[Let's Play] Fighting Fantasy 52 - Night Dragon

Stories about games that you run and/or have played in.

Moderator: Moderators

Silent Wayfarer
Knight-Baron
Posts: 898
Joined: Sun Jun 21, 2009 11:35 am

Post by Silent Wayfarer »

You stand before a great snow-capped mountain peak. Some intuition tells you this is where the Armour must lie; perhaps the Dragons cast some spell on you to guide you to it... who can say? The peak is huge, and you begin to despair of searching all round it for a way in. However, after some preliminary exploration you find a statue which points the way; if you have a viewing lens you can find this straight away. Otherwise you must add 1 to your Time Track. The statue is that of a stone Dwarf, carved out of a stone that is clearly alien to these mountains. Following the direction his hand points to, you find a small fissure leading down into the darkness. Lighting your lantern, you descend and find yourself at a crossroads. Which tunnel will you follow?

The right-hand tunnel? (Turn to 19)
The left-hand tunnel? (Turn to 33)
The tunnel straight ahead? (Turn to 47)
Choose!
Grey corridor was bad, black corridor was worse. Ironically enough, we would have had a fighting chance in the black.
Dirk el Dragoncock

Skill 11 (+1 from Magic Shield)
Stamina 10/22
Luck 10/12

Honour 2
Nemesis 1
Time Track 55

Gear:
Sword
Leather armor
Magic Shield
Lantern
Backpack
0/17 Provisions
4 golds
Silver key
Rope
Longbow and arrows
Spiked boots
Ice pick
Viewing lens
Carved ivory polar bear
Steel mirror
Flask of Walrus Oil
Silver plaque with "Endimion" carved onto it
Smoke powder
Bag of Holding
Tattooing ink and needle
Potion of Stamina
Tome of the Reaches
Magic Mirror
Sphere of Light
2 Striped Seed Pods
Harlequin's winged Boots of Gliding
Amulet of Teleporting

Special:
20-stranded spider's web tattoo with a dragon's skull in it, seen on paragraph 55.
Shield Number: 70
Scalmagzaprin might be someone important, probably in the towers of Carnex was the High Priest of the dragon cult and is now a corpse.
Tome of the Reaches: Ward Runes section starts on page 44
Tome of the Reaches: Riddling section starts on page 191
Tome of the Reaches: Dragon Runes section starts on page 229
Cannot return to Carnex, what a loss.
Mirror Number: 100
Sphere Number: 244
Pod Number: 16
Teleport to Night Dragon's lair by turning to 289.

Death count: 6
- Eating rohypnol biscuits and being sacrificed to the nameless cult of evil
- Slain by the High Priest and his OP panoply x5
If your religion is worth killing for, please start with yourself.
User avatar
Sirocco
Knight-Baron
Posts: 909
Joined: Wed May 07, 2014 6:22 am
Location: Club IMF (Formerly Club Med)

Post by Sirocco »

Great, more blind choices. Left.
SGamerz
King
Posts: 6299
Joined: Mon Jun 16, 2014 11:45 am

Post by SGamerz »

Well, again one option sounds as good as any other, so left.
Silent Wayfarer
Knight-Baron
Posts: 898
Joined: Sun Jun 21, 2009 11:35 am

Post by Silent Wayfarer »

At the end of this long passage, a simple wooden door opens into a great smithy whose flames and forge passed into history centuries ago. All is dark and silent here; great anvils stand like sentinels, ingots of iron and steel stand in piles, tools long rusted hang in their racks as if awaiting their long-lost users. The smithy is huge; if you want to make a search of this unpromising place, turn to 367. Otherwise, you can follow the tunnel opposite, if you haven't already done so (turn to 19) or go down the passage opposite the one you entered by (turn to 47).
Well, it seems the other tunnel is safe...
Dirk el Dragoncock

