I've been continuing to think about the campaign I first alluded to here and I've changed the focus considerably. I've shifted gears to basing the culture on the culture and religion of the ancient Greeks, which I've got a fair bit of experience with (and enjoy learning about anyway!) Something that immediately comes to mind is that their culture really didn't think about ethics in the way we do - it's not that they didn't have concepts of "good" or "evil" but that those terms didn't really dominate their thinking.Aristotle, Nichomachean Ethics wrote:Some vices miss what is right because they are deficient, others because they are excessive, in feelings or in actions, while virtue finds and chooses the mean.
This gives me an excellent reason to dump the entire Good/Evil & Law/Chaos alignment system in a ditch on the side of the road, and since a lot of mechanics in 5e have become more-or-less divorced from that, I'm not seeing any immediate downside to doing so. Problem solved!
However, the Greeks did think a lot about ethics, and one of the most familiar models is the notion as virtue being the mean between two vices. Ex: courage is the mean between cowardice and rashness. I'm tempted to merely leave that as a MTP suggestion for the players, "Hey, this is how people here think about stuff, you should try it to!" but I wanted to ask if anyone here has run into a system that handles virtue in some not-totally-shitty way. I'm a little skeptical it can even be done, actually, but I figured I'd ask.