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Koumei
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Post by Koumei »

D:OS does have one thing going for it, in terms of roleplay: the opportunities for your characters to converse, with you playing both sides and letting them argue and stuff. It feels like a group of people having an actual conversation (even if they do end up deciding things via Rock-Paper-Scissors), rather than one designated player character calling all the shots and speaking on behalf of the legion.

But the main reason you play it is definitely for the tactical combat aspect, and combining effects.
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Post by Whipstitch »

Re: DA:O trap options

It doesn't help that a bunch of crap is buggy and mechanically opaque. Poor Leliana probably gets screwed by it the worst. Unless you're dealing with something that has mondo resistances a naked Morrigan casting single target nukes on autopilot is enough to absolutely crush Leliana in damage output even if the latter is geared up way ahead of schedule thanks to DLC.
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Post by Longes »

InstaDoom. Gaming Industry is basically over now. There's nothing left to do.
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Post by name_here »

Well, I've been playing some more WH40K Armageddon, and my Steel Legion Armored Fist regiment has morphed into a force of space marines, Imperial Guard artillery and superheavy tanks, and Titan Engines.

It is good.
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Post by Longes »

The Order: 1886 proves how non-threatening werewolves are in the world with guns.
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Post by CapnTthePirateG »

K wrote:
I'm actually surprised about how much I hate Dragon Age:Origins. I feel like I took all the trap options and I don't want to restart because the RP is pretty lame. Since there is not a lot of tactical variety in the combats other than spamming all your attacks, even fighting is starting to drag.

I also feel deeply weird about buying loyalty and sexual favors with Gifts. In terms of tone, the game is just off in so many different aspects.

In comparison, Divine Divinity: Original Sin is really tactically interesting and the RP is average, so I'm about 20 hours in and still haven't left the starter town.
Pretty much. Dragon Age combats come down to:

a) Are you a mage?
b) Are you a blood mage?

If you answered yes to both of the above you are a god damn winner.
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Post by Shrapnel »

I was playing Metroid II, right, and thoroughly kicking the game's ass seven ways to Tuesday. I was ending Metroids left and right. It was pure adrenaline.

And then I got to the Metroid Queen, and my day went straight out the window.

Fucking Nintendo, making games playable up until the last boss.[/i]
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Post by hyzmarca »

Longes wrote:The Order: 1886 proves how non-threatening werewolves are in the world with guns.
The werewolves don't use guns?
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Post by ishy »

Can anyone make a tgdmb version of Social Justice Warriors ?
Last edited by ishy on Sun Mar 01, 2015 9:03 pm, edited 1 time in total.
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Post by Stahlseele »

have i told you lately how fucking bad MWO is?
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Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Post by Blasted »

Stahlseele wrote:have i told you lately how fucking bad MWO is?
No,
But I thought they were travelling a lot better in the last 3 months with Community Warfare. Or is it just most people have left, leaving only true believers?
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Post by Stahlseele »

Right now, they removed my founders status and board posting privileges, untill i get at least 25 games in it seems . .
Seeing how i haven't been logged in since the EARLY beta stage, that's not likely to happen . . if anything, i will go afk 25 times . .
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TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Post by Shrapnel »

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Post by icyshadowlord »

Some of my friends are hyping Bloodborne, but I wonder if that game will be worth it...
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Post by Maxus »

icyshadowlord wrote:Some of my friends are hyping Bloodborne, but I wonder if that game will be worth it...
It's apparently Dark Souls, sans spellcasting.

And I like the sound of that.
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Post by Kaelik »

Maxus wrote:
icyshadowlord wrote:Some of my friends are hyping Bloodborne, but I wonder if that game will be worth it...
It's apparently Dark Souls, sans spellcasting.

And I like the sound of that.
In many ways it is the antithesis of dark souls in gameplay. The concept of bloodborne involves basically everything being super offensive minded and reactionary. So planning is shit, and you can't be a shieldbro or dodgebro, so ... dat ain't darksouls.
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Post by Count Arioch the 28th »

So, Torchlight 2. I just started and am building a bot engineer. I have a couple questions, a lot of guides I've read said Onslaught is the shit but I would need a melee weapon. I prefer cannons. Is it really vital, or can I have a cannon?

