Why? Which aspects of it were good?Lago PARANOIA wrote:I think that 2E D&D had the best treasure system out of all of the D&Ds
(I don't disagree, but it's not an aspect most people praise)
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Why? Which aspects of it were good?Lago PARANOIA wrote:I think that 2E D&D had the best treasure system out of all of the D&Ds
Vebyast wrote:Here's a fun target for Major Creation: hydrazine. One casting every six seconds at CL9 gives you a bit more than 40 liters per second, which is comparable to the flow rates of some small, but serious, rocket engines. Six items running at full blast through a well-engineered engine will put you, and something like 50 tons of cargo, into space. Alternatively, if you thrust sideways, you will briefly be a fireball screaming across the sky at mach 14 before you melt from atmospheric friction.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
Yes, well, unfortunately, the 'acquisition system' isn't going to come into focus until fucking November. The outlines of the items themselves are worrisome since they combine tree and not tree simultaneously (attunement exists, and is limited to 3, but most things don't need to be attuned); most weapons and armor are limited to +1 (which is boring), but sometimes they go up to +3, and at other times there are probably exceptions (which is math fucking); and there is shit like gauntlets of ogre power which sets your strength to 19... which is either almost full combat capability or completely useless for any strength guy who already hit level 6 (as a fighter) or level 8 (as not a fighter).Lago PARANOIA wrote:That may or may not be a step in the right direction, Voss. It depends on what the rest of the magical item acquisition system looks like.
DSMatticus wrote:Fuck you, fuck you, fuck you, fuck you. I am filled with an unfathomable hatred.
Seriously, how many fucking critters get some variation of sneak attack as 3rd level rogues on the side?Previn wrote:I give you, the 5e Ambush Drake:
AC 13, 22 HP, gains advantage on attacks if an ally is within 5' of the target and deals an extra 2d6 damage if it hits in the first round of combat on top of it's normal attack of +4 for d6+1 damage.
CR 1/2, 100 xp
Fuck off AC? It depends how you do it. At low levels you can only do it through heavy armor (assuming point buy, you can't get fuck off levels of AC with light armor until 8th (6th if dex fighter)Dean wrote:How much AC and HP can you possibly get in a character using the latest rules we know of? Lets say by 2nd level how hardy can you possibly get. Because everything's hit score seems to suck balls but things dealing enough damage to one shot first or second level characters seems extremely common.
By 2nd or 3rd level how close to "fuck off" can you make your AC and how high can you get your hp in one character?
DSMatticus wrote:Fuck you, fuck you, fuck you, fuck you. I am filled with an unfathomable hatred.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
I don't entirely agree with this, partly because I'm not entirely sure how valid some of the playtest material will be, and a lot of things are altered by system changes elsewhere, like the 1/short rest idea, which was functional when that was 5 minutes and translated to 'encounter,' but fucking terrible when it amounts to an hour and isn't really doable between rooms in a small cave complex.Dean wrote:I was just tooling around with the playtest document just to check up on what Voss said and holy fuck is this edition boring. Almost every choice is meaningless or some +1 bullshit. There's nothing to create. The most optimal starting character I could see was a Human cleric who's amazing powers would be having a 20 AC and a +5 to hit bonus. The best character and the worst character are different by such a small degree as to be largely meaningless.
It also had a thing where you got XP for finding magic items and using them, but more XP for selling them as treasure instead. A lot of XP, 4000 to recover a Holy Avenger for a PC, 20000 to merchandise it.I just had a friend tell me that 1E D&D's treasure system was even better because
Well the avenger is in as a paladin subclass.Voss wrote:That literally none of the classes or races* designed for 4e show up in 5e says a lot to me, even the flagship 'new class' of the edition, let alone the avenger,
and yet in the bard preview they talk about different inspiration sources (like fey)Mearls wrote:Each bard is inspired by a college
Gary Gygax wrote:The player’s path to role-playing mastery begins with a thorough understanding of the rules of the game
Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.
Seriously, nothing at all. Most people legitimately don't know who the fuck those asses are, and those that do will lose interest in another five minutes.Lord Mistborn wrote:I know I floated this before but noone answered last time so I'll ask again. What is the net effect of bringing Tarnowski and Zak S in on 5e going to be. Obviously they don't have anything meaningful to say about game design, but are the knuckle dragers they have pull with a big enough group that stroking their ego a good move marketing wise. Also if/when 5e flops are they going to admit any fault/rethink their beliefs.
