While 3e WH40k is probably a high-water mark for the franchise rules-quality, it wasn't like 3e didn't have any issues. I wonder what ideas in 3e were bad, as well as the overall good the edition achieved by trying to become less of an RPG and more of a Wargame.Koumei wrote:Actually, Frank and I have been talking, and will specifically review 3Ed 40k. Obviously it'll take some time.
The rules changes in 3e for Fragmentation grenades are one thing that gave me quite a few cases of cognitive dissonance. My units could no longer throw them for blast radius attacks; and grenades now were strictly a way to even the Initiative odds when charging fortifications. Which, iirc, isn't precisely how fragmentation grenades are often used. While meant as an anti-fortification arm for infantry, grenades tend to be used as "replacements" for going into a trench or bunker oneself and shooting/bayoneting those inside. While the depiction in 3e's rules is that of an "augmentation" to HtH combat against fortified enemies.