angelfromanotherpin wrote:Since we're already doing some pretty fundamental monkeying with the game, I propose implementing the long-suggested 'Instant is a supertype' fix. It cleans up a lot of stuff and we can actually do it because we don't have to deal with all the continuity issues it would generate in MTG.
Definitely the self-imposed limits of MtG's type line are limiting and don't seem to add anything. There is literally zero reason for the "Tribal" type to exist, spells can just
have creature types. There is literally no reason at all that a spell like Goblin Gathering can't be a spell with the Goblin subtype.
Now one could certainly imagine some subtypes that are mostly for spells to play with - like maybe Fireball and Firebolt have the "Fire" subtype and you could have tribal spell lords that worked with that. But the core issue with spells and subtypes is that there isn't any reason at all for them to not have access to the full creature list.
As for Instant specifically, I've often felt that "Instant" was a terrible name. It implies that they are somehow
faster than things which are "Sorcery Speed." But Sorceries and Instants are exactly the same speed: you cast them and if your opponent passes priority they resolve and if your opponent uses a "fast effect" then it resolves first. The importance is not the speed of the effect (which is unchanged) but rather the timing of when you are allowed to use it. So the tag should be called "Anytime" or some synonym like "Whenever." But I'm perfectly happy to have Rituals that are Whenevers and Rituals that are not.
YH wrote:Basic lands could let you Scry 1 when they enter play. That way you smooth out your early game and don't have such a big "feel bad" moment when you draw one late game.
From a Draft standpoint, the better you make the literal "Basic Land" the better you have to make the Lands that appear in actual packs. Because the Common lands still take a draft pick to get and the Basic Lands still
don't. That means that the non-Basic lands do have to be
better than the basics. It doesn't necessarily have to be by much because a drafted Source replaces a Source while a drafted creature kicks out the worst drafted creature - but it does have to be
enough better that you'd replace the otherwise free Source card.
The key then is what you expect the Sources in a competitive Constructed deck to look like. And for that you want to make it clear that you aren't asking the basic multilands to "pay something" for the fact that they make two different kinds of mana - you're making the other non-basic lands good enough that they can compete for deck space in an environment where people have Multisource cards.
-Username17