgreBattle wrote:
codeGlaze wrote: I've never been particularly adept at wrapping my brain around why CHA affects how you cast a fucking spell.
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Post by RadiantPhoenix »

TiaC wrote:You just flirt with physics until it lets you cheat.
So, it's halfway between being a Wizard and being Mister Cavern's boyfriend?
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Post by JonSetanta »

What if Clerics were just a bunch of Cure spells for the mage?

Then you wouldn't have to worry about Clerics.
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Maxus
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Post by Maxus »

I always preferred the interpretation of Charisma as 'force of personality' and the like. I could be persuaded to key Will off of Charisma, if someone wanted that.

So in a dualistic universe like D&D, it has a certain logic to it that the people with the strongest personality/wills could do instinctive and/or untrained magic better than the folks who don't have that strength of personality.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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Prak
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Post by Prak »

This has always been my explanation for Use Magic Device keying off of Charisma--you're basically forcing your will on things to affect a change or activate a magical effect.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
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Post by TheFlatline »

I remember playing some weird throw-away game of 3rd edition where we had to keep what stats we rolled in order and I rolled like shit except for a natural 18 in charisma and like a 15 or so in Wisdom, so shits & giggles I played a charismatic priest.

Aside from turning with "THE POWER OF CHRIST COMPELS YOU!" jokes, I played a priest who was also the mother of all con men. Tymora as his patron goddess naturally. Though in hindsight Beshaba or whoever it was that was Tymora's sister would have been a better bet.

It was probably one of the most entertaining characters I ended up ever playing. Not a great cleric, but when I fast-talked the MC so fast that real-life and in game I managed to BS him and pretty much storm the dungeon with a torrent of verbal diarrhea that was *almost* believable and waltz my way straight up to the BBEG side-tracking a carefully laid out dungeon everyone lost it.

In fact, it's one of the things I wish rogues would get to do more often. Naturally you'd have to fix diplomacy and all it's associated social bullshit, but con man would be a fucking awesome archetype to play. Instead with rogues all we get is basically cat burglar.
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Post by Maxus »

Rogues DO have Bluff and Diplo, and can get Skill Mastery for them if they really wanted to. They also get Gather Info and Forgery, so they can plan heists and bullshit their way past folks with documents and the like.

So I don't see where you get the idea that Rogues can't con. They can. They can also do the flanking-buddy thing if it comes to a fight.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by TheFlatline »

Bluff sort of works and diplo is broken as fuck.

Gather Info is sort of useful and I've seen a handful of times that forgery came into play, but all of it pales in comparison to compulsion and charm spells. With those I could hand you a piece of paper I wiped my ass with and you'd take it as a legitimate document.

The problem with con men is that unless you quickly go supernatural you're stuck in the Fighter's dilemma even more quickly than the fighter. 1st level the wizard wins with Charm Person, 3rd level spell the Wizard wins with Suggestion, and 5th level spell the wizard wins with Dominate Person.

And that's just from memory.
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Post by shadzar »

codeGlaze wrote:I've never been particularly adept at wrapping my brain around why CHA affects how you cast a fucking spell.
aside from Bowie....

the concept of a cleric is mental manipulation, a con artist. (see Jim Baker) their purpose is to feed you hogwash to get you to join teir religion. D&D has the whole more worshipers = more power for the god thing going.

clerics were based on Franciscan monks or something,b ut that doesn't work to well as i don't recall them going around the countryside really getting more followers for the faith.

a D&D cleric has always been a televangelist. what better stat that CHA for that? more CHA more followers, more followers more power for the god, more power for the god more spells for the cleric...
Play the game, not the rules.
Swordslinger wrote:Or fuck it... I'm just going to get weapon specialization in my cock and whip people to death with it. Given all the enemies are total pussies, it seems like the appropriate thing to do.
Lewis Black wrote:If the people of New Zealand want to be part of our world, I believe they should hop off their islands, and push 'em closer.
good read (Note to self Maxus sucks a barrel of cocks.)
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Post by deaddmwalking »