Hmm. The avenger path did show up in the playtest. It has a few more features of the 4e class than I thought, but its mostly an excuse to have a non-good paladin that murders the fuck out of people. It got the accuracy of the 4e class as a channel divinity thing and a limited ability to move as a part of an AoO reaction. But it doesn't really map well to the class beyond that. No force field, no damage bonus, and... huh. Other than powers, that was a class in 4e. Yeah.ishy wrote:Well the avenger is in as a paladin subclass.Voss wrote:That literally none of the classes or races* designed for 4e show up in 5e says a lot to me, even the flagship 'new class' of the edition, let alone the avenger,
And here a site I don't know with the bard preview.
Keep in mind, the bard wasn't finished until the very, very end of the playtest. Seriously when they did the Infamous Video, they weren't even done with the damn thing. They've since rebuilt it from the ground up. That it is incoherent and contradictory is only to be expected.- Edit: weird. In the article posted by Meals:and yet in the bard preview they talk about different inspiration sources (like fey)Mearls wrote:Each bard is inspired by a college
Not surprised. Not surprised at all. The only things that seems to be missing is extra attacks, but it does everything else the game is capable of doing. And since it is a full caster, extra attacks don't mean much. With valor dealing with the AC problem (not top tier, but med +shield is good enough), they're the full package. The useless charisma saving throw bonus seems to be the only downside.Ferret wrote:Can't lie, I like the 5e bard chassis. Alpha phb draft says Valor College gets medium armor, shields, and martial weapons. Need to take a look at the spell list again, but if think they accidentally made a class that really can do everything. Expertise, healing, arcane magic, skills, knowledges.
The thing is, 3.5 and Pathfinder are complicated enough that min/maxing is difficult. Unless they actively seek out guides to OP combos, most players are going to have trouble breaking the game.Lago PARANOIA wrote:I don't think that the 4E or 5E D&D developers ever realized that lowering the stakes only make people crave what bonuses remain that much more. Not to say that they shouldn't have tried to rein in the numbers because 3E/PF definitely do go pear-shaped. However, if they thought that by making an advantage boring or marginal this wouldn't put people into a bonus-hunting, number penis-comparing frenzy then they have another think coming.
Except by accident, which is a real risk.animea90 wrote:The thing is, 3.5 and Pathfinder are complicated enough that min/maxing is difficult. Unless they actively seek out guides to OP combos, most players are going to have trouble breaking the game.Lago PARANOIA wrote:I don't think that the 4E or 5E D&D developers ever realized that lowering the stakes only make people crave what bonuses remain that much more. Not to say that they shouldn't have tried to rein in the numbers because 3E/PF definitely do go pear-shaped. However, if they thought that by making an advantage boring or marginal this wouldn't put people into a bonus-hunting, number penis-comparing frenzy then they have another think coming.
You'd think so. But there are a lot of half-formed opinions out there (and the play tests actively made this worse, since a lot of assumptions on how 5e works comes from various stages of testing and not how it currently works- it certainly bit me in the ass during the fighter first look before the basic rules went up.In 5E, the choices are very simple and the optimal decisions are obvious, even if they are weaker.
good old 4chan delivers.Voss wrote:Hmm. Is there a good link to the alpha version somewhere?
Some of things are such a departure from the playtest that it seems incredible they'd put them in. I also hate having a discussion without access to the information.
Koumei wrote:After all, in Firefox you keep tabs in your browser, but in SovietPutin's Russia, browser keeps tabs on you.
Mord wrote:Chromatic Wolves are massively under-CRed. Its "Dood to stone" spell-like is a TPK waiting to happen if you run into it before anyone in the party has Dance of Sack or Shield of Farts.
Thanks. Holy fuck, paladins kept a lot of shit I wouldn't have expected, like the add charisma bonus to all saves (and friendly saves within 10'/30' depending on level). And the Oath of the Ancients gets 'take half damage from all spells' at level 7, and that is also an aura.nockermensch wrote:good old 4chan delivers.Voss wrote:Hmm. Is there a good link to the alpha version somewhere?
Some of things are such a departure from the playtest that it seems incredible they'd put them in. I also hate having a discussion without access to the information.