SphereOfFeetMan wrote:
That's depressing. From what I have seen so far, rituals seem like the most interesting abilities in the game. Many powers and feats are just number juggling abilities. It seems as though they took the most fun parts of 3e and slapped a price tag on them, so that they won't be used.
...
Yeah, I really can't see why they had to apply a cost to every ritual. Like detect secret door or knock. Seriously if you're going to take 10 minutes to look for secret doors or unlock a single door, it can just work for no cost.
Besides, it seems that in 4E objects have no hardness or DR, so you can just whack at a door till it breaks, even an adamantine one. Dungeon tunneling was bad in 3E, but it seems to be even worse in 4E, as you can chop through most doors absurdly fast, because there's no hardness at all.
On a side note, the new speak with dead ritual seems like a total plot breaker for a mystery plot. Unlike the 3.5 version, you can't just cut out the tongue of the corpse to prevent it from speaking. You can even use it as a means of interrogation, killing someone and then asking them for whatever information you wanted. It's 140 gp a pop but for high level or epic characters, that's nothing.
The new scrying, Observe Creature, is more abuseable than scrying was. You no longer require any objects or likeness of the creature, you just require some unambiguous description, which may well be "The man who killed the king." Of course, it only lasts for a few rounds, so it's really not good for much else besides revealing the identity of someone who fits a description. You can no longer use it to spy on your enemies, even at archmage level... Seriously, what the hell? Observe creature my ass... it's more like "catch brief glimpse of creature."
The magic circle ritual also seems to be something that smart players will be able to abuse. At the very least, it's the new rope trick.