Skill 11 (+1 from Magic Shield)
Stamina 10/22
Luck 10/12

Honour 2
Nemesis 1
Time Track 55

Gear:
Sword
Leather armor
Magic Shield
Lantern
Backpack
0/17 Provisions
4 golds
Silver key
Rope
Longbow and arrows
Spiked boots
Ice pick
Viewing lens
Carved ivory polar bear
Steel mirror
Flask of Walrus Oil
Silver plaque with "Endimion" carved onto it
Smoke powder
Bag of Holding
Tattooing ink and needle
Potion of Stamina
Tome of the Reaches
Magic Mirror
Sphere of Light
2 Striped Seed Pods
Harlequin's winged Boots of Gliding
Amulet of Teleporting

Special:
20-stranded spider's web tattoo with a dragon's skull in it, seen on paragraph 55.
Shield Number: 70
Scalmagzaprin might be someone important, probably in the towers of Carnex was the High Priest of the dragon cult and is now a corpse.
Tome of the Reaches: Ward Runes section starts on page 44
Tome of the Reaches: Riddling section starts on page 191
Tome of the Reaches: Dragon Runes section starts on page 229
Cannot return to Carnex, what a loss.
Mirror Number: 100
Sphere Number: 244
Pod Number: 16
Teleport to Night Dragon's lair by turning to 289.

Death count: 6
- Eating rohypnol biscuits and being sacrificed to the nameless cult of evil
- Slain by the High Priest and his OP panoply x5
If your religion is worth killing for, please start with yourself.
User avatar
Darth Rabbitt
Overlord
Posts: 8870
Joined: Thu Feb 05, 2009 8:31 pm
Location: In "In The Trenches," mostly.
Contact:

Post by Darth Rabbitt »

We might as well check this room out while we're here, since we may get the same prompt in the opposite tunnel.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
SGamerz
King
Posts: 6299
Joined: Mon Jun 16, 2014 11:45 am

Post by SGamerz »

Search for loot. Adventuring rule #1.
Silent Wayfarer
Knight-Baron
Posts: 898
Joined: Sun Jun 21, 2009 11:35 am

Post by Silent Wayfarer »

All you turn up during a long search is a single gold piece. You can't lift the ingots and the tools are useless. Add 1 to your Time Track. You can now follow the tunnel opposite the one leading to the smithy, if you haven't already done so (turn to 19) or go down the passage facing the one you entered by (turn to 47).
1 gold, man! 1 gold!

Dirk el Dragoncock

Skill 11 (+1 from Magic Shield)
Stamina 10/22
Luck 10/12

Honour 2
Nemesis 1
Time Track 56

Gear:
Sword
Leather armor
Magic Shield
Lantern
Backpack
0/17 Provisions
5 golds
Silver key
Rope
Longbow and arrows
Spiked boots
Ice pick
Viewing lens
Carved ivory polar bear
Steel mirror
Flask of Walrus Oil
Silver plaque with "Endimion" carved onto it
Smoke powder
Bag of Holding
Tattooing ink and needle
Potion of Stamina
Tome of the Reaches
Magic Mirror
Sphere of Light
2 Striped Seed Pods
Harlequin's winged Boots of Gliding
Amulet of Teleporting

Special:
20-stranded spider's web tattoo with a dragon's skull in it, seen on paragraph 55.
Shield Number: 70
Scalmagzaprin might be someone important, probably in the towers of Carnex was the High Priest of the dragon cult and is now a corpse.
Tome of the Reaches: Ward Runes section starts on page 44
Tome of the Reaches: Riddling section starts on page 191
Tome of the Reaches: Dragon Runes section starts on page 229
Cannot return to Carnex, what a loss.
Mirror Number: 100
Sphere Number: 244
Pod Number: 16
Teleport to Night Dragon's lair by turning to 289.

