Pathfinder Is Still Bad
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And the fix is a new feat just for rapiers, instead of adding it to the other feat?
Gary Gygax wrote:The player’s path to role-playing mastery begins with a thorough understanding of the rules of the game
Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.
The PF Monk would like to agree with that sentence.animea90 wrote:As a general rule, Paizo does not make changes to Pathfinder feats just because the feats are awful. They only errata things if they think they are OP.ishy wrote:And the fix is a new feat just for rapiers, instead of adding it to the other feat?
"No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style." - Steven Brust
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- Knight-Baron
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Speaking of errata, they want to nerf Explosive Runes now thanks to Lovecraft fans being butthurt about a strategy to beat Cthulhu involving a lot of Explosive Runes.
"Lurker and fan of random stuff." - Icy's occupation
sabs wrote:And Yes, being Finnish makes you Evil.
virgil wrote:And has been successfully proven with Pathfinder, you can just say you improved the system from 3E without doing so and many will believe you to the bitter end.
Thanks for luring me into that thread, now I have white noise in my head and it's not going away. But this is just normal madness on paizo.com and as long as none of the devs show up there just ignore it - or did they indeed react to this nonsense somewhere?
"No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style." - Steven Brust
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- Knight-Baron
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James Jacobs stated he wants to nerf Telekinesis and Explosive Runes after seeing that thread.
Edit: Had a typo.
Edit: Had a typo.
Last edited by icyshadowlord on Fri Aug 08, 2014 10:26 am, edited 1 time in total.
"Lurker and fan of random stuff." - Icy's occupation
sabs wrote:And Yes, being Finnish makes you Evil.
virgil wrote:And has been successfully proven with Pathfinder, you can just say you improved the system from 3E without doing so and many will believe you to the bitter end.
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- Invincible Overlord
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CapnThePirateG wrote:The actual important things, such as the expertise feats or the Killing Curse feat for warlocks, you need to pay for.
Getting bullshit nerfs on your character is free.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
I've had the spell banned for PCs after using it with Gargantuan darkwood crossbow bolts in one game...
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
I can't see why. Even at 4d6/level (which is what you would get in 3.5e from using Colossal+ bolts - I assume Pathfinder toned it down?) I would hesitate to use it over a high-quality 5th level battlefield control spell. Your attack roll is going to be mediocre, so the BBEGs you would want to hit with a massive nuke will avoid most of the damage anyways. Using it as an anti-mage spell has the ominous feeling that other casters will turn it back on you, and then you have escalated right into rocket launcher tag.virgil wrote:I've had the spell banned for PCs after using it with Gargantuan darkwood crossbow bolts in one game...
It just feels like there are way better options.
There are, but the idea of doing that offended them.Pixels wrote:It just feels like there are way better options.
I'm sure the bard in the party who had buffed his music to the point of granting +10 to attack and damage didn't help...
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
Here, the reason why James wants errata for telekinesis is on the next page.animea90 wrote:Can you link the thread?icyshadowlord wrote:James Jacobs stated he wants to nerf Telekinesis and Explosive Runes after seeing that thread.
Edit: Had a typo.
Last edited by ishy on Fri Aug 08, 2014 6:08 pm, edited 1 time in total.
Gary Gygax wrote:The player’s path to role-playing mastery begins with a thorough understanding of the rules of the game
Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.
But the spell already restricts you to 15, so his specific reason for wanting errata is wrong.ishy wrote:Here, the reason why James wants errata for telekinesis is on the next page.animea90 wrote:Can you link the thread?icyshadowlord wrote:James Jacobs stated he wants to nerf Telekinesis and Explosive Runes after seeing that thread.
Edit: Had a typo.
Come see Sprockets & Serials
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
How do you confuse a barbarian?
Put a greatsword a maul and a greataxe in a room and ask them to take their pick
EXPLOSIVE RUNES!