D&D Priests have been basically a straight port of Archbishop Turpin from the Song of Roland, just like the Paladin is a straight port of Roland and the other knights.
Song of Roland wrote: XIX
Turpin of Rheims from amid the ranks Said: "Lolk, my liege, on your faithful Franks: Seven full years have they held this land, With pain and peril on every hand. To me be the mace and the glove consigned; I will go this Saracen lord to find, And freely forth will I speak my mind."
Song of Roland wrote: XCII
Archbishop Turpin, above the rest, Spurred his steed to a jutting crest. His sermon thus to the Franks he spake: "Lords, we are here for our monarch's sake; Hold we for him, though our death should come; Fight for the succor of Christendom. The battle approaches - ye know it well, For ye see the ranks of the infidel. Cry mea culpa, and lowly kneel; I will assoil you, your souls to heal. In death ye are holy martyrs crowned." The Franks alighted, and knelt on ground; In God's high name the host he blessed, And for penance gave them - to smite their best.
Song of Roland wrote: CXXXIII
Turpin rideth the press among; Never such priest the Mass had sung, Nor who hath such feats of his body done. "God send thee'" he said, "His Malison! For the knight thou slewest my heart is sore." He sets the spur to his steed once more, Smites the shield in Toledo made, And the heathen low on the sward is laid.
Good times.
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Post by Maxus »

I have a character I'm working on. A cleric of Pelor, whose full name is Cleric-Militant Luminiferous Alistar "Mad" "One-Eyed" "Hardass" McTavish.

Think...bald, eyepatch, scalp scars, mace, full armor, and he wears a cape to prevent anyone behind him from seeing any seams in the platemail.

Likewise, I will one day find an excuse to bring out the Church Marines.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Desdan_Mervolam »

I was playing once with the idea that all casters should work off of all three mental stats. I don't remember how I wound up splitting it, but I think it was Charisma for Save DCs, Wisdom for Max Spell Level and Int for Bonus Spells.
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Post by OgreBattle »

Desdan_Mervolam wrote:I was playing once with the idea that all casters should work off of all three mental stats. I don't remember how I wound up splitting it, but I think it was Charisma for Save DCs, Wisdom for Max Spell Level and Int for Bonus Spells.
Fantasy Craft does something like that.

If you just applied MAD to D&D3.5 spellcasters does it have any positive effects on balance or is it thrown off at levels 1-6?
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Post by radthemad4 »

I'm tempted to scrap CHA as a stat and let people use whichever is higher of INT and WIS for all CHA related stuff. Would this break the game?
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Post by Prak »

Paladins and Clerics have one less stat to worry about, Sorcerers get higher Will saves, Rogues and Bards become better bullshitters, animal trainer types have more spells or skills (probably more spells)...

And a bunch of monsters have their Spell Like DCs fucked with.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by Desdan_Mervolam »

OgreBattle wrote:
Desdan_Mervolam wrote:I was playing once with the idea that all casters should work off of all three mental stats. I don't remember how I wound up splitting it, but I think it was Charisma for Save DCs, Wisdom for Max Spell Level and Int for Bonus Spells.
Fantasy Craft does something like that.

If you just applied MAD to D&D3.5 spellcasters does it have any positive effects on balance or is it thrown off at levels 1-6?
The big problem is that players care about Save DCs a lot more than they care about Bonus Spells, and once you get it so that you are allowed ninth level spells, you don't have to worry about THAT stat ever again. It can make for some interesting build choices, but in the end I decided that it wasn't terribly workable.
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Post by radthemad4 »

Prak_Anima wrote:Paladins and Clerics have one less stat to worry about, Sorcerers get higher Will saves, Rogues and Bards become better bullshitters, animal trainer types have more spells or skills (probably more spells)...

And a bunch of monsters have their Spell Like DCs fucked with.
Okay, it would screw up a lot of existing stats and buff clerics. Bad idea. Are there any feats (Tome or otherwise) that make a high charisma worth it for non casters?
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Prak
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Post by Prak »

Well.... leadership scales to level+cha mod, so if you want to play a pokemaster of cannon fodder, there's that. I *think* Touch of Golden Ice has a Cha based DC, but given that you have to be an Exalted unarmed fighter for that to come up much, that's very niche.

Other than those, without my books that's all I've got.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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