Death count: 6
- Eating rohypnol biscuits and being sacrificed to the nameless cult of evil
- Slain by the High Priest and his OP panoply x5
Last edited by Silent Wayfarer on Sun Jul 27, 2014 1:26 am, edited 1 time in total.
If your religion is worth killing for, please start with yourself.
User avatar
Darth Rabbitt
Overlord
Posts: 8870
Joined: Thu Feb 05, 2009 8:31 pm
Location: In "In The Trenches," mostly.
Contact:

Post by Darth Rabbitt »

Now go to the tunnel opposite this one.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
SGamerz
King
Posts: 6299
Joined: Mon Jun 16, 2014 11:45 am

Post by SGamerz »

Yeah, tunnel opposite. The "if you haven't done so already" is pretty much a giveaway.
Silent Wayfarer
Knight-Baron
Posts: 898
Joined: Sun Jun 21, 2009 11:35 am

Post by Silent Wayfarer »

At the end of this tunnel a stone door bearing dwarven runes you cannot comprehend stands slightly ajar. The gleam from your lantern suggests a guardroom might lie slightly beyond - you can make out tables, trestle benches, and what may be a wooden chest, all covered in thick cobwebs. If you want to enter, turn to 385. Otherwise, you can backtrack and take the passage opposite if you haven't already done so (turn to 33) or follow the one opposite the tunnel you entered by (turn to 47).
Penetrate, or evacuate?
Dirk el Dragoncock

Skill 11 (+1 from Magic Shield)
Stamina 10/22
Luck 10/12

Honour 2
Nemesis 1
Time Track 56

Gear:
Sword
Leather armor
Magic Shield
Lantern
Backpack
0/17 Provisions
5 golds
Silver key
Rope
Longbow and arrows
Spiked boots
Ice pick
Viewing lens
Carved ivory polar bear
Steel mirror
Flask of Walrus Oil
Silver plaque with "Endimion" carved onto it
Smoke powder
Bag of Holding
Tattooing ink and needle
Potion of Stamina
Tome of the Reaches
Magic Mirror
Sphere of Light
2 Striped Seed Pods
Harlequin's winged Boots of Gliding
Amulet of Teleporting

Special:
20-stranded spider's web tattoo with a dragon's skull in it, seen on paragraph 55.
Shield Number: 70
Scalmagzaprin might be someone important, probably in the towers of Carnex was the High Priest of the dragon cult and is now a corpse.
Tome of the Reaches: Ward Runes section starts on page 44
Tome of the Reaches: Riddling section starts on page 191
Tome of the Reaches: Dragon Runes section starts on page 229
Cannot return to Carnex, what a loss.
Mirror Number: 100
Sphere Number: 244
Pod Number: 16
Teleport to Night Dragon's lair by turning to 289.

Death count: 6
- Eating rohypnol biscuits and being sacrificed to the nameless cult of evil
- Slain by the High Priest and his OP panoply x5
If your religion is worth killing for, please start with yourself.
SGamerz
King
Posts: 6299
Joined: Mon Jun 16, 2014 11:45 am

Post by SGamerz »

Chest = loot!
User avatar
Darth Rabbitt
Overlord
Posts: 8870
Joined: Thu Feb 05, 2009 8:31 pm
Location: In "In The Trenches," mostly.
Contact:

Post by Darth Rabbitt »

Dirk loves looking at chests.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Silent Wayfarer
Knight-Baron
Posts: 898
Joined: Sun Jun 21, 2009 11:35 am

Post by Silent Wayfarer »

As you push the door open with your shoulder, the runes glow, then boil with a flare of fire and smoke. You jump back, yelling in pain as you survey your blistered skin. Deduct 3 points from your Stamina. Worst still, a search of the guardroom reveals nothing but dust and dirt. The chest contains dirty clothes, mostly rotted to rags even in this dry place. The stone axes here are of no use, being long blunted and designed for Dwarven hands, not yours. You have wasted your time here. Backtrack, then take the passage opposite, if you haven't done so already (turn to 19) or the one opposite the one you entered by (turn to 47)
Wat. Troll room. There's only one real option so I'll tskr us down it.