I did notice there's a sword at higher levels that boosts pet/minion damage. Is there a similar cannon that does so? Just wondering.
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Post by Koumei »

You can probably find a cannon at some point with a random boost to pets, but I can't point to a specific legendary one that does precisely that.

If you go through on Easy, you should do just fine with a cannon. Alternatively, if you're using the Synergies mod (which is a bit harder in terms of enemies attacking you), a lot of things are tinkered with for balance, so you should find that you can do pretty well with a cannon build. They're loads of fun for clearing minions out (or in Synergies, for hitting the seven Elite monsters attacking you at the same time).
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Post by Count Arioch the 28th »

As far as mods go, what would you all recommend?
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Post by Koumei »

Synergies has so much stuff it gets like the top three spots. That said, the other ones I grabbed are just a bunch of extra classes and something that adds even more pet options.
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Post by Count Arioch the 28th »

I took a look at it, and it looks interesting. I'll bring it up with my friend who I play with. Yes, I have friends, eat me.
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Post by Koumei »

Oh, look at him being all fancy with his social life and friends. Thinks he's too good for us just because there are real people who actually exist who will talk with him, as opposed to us imaginary assholes.

Anyway, yeah, the main benefits are:
-Level 1 of any given ability comes online earlier, but Level 2, 3 etc. come online later, rewarding the branching out thing.
-It adds in the Respec Potions, so it doesn't even matter how you fuck about with your build.
-So much end-game content, holy fuck is there a lot
-New classes (Necromancer, Warlock, Paladin. MORE LIKE WORLD OF TORCHLIGHTCRAFT 2, AM I RIGHT?), and though I've only played one of them any real amount, the Necromancer, it is a delight to play
-Even crazier end-game unique/set items
-You will be balls-deep in enemies the whole time. They are everywhere

I enjoy the Nethermancer class (its own mod, not part of a bigger project), which has an interesting mechanic where casting spells raises your insanity, which worsens your casting ability but makes you more of a combat monster, so you sort of switch styles as you fight.

Some recommend the "Enemies just flat-out don't drop items you wouldn't bother picking up" mod, too. I think there are a few, one of them just makes better drops happen, the other merely goes "Okay, it was going to drop something that's too low a level/insufficiently magic? Don't drop it, just save memory". With the ability to tick the kinds that it ignores - broken/crap, nonmagical, regular magic, anything short of legendary/set.
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Post by Stahlseele »

So, i have been playing Cities: Skylines and it is in every last technical aspect better than Sim City - Cities of Tomorrow . .
But somehow, even though it's the superior game, i still have less fun with it than i do with Cities of Tomorrow . .
What am i doing wrong? ._.
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TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.

Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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Post by Meikle641 »

Bought the dating sim/puzzle game Huniepop. The game is hilarious and fun. I highly recommend it.
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Count Arioch the 28th
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Post by Count Arioch the 28th »

Koumei wrote:Oh, look at him being all fancy with his social life and friends. Thinks he's too good for us just because there are real people who actually exist who will talk with him, as opposed to us imaginary assholes.

Anyway, yeah, the main benefits are:
-Level 1 of any given ability comes online earlier, but Level 2, 3 etc. come online later, rewarding the branching out thing.
-It adds in the Respec Potions, so it doesn't even matter how you fuck about with your build.
-So much end-game content, holy fuck is there a lot
-New classes (Necromancer, Warlock, Paladin. MORE LIKE WORLD OF TORCHLIGHTCRAFT 2, AM I RIGHT?), and though I've only played one of them any real amount, the Necromancer, it is a delight to play
-Even crazier end-game unique/set items
-You will be balls-deep in enemies the whole time. They are everywhere

I enjoy the Nethermancer class (its own mod, not part of a bigger project), which has an interesting mechanic where casting spells raises your insanity, which worsens your casting ability but makes you more of a combat monster, so you sort of switch styles as you fight.

Some recommend the "Enemies just flat-out don't drop items you wouldn't bother picking up" mod, too. I think there are a few, one of them just makes better drops happen, the other merely goes "Okay, it was going to drop something that's too low a level/insufficiently magic? Don't drop it, just save memory". With the ability to tick the kinds that it ignores - broken/crap, nonmagical, regular magic, anything short of legendary/set.
Do the mods work in multiplayer as well? Because I'm really kind of interested but I play a lot of multiplayer.

Also, if you or any of the other imaginary assholes here want to play with me, steam ID is Ctarioch28.
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