[Let's Play] Fighting Fantasy #54 - Legend of Zagor!
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- Sirocco
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@SGamerz, nbd, obviously. Still, my vote stands.
What I do remember about this book is that once you pick a certain door/passage, you leave the previous "hub" and go to a new one, and you cannot go back. So I'm not sure whether the west or the north passage is one-way, but since the north passage is specifically described as long, I'm betting that is the one-way option.
What I do remember about this book is that once you pick a certain door/passage, you leave the previous "hub" and go to a new one, and you cannot go back. So I'm not sure whether the west or the north passage is one-way, but since the north passage is specifically described as long, I'm betting that is the one-way option.
- Darth Rabbitt
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More doors and passages.......You stand at the end of a long passageway, looking west. You can see three doors along the south wall, and on the northern side there is a passageway leading off northwards between the first and second doors. There is also a door on the north side of the passage, directly opposite the third and most distant of the south-facing doors. At the far end of the western passage, a door faces you as the passage turns northwards. You feel sure that this passageway leads deeper into the heart of Castle Argent. Choose an area here which you have not explored. Will you make for:
The first door to the south?
The second door Lo the south?
The north side passage?
The third door to the south?
The single door to the north?
The far end of the west passage?
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- Journeyman
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- Darth Rabbitt
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Getting kind of repetitive....once again, eat and search or not?The lock on this door is smashed, so you gently push it open and find yourself in what must once have been a great library Alas, the beautiful leather-bound books and illuminated manuscripts have been destroyed in an orgy of senseless rampaging; the Orcs have even built a bonfire of books and bookcases, though a few of the latter still stand, empty and forlorn, against the walls. There may be some clues left in the debris, if you are willing to spend some time in searching. If you decide to do this, you must eat a meal, then turn to 373. If you decide that this shambles isn't worth investigating, tum to 3 and explore elsewhere.
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- Journeyman
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- Darth Rabbitt
- Overlord
- Posts: 8870
- Joined: Thu Feb 05, 2009 8:31 pm
- Location: In "In The Trenches," mostly.
- Contact:
- Darth Rabbitt
- Overlord
- Posts: 8870
- Joined: Thu Feb 05, 2009 8:31 pm
- Location: In "In The Trenches," mostly.
- Contact:
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- Journeyman
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so, we can't read a simple magical rune
The rune must be a guardian glyph that wounds/curses whoever tries to force the door, so it's either spell it or leave it.
Now the question is whether it is guarding something worthwhile or it's just here to troll the reader.
I guess it's worh a try ( : it discouraged Zagor's minions to look inside ), let's spell it open.
The rune must be a guardian glyph that wounds/curses whoever tries to force the door, so it's either spell it or leave it.
Now the question is whether it is guarding something worthwhile or it's just here to troll the reader.
I guess it's worh a try ( : it discouraged Zagor's minions to look inside ), let's spell it open.