Incidentally, we're pretty low on Stamina; I'll drink a Stamina potion now just in case.
Deeper into the heart of the mountain, on your right you find a spiral staircase leading down, and further along there is a side passage, also leading right. Directly ahead, stone steps lead downwards. Will you:

Descend the spiral staircase? (Turn to 206)
Follow the side-passage? (Turn to 342)
Go down the stairs ahead? (Turn to 296)

Another blind choice? *grumble*
Dirk el Dragoncock

Skill 11 (+1 from Magic Shield)
Stamina 18/22
Luck 10/12

Honour 2
Nemesis 1
Time Track 56

Gear:
Sword
Leather armor
Magic Shield
Lantern
Backpack
0/17 Provisions
5 golds
Silver key
Rope
Longbow and arrows
Spiked boots
Ice pick
Viewing lens
Carved ivory polar bear
Steel mirror
Flask of Walrus Oil
Silver plaque with "Endimion" carved onto it
Smoke powder
Bag of Holding
Tattooing ink and needle
Tome of the Reaches
Magic Mirror
Sphere of Light
2 Striped Seed Pods
Harlequin's winged Boots of Gliding
Amulet of Teleporting

Special:
20-stranded spider's web tattoo with a dragon's skull in it, seen on paragraph 55.
Shield Number: 70
Scalmagzaprin might be someone important, probably in the towers of Carnex was the High Priest of the dragon cult and is now a corpse.
Tome of the Reaches: Ward Runes section starts on page 44
Tome of the Reaches: Riddling section starts on page 191
Tome of the Reaches: Dragon Runes section starts on page 229
Cannot return to Carnex, what a loss.
Mirror Number: 100
Sphere Number: 244
Pod Number: 16
Teleport to Night Dragon's lair by turning to 289.

Death count: 6
- Eating rohypnol biscuits and being sacrificed to the nameless cult of evil
- Slain by the High Priest and his OP panoply x5
If your religion is worth killing for, please start with yourself.
SGamerz
King
Posts: 6299
Joined: Mon Jun 16, 2014 11:45 am

Post by SGamerz »

Spiral staircase!
User avatar
Darth Rabbitt
Overlord
Posts: 8870
Joined: Thu Feb 05, 2009 8:31 pm
Location: In "In The Trenches," mostly.
Contact:

Post by Darth Rabbitt »

Staircase.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Silent Wayfarer
Knight-Baron
Posts: 898
Joined: Sun Jun 21, 2009 11:35 am

Post by Silent Wayfarer »

After descending for 40 metres, the spiral staircase ends at a landing. A massive stone statue, resembling a three-metre high dwarf with a huge stone axe, stands in front of the only door in this chamber; it extends a stone hand towards you, as if expecting some kind of token or offering. If you have a dwarven coin, you know the number of the paragraph where you obtained it. Double that number and turn to the paragraph with the same number. If you don't have such a coin, you will have to fight the huge guardian.

MASSIVE DWARF STATUE Skill 9 Stamina 16

If you win, turn to 130.
Nope, no coin for us. FIGHT!
Dirk 21 (18/22) Statue 15 (14/16)
Dirk 15 (18/22) Statue 13 (12/16)
Dirk 23 (18/22) Statue 16 (10/16)
Dirk 18 (16/22) Statue 19 (10/16)
Dirk 15 (14/22) Statue 18 (10/16)
Dirk 17 (12/22) Statue 19 (10/16)
Dirk 23 (12/22) Statue 17 (8/16)
Dirk 20 (12/22) Statue 14 (6/16)
Dirk 18 (12/22) Statue 18 (6/16)
Dirk 16 (10/22) Statue 18 (6/16)
Dirk 19 (10/22) Statue 16 (4/16)
Dirk 21 (10/22) Statue 14 (2/16)
Dirk 18 (10/22) Statue 18 (2/16)
Dirk 18 (10/22) Statue 13 (0/16, destroyed)
Well, that was a long fight.
Standing in front of the door behind the statue, you should have the armour you seek before you go any further. If you have the Armour, you know the Armour Number. Multiply that number by 5, then turn to the paragraph with that number. If you don't have the Armour, turn to 232 and search once more in the upper dungeon level.