Well, that thread is all about asking JJ random stuff, not expecting coherent answers. There are quite a few dafuq-moments sprinkled throughout the pages, because what PF rules say and what JJ wants them to be tend to be two different things.virgil wrote:]But the spell already restricts you to 15, so his specific reason for wanting errata is wrong.
"No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style." - Steven Brust
Really just make it fire damage (like it was in Warcraft 2 video game, remember the Ogre Mages could cast Rage or Explosive runes).hogarth wrote:Explosive Runes is a stupid spell.icyshadowlord wrote:James Jacobs stated he wants to nerf Telekinesis and Explosive Runes after seeing that thread.
That way it is possible to have immunity.
The current way is force which is godly strong since other than Force Dragons, what has immunity to it?
I can see wanting Explosive Runes to be "one cast, no stacking". Of course, the obvious solution in that case is to have a rule that says "Explosions that happen simultaneously in the same area don't stack" which probably makes sense anyway (as mentionned in another thread, drunk posting right now, so all you physicists can fuck off right now.)
The only one that leaps to mind isn't immunity, just some reduction: the Argent SavantSlade wrote:The current way is force which is godly strong since other than Force Dragons, what has immunity to it?
From this thread:
But that's just stuff that allows SR...Rants aside though, I can't think of any creatures immune to force damage except Force Dragons, and things like golems who are immune to any spell that allows SR, including most force spells. Most.
Oh, and Willow Wisps, except for their vulnerability to Magic Missile.
And spellcasters who have the Force Ward spell.
Oh, and Argent Savants have some resistance to force damage. Not much though.
Last edited by Fwib on Sat Aug 09, 2014 1:06 am, edited 3 times in total.
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- Invincible Overlord
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So. What's the skinny on the Pathfinder downtime rules?
I haven't looked at them yet, but, some of my friends who do play speak of it glowingly.
I haven't looked at them yet, but, some of my friends who do play speak of it glowingly.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
I found them pretty pointless. Basically, you go through some rolling to get the opportunity to buy new resources at 1/2 the normal price. You then spend these resources to build buildings. There is an elaborate system with hiring teams and managers to do this for you and building rooms to get them bonuses.
The problem is everything is so cheap there is little reason to bother. You can just buy a Castle for 7,390 gp, or do a ton of rolling and spend time to get it for 3695. Plus they don't integrate with other system from the same book, like the Kingdom rules. I don't know of a way to break them or anything, they just don't do enough for me to bother with them over MTP.
The problem is everything is so cheap there is little reason to bother. You can just buy a Castle for 7,390 gp, or do a ton of rolling and spend time to get it for 3695. Plus they don't integrate with other system from the same book, like the Kingdom rules. I don't know of a way to break them or anything, they just don't do enough for me to bother with them over MTP.
- NineInchNall
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The trick of olde was to use Chain Spell on it. *shrug*virgil wrote:But the spell already restricts you to 15, so his specific reason for wanting errata is wrong.
Last edited by NineInchNall on Sat Aug 09, 2014 2:10 am, edited 1 time in total.
Current pet peeves:
Misuse of "per se". It means "[in] itself", not "precisely". Learn English.
Malformed singular possessives. It's almost always supposed to be 's.
Misuse of "per se". It means "[in] itself", not "precisely". Learn English.
Malformed singular possessives. It's almost always supposed to be 's.
To be fair, no self respecting murder hobo is going to spend gold on a castle over magical equipment. So you have to make the castle really cheap otherwise the few RPers who buy it are at a massive disadvantage over the murder hobo.Paizil wrote:I found them pretty pointless. Basically, you go through some rolling to get the opportunity to buy new resources at 1/2 the normal price. You then spend these resources to build buildings. There is an elaborate system with hiring teams and managers to do this for you and building rooms to get them bonuses.
The problem is everything is so cheap there is little reason to bother. You can just buy a Castle for 7,390 gp, or do a ton of rolling and spend time to get it for 3695. Plus they don't integrate with other system from the same book, like the Kingdom rules. I don't know of a way to break them or anything, they just don't do enough for me to bother with them over MTP.