The Necroborg class makes you become undead, I think that's what your asking. You undergo a Mother-May-I ritual that starts you body on the way and make the full conversion later on in the class. After you learn how to strap a weird steam power onto a corpse to make it an undead under your control.a) do you have to be undead to become Ravage or can you do that as a "living" Steamborg as well?
The Necroborg says that having no con score actually is an advantage--the steamborg is limited by how tough his body is, pushing it to its breaking strain. Once you become undead, you don't need to worry about your organs not being able to cope, so you can pack on all the artificial parts you have the points, for through class features and feats.if you need con to support your toys and the necrotic engine makes you lose con to con vert you into an undead who does not have con anymore . . how does that abomination then support the steampunk stuff that needs con to work with as per the rules in the first place? is that just a glaring inconsistency that i am allowed to feel smart for finding despite not knowing the system or am i missing something probably rather important here?
The Psiborg still likely needs his engine and bits, so he's still a steamborg with most of what that entails--he still gets artificial parts bonuses. Just now his artificial parts flex and heal, too.furthermore, the living metal stuff . .
so you go from T-800 to T-1000 so you can be healed but basically just go back to being a shiny human because you lose most of what makes a steamborg in the first place?
so can you do that just for the healing and then simply go back to Ahnohld Build no questions asked once you are fully . . is it healed or is it repaired with these things?
The living metal thing shows up later in the book, elves have figured out how to make 'organic steel' by making a prosthetic and then subjecting it to this magically-treated plant that eats the metal but incorporates it into itself at the same time, so it converts the metal into...well, green metal that flexes and heals on its own. There's an opposite of it, too, necrotic steel.
No, you can't make someone else do the Unborg stuff. It's a personal thing. You reject those parts slowly and slowly get your squishy bits back. The perks are being able to trade in points of artificial powers in on abilities off the Druid class list, which have been assigned a point value. So he can pick up wild Shape or Trackless Step or Thousand Faces, admittedly later in the class because those take some points.aside from the fluff, for example that nice flavour text about growing back hands to be able to touch ones wife again . . are the perks worth it losing your borg stuff for? O.o
in other terms: why would any rollplayer/munchkin/powergamer/minmaxer/prefered derogatory term for stat based character built for efficiency rather than roleplaying ever do that to themselves?
is there an offensive use of this ability?
can you do that to enemy borgs wether or not they want to?
so, say, perform ritual to replace artificial eyes with new growing fleshy ones that basically make the target blind untill they are fully regrown?
It's mechanically underwhelming and I don't think anyone concerned with a viable character would bother with having to wait four levels before you can turn yourself into something like a level 4 druid. The class does get Good BAB, but seriously, it's "You lose what little awesome a Steamborg has and get a little awesome of a druid". It's more an NPC class than anything. I certainly wouldn't play one. In a steampunk game, I'm definitely a follower of the philosophy of the Iron Hands and Wilhelm from Borderlands on this one.
Flesh is weak