This is bullshit. This is not a system. Baking a wedding cake means the GM must decide if that's analogous to commuting to work in a small town or commuting to work in a teeming metropolis. That's fucking weird. And GURPS expects the GM to make these kinds of judgments all the time.momothefiddler wrote: That quote I used in the cooking example for -6 or -7? It's part of a list of examples for +10 to -10. Unless it's some sort of cake worth televising, wedding cakes are comparatively easy. People make them on a regular basis for a career, though it is somewhat of a specialty. That puts it somewhere in here:It definitely wouldn't be one of these:GURPS Campaigns p345 wrote:+4 or +5 –Easy. Most mundane tasks, including rolls made by ordinary people at day-to-day jobs. Example: A Driving roll to commute to work
in a small town.
+2 or +3 – Very Favorable. Mildly risky tasks that most people would undertake without hesitation. Example: A Driving roll to commute to work in a teeming metropolis.
+1 – Favorable. Tasks that most people would hesitate at, due to the risk, but that a career adventurer would regard as easy. Example: A Driving roll to compete in a road rally.GURPS Campaigns p345 wrote:-4 or -5 – Hard. Tasks so challenging that even an expert will look for alternatives. A true “master” is still unlikely to feel challenged. Example: A Driving roll to keep the car on the road while shooting a gun out the window during a highspeed chase.So I get that you don't have the feel for the appropriate penalties, just like I don't have a good feel for appropriate DCs in D&D, but that doesn't mean such a thing doesn't exist.GURPS Campaigns p346 wrote:-10 – Impossible. No sane person would attempt such a task. The GM may wish to forbid such attempts altogether. Example: A Driving roll to steer a car with the knees while firing a bazooka twohanded during a chase through a blizzard.
That kind of commuting distinction must be made with the skills Accounting, Acting, Administration, Anthropology, Archaeology, Architecture, Artist, and Astronomy. And that's just the As. Driving a car under increasingly insane circumstances is the only set of penalties that are actually thoroughly quantified, forcing the vast majority of skills in the game--in that much-vaunted extensive skill list--to be compared somehow to driving a car.
I get that everything in a generic system has to remain sort of vague--using the system to play Working Girl is different from using it to play Predator. However, the only real guidelines for penalties are deciding if something should be Automatic, Trivial, Very Easy, Easy, Very Favorable, Favorable, Average, Unfavorable, Very Unfavorable, Hard, Very Hard, Dangerous, and Impossible, and those aren't very helpful in the abstract. That the game then leaves those for the GM to define--other than when comparing them to the only concrete example of driving a car--makes providing such guidelines meaningless and insulting.