So anyone else here plays Fire Emblem Heroes? It's the mobile free version of the classic Fire emblem franchise, and after one year I find myself still playing it so it's doing something right.
It also has quite a bit of fanservice, in particular considering it's a Nintendo game.
Fjorm, who can be unlocked as gold version in a easy main story map.
Fjorm having an orgasm dropping below half HP.
Basic gameplay is turn based strategy where you build a team of four heroes and go against enemy parties in different scenarios in grid maps. There's a color-based paper-rock-scissors gameplay so you can't just blindly charge forward. As you level up there's also quite a lot of passive abilities and specials which further increase the tactical complexity. Still things are set up so that each battle takes only a few minutes in average.
Now the main difference from the original series is that they removed all battle RNG. All attacks automatically hit, and some special abilities that normally would trigger randomly instead trigger after you attack/get attacked X times instead, which allows you to plan ahead. Like it may be better to allow an enemy to strike you first to charge your special which will allow for a powerful counter attack.
Gaius is too cool for shirts.
The main way to collect heroes is in the classic japanese roullete system where you spend orbs to get some random dude/gal. You can save some for summoning 5 in a row and you can also aim for certain colors for betting in the respective colored stones, although which stones appear in each summoning round is also randomized. There's also constantly "summoning focus" events that increase the odds for certain heroes. First hit is free! Also every time you don't get a gold (rarest) unit, the chance for you to roll one increases, stacking up to 100%. And I must say, out of the rares I got so far, only one could really be called trash tier. Balance is not perfect, some rares are just super good, but almost every rare has a spot in some valid team. And actually some of the game's missions consist of fighting multiple battles in a row where you must switch teams every battle and can't re-use any, so having extras helps. Oh, and certain heroes can be unlocked by beating certain maps. Some can only be unlocked by beating certain daily missions.
Manaketes at least have a valid excuse to go around battle half-naked since they fight by transforming into huge dragons.
You collect orbs for completing story and daily missions (daily ones change constantly whetever you complete them or not). There's also your usual freebie gift per day. Most missions consume stamina to play which recharges over time or can be fully restored with special pots or orbs, but with 99 max and recharging at the rate of 1 per 5 minutes I never find myself at a lack, and have an huge stockpile of stamina pots if I ever had the urge to spend the whole day playing or something.
Inigo has the dance support ability that allows an ally to act again
The only battles that don't consume stamina are arena battles that instead demand dueling swords (get 3 free every day, don't stack, can be recharged with another item) where you fight teams created by other players but controlled by the AI. Instead of orbs they mostly reward feathers which are mostly used to upgrade a lv20 hero's rarity, reseting them to level 1 but increasing their growth rates and unlocking their higher level skills (they retain their old skills too).
At least they remembered that female frontline warriors in Fire Emblem actually pack reasonable armor.
Speaking of customization, each unit has their own skills and normally you can only choose the order they learn them, but eventually they added three other options: 1) sacred seals that each unit can equip one and be freely changed between units; 2) upgrading your unit's main weapon with one of several special options and 3) grabbing up to three from another of your unit's skills by sacrificing them.
Poor Amelia didn't get the memo about reasonable female armor however. And she's supposed to be an armored unit, extra defense but can only move one square per turn due to the weight of her suit.
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