"Hey!" You, a hypothetical viewer might say "WiserOdin you said body only has two skills associated with it, why does it get its own section?" Well, hypothetical viewer, ya see, I'm super lazy and body is special. Very special. It's got tables. Lots of tables. In fact, let me set the mood music for all of these tables. See, body is a wonderful stat, it governs your encumbrance, your rate of recovery from someone treating your wounds, your bonus damage, how hard you punch and kick, the works. It also governs the following skills:
- Physique
Holy. Fuck. This is probably the most badass mess I've ever seen. Someone with physique 10 can just lift large people up over their head. This is fucking madness. What they also don't tell you is that this is also used as a part of a charge, or to apply/resist the Human Shield combat maneuver and attack reaction. That's right, you can take people as a human shield to eat attacks and spells instead of yourself as long as you win the check and spend the 1 point of stamina. Blew my load a little early here, but you could instead be lame and use brawling to do it to people and dodge to avoid it.The Witcher TTRPG wrote:Lifting, tearing, and bending heavy and tough objects. At a base 10 you can lift large people up over your head and break wooden bars. At a base 13 you can rip thin books in half, crush wooden boxes, and bend thin bars. At a base 16 you can snap manacles and break rusted metal. At a base 20 you can bend prison bars and dent metal
Okay. You're gonna look at me. Look at my profile pic's eyes. Stare deeply into them. The Witcher is Dark Fantasy. And nothing is more Dark Fantasy than food shortages and torture. If you're going out on an adventure, you want this skill.The Witcher TTRPG wrote:Enduring fatigue, or the pain of torture and drugs. At a base 10 you are tough, able to perform forced marches and stand up to the pain of a long bar brawl. At a base 13 you have hardened your body to the pain of torture and can stand up to amateur interrogators. At a base 16 you are mentally strengthened beyond the resolve of most interrogators and can march for days with minimal food and water. At a base 20 you are one tough son of a gun, scoffing in the face of seasoned torturers and surviving more than the body should be able to under the hardships of harsh climates and supply shortages.
- Physical Table and Stat explanation
[Physical Table Changed on 11/5/2018 at 1:28 PM]
This is the physical table, as you see here you add your body and your willpower together, divide it by two, and then see where you land on this table. Imma be straight with ya, ignore everything higher than 10, and we'll get to that later.
HP is your Hit Points, you need these to live. Now while you might think those numbers are a bit low, I'll let you know exactly how low they are. In this game a Redorian Halberdier can walk up and smack you with their halberd for about 6d6+7 damage. And there's a wound threshold in this game where if you go below it, you halve all your physical stats for skill checks.
STA is stamina. You can spend [3 POINTS AS PER THE ERATTA] for [AN EXTRA STANDARD ACTION AS PER THE ERATTA] in combat, you can activate certain skill tree abilities with it, you get one reaction in combat for free before you have to spend 1 stamina point per reaction to defend against attacks. You also spend it for magic. You spend a lot of it for magic. A mage with 10 body and 10 will can cast the portal spell (Super high level, not worth it, get a horse) for 22 stamina, and hold it open for 6 stamina per round. Each round is three seconds, so you can hold it open for 12 seconds and have 4 stamina left to spare before you overdraw And We'll Get To That™ but it's not pleasant. And don't run out of stamina. You will literally be unable to do anything but take the Recovery action to restore an amount of stamina equal to your REC score. Not even Iconics escape from this hell.
[11/5/18] This is now also your nonlethal track, which means the more someone smacks you for nonlethal the less able you are to fight back. Noice.
REC is recovery. Recovery is how much HP you recover per day while being medically treated, specifically with Healing Hands (Doctors only) or First Aid (Craft).
[Eratta: 11/5/18]Stun is how hard it is to Stun you. When forced to make a stun save you have to roll under this number or be stunned (We'll get to this it's not pleasant).
Here's what standard damage bonus looks like. It's based completely on body. Please ignore how much Witchers fucking rock because they can go over the 10 cap with infusions and such.
Here's the hand to hand damage table. I don't remember there being any downsides to spamming kicks other than the GM being mad at you, but hey, there's no IUS you need to grab here. If you're proficient in brawling here are los manos for dudes to catch. Also kick has a unique damage bonus. For some reason.
I dunno how to judge this, as I'm used to 3.5's irrelevant encumbrance system that no one uses. Seeing as there's no way to avoid it in this game, I'm actually unable to form a judgment if this is good or bad. It is in kilos though.The Witcher TTRPG wrote:(Body x10): This is how much weight you can carry without being slowed down. When you are encumbered, subtract 1 from your REF, DEX, and SPD for every 5 points you exceed your encumbrance, minimum 1. You can dead-lift 50 times your Body in Kilograms.
It looks like this thread is heating up too, I might have to actually start talking to people. The horror.
BONUS:
More bad crops because I suck.
And point buy, which is done at 1 to 1 if you aren't rolling:
Get used to bad crops because hoo boy there are tables for days.