I think Frank did a sort of review of it somewhere. Before the formal concept of an OSSR existed.Redshirt wrote:Yeah, after Fectin's list, I'd like to see that too.
OSSR Request Thread
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- Invincible Overlord
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If we're really going to kick it old-school, how about a review of, oh, 1E D&D's PHB and DMG? With maybe a little bit of Unearthed Arcana action thrown in?
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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- Serious Badass
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It is not.OgreBattle wrote:Warhammer Bestiary.
I have no idea if it's mechanically balanced though.
There was indeed a FantasyCraft review. It's not an OSSR, just a regular review.Schleiermacher wrote:I'd really like an OSSR of FantasyCraft.
TL;DR:
- "I love this system!"
"So, what works well in it?"
"Well, nothing."
"OK... what works at all in it?"
"Well, nothing."
"And you like it why?"
"..."
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- Knight-Baron
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Given that PDF's for books from back then are harder to find than living dinosaurs if I can find a reasonable price on ebay I might consider doing one.Lago PARANOIA wrote:If we're really going to kick it old-school, how about a review of, oh, 1E D&D's PHB and DMG? With maybe a little bit of Unearthed Arcana action thrown in?
Kaelik wrote:Fuck you Haruhi is clearly the best moe anime, and we will argue about how Haruhi and Nagato are OP and um... that girl with blond hair? is for shitters.darkmaster wrote:Tgdmb.moe, like the gaming den, but we all yell at eachother about wich lucky star character is the cutest.
If you like Lucky Star then I will explain in great detail why Lucky Star is the a shitty shitty anime for shitty shitty people, and how the characters have no interesting abilities at all, and everything is poorly designed especially the skill challenges.
When Kindred of the AgEast arrives (along with a few others), anyone want a review of that? You can argue whether it's a splat book for Vampire or a game in its own right. I had a lot of fun with it and honestly, done right, it is a good game, but it is worthy of a review: art quality that varies a lot, some interesting lore (with at least some casual research into Asian mythology and religion), painful character generation, and wildly unbalanced ClansDharmas.
There are also a few other "Oriental WW" books that will be forthcoming, but I don't actually know how good/bad/ugly they are yet. And SLA Industries, which isn't a splat book, it's a full game, and one that I really like. With all apologies to people who have worked on Shadowrun, SLA is my preference to SR for "semi-mystic action in the future with guns and weird races".
There are also a few other "Oriental WW" books that will be forthcoming, but I don't actually know how good/bad/ugly they are yet. And SLA Industries, which isn't a splat book, it's a full game, and one that I really like. With all apologies to people who have worked on Shadowrun, SLA is my preference to SR for "semi-mystic action in the future with guns and weird races".
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
SLA Industries is pretty cool in that edgy 90s drawn by Rob Liefield sort of way, but I'd you think Kindred is more worthy of review, do that first.
FrankTrollman wrote: Halfling women, as I'm sure you are aware, combine all the "fun" parts of pedophilia without any of the disturbing, illegal, or immoral parts.
K wrote:That being said, the usefulness of airships for society is still transporting cargo because it's an option that doesn't require a powerful wizard to show up for work on time instead of blowing the day in his harem of extraplanar sex demons/angels.
Chamomile wrote: See, it's because K's belief in leaving generation of individual monsters to GMs makes him Chaotic, whereas Frank's belief in the easier usability of monsters pre-generated by game designers makes him Lawful, and clearly these philosophies are so irreconcilable as to be best represented as fundamentally opposed metaphysical forces.
Whipstitch wrote:You're on a mad quest, dude. I'd sooner bet on Zeus getting bored and letting Sisyphus put down the fucking rock.
If you could get your hands on one, I'd help you review it.darkmaster wrote:Given that PDF's for books from back then are harder to find than living dinosaurs if I can find a reasonable price on ebay I might consider doing one.Lago PARANOIA wrote:If we're really going to kick it old-school, how about a review of, oh, 1E D&D's PHB and DMG? With maybe a little bit of Unearthed Arcana action thrown in?
Keys to the Contract: A crossover between Puella Magi Madoka Magica and Kingdom Hearts.
RadiantPhoenix wrote:The D&D wizard is a work of fiction that has a completely unrealistic expectation of "uses a book".TheFlatline wrote:Legolas/Robin Hood are myths that have completely unrealistic expectation of "uses a bow".
hyzmarca wrote:Well, Mario Mario comes from a blue collar background. He was a carpenter first, working at a construction site. Then a plumber. Then a demolitionist. Also, I'm not sure how strict Mushroom Kingdom's medical licensing requirements are. I don't think his MD is valid in New York.