Whaaaat.
Back in the main passageway, you can take the side-turning to your left (turn to 342), or descend the spiral staircase (turn to 206), or descend the stone steps, if you haven't already done so (turn to 296).
We just went down the spiral staircase...
Dirk el Dragoncock

Skill 11 (+1 from Magic Shield)
Stamina 18/22
Luck 10/12

Honour 2
Nemesis 1
Time Track 56

Gear:
Sword
Leather armor
Magic Shield
Lantern
Backpack
0/17 Provisions
5 golds
Silver key
Rope
Longbow and arrows
Spiked boots
Ice pick
Viewing lens
Carved ivory polar bear
Steel mirror
Flask of Walrus Oil
Silver plaque with "Endimion" carved onto it
Smoke powder
Bag of Holding
Tattooing ink and needle
Tome of the Reaches
Magic Mirror
Sphere of Light
2 Striped Seed Pods
Harlequin's winged Boots of Gliding
Amulet of Teleporting

Special:
20-stranded spider's web tattoo with a dragon's skull in it, seen on paragraph 55.
Shield Number: 70
Scalmagzaprin might be someone important, probably in the towers of Carnex was the High Priest of the dragon cult and is now a corpse.
Tome of the Reaches: Ward Runes section starts on page 44
Tome of the Reaches: Riddling section starts on page 191
Tome of the Reaches: Dragon Runes section starts on page 229
Cannot return to Carnex, what a loss.
Mirror Number: 100
Sphere Number: 244
Pod Number: 16
Teleport to Night Dragon's lair by turning to 289.

Death count: 6
- Eating rohypnol biscuits and being sacrificed to the nameless cult of evil
- Slain by the High Priest and his OP panoply x5
If your religion is worth killing for, please start with yourself.
User avatar
Sirocco
Knight-Baron
Posts: 909
Joined: Wed May 07, 2014 6:22 am
Location: Club IMF (Formerly Club Med)

Post by Sirocco »

StairsSteps...?
Last edited by Sirocco on Mon Jul 28, 2014 12:23 pm, edited 1 time in total.
User avatar
Darth Rabbitt
Overlord
Posts: 8870
Joined: Thu Feb 05, 2009 8:31 pm
Location: In "In The Trenches," mostly.
Contact:

Post by Darth Rabbitt »

Stone Steps time.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Silent Wayfarer
Knight-Baron
Posts: 898
Joined: Sun Jun 21, 2009 11:35 am

Post by Silent Wayfarer »

At the bottom of the chiselled stone steps is a small landing with a pair of small wooden doors just over a metre high - clearly Dwarf-sized. If you want to open the right-hand door, turn to 120. If you prefer to open the left-hand door, turn to 80.
Argh, more blind choices! I really hate these because I'm obliged to stop for voting every time they come up, whereas I can just hurry up through most other nonchoices (loot the room or flee the vault permanently and forever).

Anyway, left or right.
Dirk el Dragoncock

Skill 11 (+1 from Magic Shield)
Stamina 18/22
Luck 10/12

Honour 2
Nemesis 1
Time Track 56

Gear:
Sword
Leather armor
Magic Shield
Lantern
Backpack
0/17 Provisions
5 golds
Silver key
Rope
Longbow and arrows
Spiked boots
Ice pick
Viewing lens
Carved ivory polar bear
Steel mirror
Flask of Walrus Oil
Silver plaque with "Endimion" carved onto it
Smoke powder
Bag of Holding
Tattooing ink and needle
Tome of the Reaches
Magic Mirror
Sphere of Light
2 Striped Seed Pods
Harlequin's winged Boots of Gliding
Amulet of Teleporting

Special:
20-stranded spider's web tattoo with a dragon's skull in it, seen on paragraph 55.
Shield Number: 70
Scalmagzaprin might be someone important, probably in the towers of Carnex was the High Priest of the dragon cult and is now a corpse.
Tome of the Reaches: Ward Runes section starts on page 44
Tome of the Reaches: Riddling section starts on page 191
Tome of the Reaches: Dragon Runes section starts on page 229
Cannot return to Carnex, what a loss.
Mirror Number: 100
Sphere Number: 244
Pod Number: 16
Teleport to Night Dragon's lair by turning to 289.

