Already got bored with both games, so they haven't extracted money from me. Free entertainment, bitches.
Anyway, I decided to download all 16Gb of Rift, what the fuck is going on here, is that normal for games these days? It's not bad, actually. I think it has staying power and could be a good game from what I've seen so far:
- Three basic races that have a very small effect on your stats (an elemental resistance and a non-combat racial ability like "run fast for a bit" or "leap over there")
- There is a decent enough story, using magitech to travel into the past to prevent the end of the world
- There is a lot going on. When I signed off last night I had like seven side-quests queued up.
- The class and level system, which needs more than a dot point.
This could only ever work for a video game. Handy thing then, with this being a video game. You choose one of four classes, and that determines your basic stats, your proficiencies, and the skill trees available. You then choose one of about seven progressions, which basically says "okay, you have these three skill trees" and spends your level-up points for you. Many of these progressions have actually been designed by people who are bigtime players, so you basically get to have your build determined as "Like this guy who knows what he's doing".
But at any point you can decide to veer off that path, or even just change your selections up to this point, emptying points out and changing skill trees over. There are about 5 or 6, and you can have 3 trees "active" at a time. Yes, you can save your different load-outs and swap between them to go "I want to tank for a bit, wait, now it's time for a PVP event so DAMAGE MODE ACTIVATE!"
Each skill tree has three sections. First, you have the various "0/5 ranks, each rank adds 3% damage to X attack" type things. Putting more ranks in makes more of these available.
Secondly, each skill tree has various things that automatically increase based on the ranks put in - effectively granting each skill tree a BAB, Save Progression and all that. So those numbers will all still progress at all, no matter how you spend your points.
Finally, the meat of it: each skill tree has a progression of abilities you activate, generally two at "zero ranks, but this is one of your three trees", then another at 2, 4, 8, 12... you get heaps of them. And these don't require you to put ranks in, choosing between "new ability" and "better existing ability", nor choosing between "new ability" and "improve base stats". Because these just unlock as you spend points on the numerical upgrades.
It's really fancy and seems to work well. You get your choices for little upgrades, you are flat-out given cool new powers, and you can at any point change your mind and re-do stuff without buying a $5 premium skill-reset.
Not saying I'll play through to max level and get into the PVP and all that, but so far, this is a great game, and has cost nothing other than hard drive space.