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I actually have hard copies. Two each of the core 1e books. What would people consider a reasonable price?
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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I gave goodwill like 16 bucks for a copy of the PHB. For a book I'll never actually use to play the game, that's about my limit.
Kaelik wrote:Fuck you Haruhi is clearly the best moe anime, and we will argue about how Haruhi and Nagato are OP and um... that girl with blond hair? is for shitters.darkmaster wrote:Tgdmb.moe, like the gaming den, but we all yell at eachother about wich lucky star character is the cutest.
If you like Lucky Star then I will explain in great detail why Lucky Star is the a shitty shitty anime for shitty shitty people, and how the characters have no interesting abilities at all, and everything is poorly designed especially the skill challenges.
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I wouldn't mind seeing White Wolf's Risen as an OSSR. White Wolf's attempt to mash The Crow, Wraith, and Vampire together is... well... yeah.
For a while there it was one of the most pricey out of print splat books I've ever seen. My FLGS had a used copy for sale at one point for 70 bucks.
For a while there it was one of the most pricey out of print splat books I've ever seen. My FLGS had a used copy for sale at one point for 70 bucks.
Last edited by TheFlatline on Thu Jan 16, 2014 5:48 am, edited 1 time in total.
So, wait, you play as someone who comes back from the dead with freaky powers and, I suppose, seeks revenge on the people who killed him/her?
Hell, if that was in After Sundown, I'd be all over that.
Hell, if that was in After Sundown, I'd be all over that.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Yeah. The down side is that it's an express elevator ride to Oblivion.
Basically, once you learn a bunch of wraith powers that are useless in the physical world you re-inhabit your body and your shadow goes into a fetter/object that acts as your conduit to the dead lands. Once among the living again you gain angst twice as fast and your ghost-power-juice twice as fast. You treat all damage as just damage (no lethal, bashing, or agg for Risen) and heal it as fast as you want as long as you have pathos or whatever the wraith power juice is.
You're indistinguishable from vampires except that you bleed glowing green ectoplasm, and even an aura read doesn't help. Then, in a moment of utter WTF-overpowered-squee-ness you can pick up the physical vampire disciplines because fuck you, and use them to really open up cans of whup-ass. Vampire mind-fucks you? No problem, your shadow steps in and goes apeshit because keeping you ambulatory is furthering *its* goals better than it ever could.
So basically as long as you follow your very specific mission of revenge, you're nigh-on-unstoppable. Risen tended to be either massively twinked out if the storyteller didn't keep a tight grip on your character or they'd burn out in a blaze of violence ending in at best oblivion, at worst a shadow rampaging in your body.
Oh and there's some bit about your shadow conduit being mega-super-powerful for necromancy, but never really goes into details.
If a vampire game allowed crossovers we'd always have at least one Risen in the game. You could generally tell the quality of the storyteller by how many dots of Celerity that a Risen had. The more dots, the more BS the storyteller.
Basically, once you learn a bunch of wraith powers that are useless in the physical world you re-inhabit your body and your shadow goes into a fetter/object that acts as your conduit to the dead lands. Once among the living again you gain angst twice as fast and your ghost-power-juice twice as fast. You treat all damage as just damage (no lethal, bashing, or agg for Risen) and heal it as fast as you want as long as you have pathos or whatever the wraith power juice is.
You're indistinguishable from vampires except that you bleed glowing green ectoplasm, and even an aura read doesn't help. Then, in a moment of utter WTF-overpowered-squee-ness you can pick up the physical vampire disciplines because fuck you, and use them to really open up cans of whup-ass. Vampire mind-fucks you? No problem, your shadow steps in and goes apeshit because keeping you ambulatory is furthering *its* goals better than it ever could.
So basically as long as you follow your very specific mission of revenge, you're nigh-on-unstoppable. Risen tended to be either massively twinked out if the storyteller didn't keep a tight grip on your character or they'd burn out in a blaze of violence ending in at best oblivion, at worst a shadow rampaging in your body.
Oh and there's some bit about your shadow conduit being mega-super-powerful for necromancy, but never really goes into details.
If a vampire game allowed crossovers we'd always have at least one Risen in the game. You could generally tell the quality of the storyteller by how many dots of Celerity that a Risen had. The more dots, the more BS the storyteller.
Last edited by TheFlatline on Thu Jan 16, 2014 6:12 am, edited 1 time in total.
