Form:
The special Potency statis called ; and power points are called .
Disciplines in the generic sense are called “ ” and our specific [Discipline] paths are named: (make 12-15, some number of factions have exclusive paths)
- ( )
The human super scientist enemies are called
The "just like you, but antagonists" enemies are called
So in Madness, you get to be from one of five monastic traditions: Yad who are immune to all poisons, Pulya who are immaterial to projectiles, Dubinka who resist impacts as concrete walls, Udushiniye who do not breath and have no need of air, or Sreda who can survive all temperatures and climes. Then you are a member of one of five Factions: The blood-drinking Strigoi, The ghostly Nav', The shapeshifting Bodark, The hex-casting Koldun, or the Koferaj alchemists.
The special Potency stat is called Piety; and power points are called Draughts.
Disciplines in the generic sense are called “Arts” and our specific Art paths are named: (make 12-15, some number of factions have exclusive paths)
- Lekartsvo The art of healing
- Gadaniye The art of divination
- Smertia The art of speaking with spirits
- Razrusheniya The art of destruction
- Chteniye The art of reading minds and objects
- Upravleniye The art of controlling others
- Zlodney The art of conjuring demons
- Khitrost The art of artifice and crafting empowered artifacts
- Bestelesnyy The art of becoming incorporeal
- Alkhimiya The art of mixing powerful potions and drugs
- Nagovor The art of casting powerful hexes
- Oblika The art of taking on other forms
- Master (Like Mentor, but an otherworldly being grants you increased mystical power)
- Old Money (Like Resources, but better because it's accrued interest for a century or so)
- Indebtment (Like Influence exerted through Allies or Contacts, as it's people whose lives/children/whatever you saved)
The human super scientist enemies are called The Bureau
The "just like you, but antagonists" enemies are called Cultists