Death count: 6
- Eating rohypnol biscuits and being sacrificed to the nameless cult of evil
- Slain by the High Priest and his OP panoply x5
If your religion is worth killing for, please start with yourself.
User avatar
Sirocco
Knight-Baron
Posts: 909
Joined: Wed May 07, 2014 6:22 am
Location: Club IMF (Formerly Club Med)

Post by Sirocco »

*eyeroll* come on, already.

Left.
SGamerz
King
Posts: 6299
Joined: Mon Jun 16, 2014 11:45 am

Post by SGamerz »

Left! Dirk has no use for capitalists!
User avatar
Darth Rabbitt
Overlord
Posts: 8870
Joined: Thu Feb 05, 2009 8:31 pm
Location: In "In The Trenches," mostly.
Contact:

Post by Darth Rabbitt »

Left.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Silent Wayfarer
Knight-Baron
Posts: 898
Joined: Sun Jun 21, 2009 11:35 am

Post by Silent Wayfarer »

You push open the door to an armoury chamber and find a single item hanging on the bare stone wall in an otherwise featureless room. It is a shining suit of steel-linked chainmail armour! You can scarcely believe your good fortune at finding so swiftly what you came to seek - but as you take it from the peg on which it hangs, you see that it has twelve rents in it. It is simply unusable as it is, and somehow, you're going to have to get it repaired. You can only hope that the answer lies somewhere in this dungeon, where you found it. Make a note of the number of rents (call it the Armour Number). Now, you can open the door opposite you, if you haven't already done so (turn to 120), or go back along the passage and up the steps (turn to 232).
Bob the Builder
(Can we fix it)
Bob the Builder
(No it's fucked)
Dirk el Dragoncock

Skill 11 (+1 from Magic Shield)
Stamina 18/22
Luck 10/12

Honour 2
Nemesis 1
Time Track 56

Gear:
Sword
Leather armor
Magic Armour (rekt)
Magic Shield
Lantern
Backpack
0/17 Provisions
5 golds
Silver key
Rope
Longbow and arrows
Spiked boots
Ice pick
Viewing lens
Carved ivory polar bear
Steel mirror
Flask of Walrus Oil
Silver plaque with "Endimion" carved onto it
Smoke powder
Bag of Holding
Tattooing ink and needle
Tome of the Reaches
Magic Mirror
Sphere of Light
2 Striped Seed Pods
Harlequin's winged Boots of Gliding
Amulet of Teleporting

Special:
20-stranded spider's web tattoo with a dragon's skull in it, seen on paragraph 55.
Shield Number: 70
Scalmagzaprin might be someone important, probably in the towers of Carnex was the High Priest of the dragon cult and is now a corpse.
Tome of the Reaches: Ward Runes section starts on page 44
Tome of the Reaches: Riddling section starts on page 191
Tome of the Reaches: Dragon Runes section starts on page 229
Cannot return to Carnex, what a loss.
Mirror Number: 100
Sphere Number: 244
Pod Number: 16
Teleport to Night Dragon's lair by turning to 289.
Armour Number: 12

Death count: 6
- Eating rohypnol biscuits and being sacrificed to the nameless cult of evil
- Slain by the High Priest and his OP panoply x5
If your religion is worth killing for, please start with yourself.
User avatar
Darth Rabbitt
Overlord
Posts: 8870
Joined: Thu Feb 05, 2009 8:31 pm
Location: In "In The Trenches," mostly.
Contact:

Post by Darth Rabbitt »

Can't we just go back to the Statue Room and repair the armor? There's been no reason as to why we can't, other than that the book doesn't allow it. Also, we know what the section to repair it is (40.)
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
User avatar
Sirocco
Knight-Baron
Posts: 909
Joined: Wed May 07, 2014 6:22 am
Location: Club IMF (Formerly Club Med)

Post by Sirocco »

Come on man! Where's your sense of adventure? We have more doors to penetrate! :-)

(We need to find the dwarven coin, because I have a hunch that the dwarven automaton guarding the staircase has auto-magically repaired itself...)
Post Reply