This is stupid and wrong on a bunch of levels. Just for starters, 3rd edition D&D did not split Hide and Move Silently. Hide in Shadows and Move Silently were Thief Abilities written in the 1970s. 3rd Edition removed an entire percentile based subsystem for Thief Abilities and merged the Thief Abilities onto the standard skill list and converted them to the unified skill system that was itself more closely descended from the Non Weapon Proficiencies of 2nd Edition than anything from the 1970s. Hide and Move Silently weren't split up. They were never together in the first place.Jason wrote:- Splitting Hide and Move Silently is utterly pointless and nothing but a skill point sink.
But beyond that, when you have a fantasy world that has Grimlocks and Darkness/Invisibility spells, keeping visual and auditory perception and stealth as separate tallies isn't pointless. There are just genuinely things that allow you to hide very well from vision or hearing and not the other. If you make a single Perception and Stealth factor you end up havign to create a shit tonne of epicycles to cover that shit.
Now 3rd Edition D&D did not have an acceptable Stealth system. But the fact that Hide and Move Silently were made separately is not why. And merging Hide and Move Silently doesn't actually solve any of its problems.
-Username17