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If we're looking for more 3E D&D material to comb over, why not do Weapons of Legacy?
I never bought Weapons of Legacy -- which should say something about its quality, since I own both Relics and Rituals books and the 2E Kingdoms of Kalamar boxed set -- but I have never seen a more pathetic sourcebook for 3.5E. It's more pathetic than Tome of Magic. It's more pathetic than Complete Champion. It's more pathetic than the MMIV. It's more pathetic than Races of Destiny. It's certainly not the most pitiful let alone worst D&D book; even just in 3rd Edition. I mean, that would have to be the Dragonlance Campaign Setting or Monsters of Faerun. But for 3.5E? I think that it takes the cake.
Then again, the sheer pitiful quality of the book might not make it a very good book to review. But then again, you guys did Monsters of Faerun and made that entertaining, so who knows?
I never bought Weapons of Legacy -- which should say something about its quality, since I own both Relics and Rituals books and the 2E Kingdoms of Kalamar boxed set -- but I have never seen a more pathetic sourcebook for 3.5E. It's more pathetic than Tome of Magic. It's more pathetic than Complete Champion. It's more pathetic than the MMIV. It's more pathetic than Races of Destiny. It's certainly not the most pitiful let alone worst D&D book; even just in 3rd Edition. I mean, that would have to be the Dragonlance Campaign Setting or Monsters of Faerun. But for 3.5E? I think that it takes the cake.
Then again, the sheer pitiful quality of the book might not make it a very good book to review. But then again, you guys did Monsters of Faerun and made that entertaining, so who knows?
Last edited by Lago PARANOIA on Sun Jan 19, 2014 1:31 pm, edited 1 time in total.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
- Ancient History
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I'm curious, what puts Complete Champion so far down on that list? I've never done more with it than dumpster dive for feats/acfs/spells, so I'm curious what made is so bad you'd compare with Tome of Magic, MMIV and Weapons of Legacy.Lago PARANOIA wrote:If we're looking for more 3E D&D material to comb over, why not do Weapons of Legacy?
I never bought Weapons of Legacy -- which should say something about its quality, since I own both Relics and Rituals books and the 2E Kingdoms of Kalamar boxed set -- but I have never seen a more pathetic sourcebook for 3.5E. It's more pathetic than Tome of Magic. It's more pathetic than Complete Champion. It's more pathetic than the MMIV. It's more pathetic than Races of Destiny. It's certainly not the most pitiful let alone worst D&D book; even just in 3rd Edition. I mean, that would have to be the Dragonlance Campaign Setting or Monsters of Faerun. But for 3.5E? I think that it takes the cake.
Then again, the sheer pitiful quality of the book might not make it a very good book to review. But then again, you guys did Monsters of Faerun and made that entertaining, so who knows?
Edit: Did some searching, apparently you just hate it for being a blatant cleric power up. Nevermind.
Last edited by Seerow on Sun Jan 19, 2014 6:26 pm, edited 1 time in total.
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I meant to type Complete Divine, not Complete Champion. Complete Champion is a pretty feeble book, but it's not as awful as Complete Divine.
EDIT: Did I really say that Complete Champion was the most blatant cleric power-up ever? I must have been drunk. Complete Divine eclipses it by an order of magnitude. Both the Theoretical Optimization and Practical Optimization in that book is insane.
EDIT: Did I really say that Complete Champion was the most blatant cleric power-up ever? I must have been drunk. Complete Divine eclipses it by an order of magnitude. Both the Theoretical Optimization and Practical Optimization in that book is insane.
Last edited by Lago PARANOIA on Sun Jan 19, 2014 6:58 pm, edited 2 times in total.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Whoah, whoah, that's not how you spell Dragons of Eberron and the Psionics Handbook.Lago PARANOIA wrote:It's certainly not the most pitiful let alone worst D&D book; even just in 3rd Edition. I mean, that would have to be the Dragonlance Campaign Setting or Monsters of Faerun. But for 3.5E? I think that it takes the cake.
Speaking of which, does anyone want an OSSR of the Objectively Worst d20 Supplement of All Time (the Psionics Handbook)?
I think Ancient History will OSSR anything for anyone who reviews Farcast.
Last edited by Maxus on Mon Jan 20, 2014 1:04 am, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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- Invincible Overlord
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I haven't read Dragons of Eberron, but Weapons of Legacy is worse than either of the 3.5E psionics books. Seriously, the filler content of this book was fucking intense. I haven't read the book in several years, but if I remember right over the course of 200 pages you got like 50 unique weapons. There's like one prestige class in the book, a handful of spells and feats, and Weapon of Legacy creation charts that are about 20 pages.Tumbling Down wrote:Whoah, whoah, that's not how you spell Dragons of Eberron and the Psionics Handbook.
That's significantly more feeble than Peter Jackson making an adult parody of the Muppets show.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
All I can recall of Kindred of the East, aside from people raging that they weren't just actual kindred with anime/hentai themed disciplines, was that it was when WW started making powers be random grab bags of seemingly unrelated abilities, instead of linear progressions of the same basic ability.Koumei wrote:When Kindred of the AgEast arrives (along with a few others), anyone want a review of that? You can argue whether it's a splat book for Vampire or a game in its own right. I had a lot of fun with it and honestly, done right, it is a good game, but it is worthy of a review: art quality that varies a lot, some interesting lore (with at least some casual research into Asian mythology and religion), painful character generation, and wildly unbalanced ClansDharmas.
There are also a few other "Oriental WW" books that will be forthcoming, but I don't actually know how good/bad/ugly they are yet. And SLA Industries, which isn't a splat book, it's a full game, and one that I really like. With all apologies to people who have worked on Shadowrun, SLA is my preference to SR for "semi-mystic action in the future with guns and weird races".
Also that I once made an awesome cyborg dude with the Demon Hunter X book and then got booted from the game because I "was missing the point of the world of darkness".
The 3.0 psionics book, complete with 'psionics are different' by default, MAD psions, caster prc's that didn't actually progress casting, and weird psionic sub systems that actively punished you being a psionic class? The one where the writers felt so bad about it that they put out a little 3rd party splat book filled with fixes for it? Sure.Tumbling Down wrote: Speaking of which, does anyone want an OSSR of the Objectively Worst d20 Supplement of All Time (the Psionics Handbook)?
Last edited by sake on Mon Jan 20, 2014 12:48 am, edited 8 times in total.
- Ancient History
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You don't have to do WoD: Gypsies, AH. You did 1E Exalted: Lunars, you don't have anything to prove.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Yeah, but it'd still be interesting to watch...
Kaelik wrote:Fuck you Haruhi is clearly the best moe anime, and we will argue about how Haruhi and Nagato are OP and um... that girl with blond hair? is for shitters.darkmaster wrote:Tgdmb.moe, like the gaming den, but we all yell at eachother about wich lucky star character is the cutest.
If you like Lucky Star then I will explain in great detail why Lucky Star is the a shitty shitty anime for shitty shitty people, and how the characters have no interesting abilities at all, and everything is poorly designed especially the skill challenges.
Hey there folks! Its my first post in this thread, and I would like to suggest reviews of some old classics from Runequest and O/AD&D lines, specially ones that are well regarded by the grognards. The rationale behind it is that could be interesting to have another look at them from (supposedly) non-grognards, and also cause Im a big Runequest fan and always being very curious about O/AD&D.
Im talking things like Cults of Prax, Griffin Mountain, Pavis, Borderlands, etc for Runequest, and Temple of Elemental Evil, the original Manual of the Planes, 1st ed Forgotten Realms (the "Gray Box"), etc. for O/AD&D. It would also be interesting to hear some historical analysis and paralells of those, like if Cults of Prax was really the precursor of the "splats" concept popularized later by World of Darkness (I suspect so but aint sure) and how it compared to the D&D religion supplement of the era (Deities & Demigods ?), or a comparison between the original Forgotten Realms box and the subsequent editions (at which point the Mary Sues NPCs appeared ? Was the setting more coherent as a whole by then ? etc).
Cheers,
Silva
Im talking things like Cults of Prax, Griffin Mountain, Pavis, Borderlands, etc for Runequest, and Temple of Elemental Evil, the original Manual of the Planes, 1st ed Forgotten Realms (the "Gray Box"), etc. for O/AD&D. It would also be interesting to hear some historical analysis and paralells of those, like if Cults of Prax was really the precursor of the "splats" concept popularized later by World of Darkness (I suspect so but aint sure) and how it compared to the D&D religion supplement of the era (Deities & Demigods ?), or a comparison between the original Forgotten Realms box and the subsequent editions (at which point the Mary Sues NPCs appeared ? Was the setting more coherent as a whole by then ? etc).
Cheers,
Silva
Last edited by silva on Mon Jan 20, 2014 5:48 pm, edited 5 times in total.
The traditional playstyle is, above all else, the style of playing all games the same way, supported by the ambiguity and lack of procedure in the traditional game text. - Eero Tuovinen