This is actually one of the central arguments for a 'challenges first' approach. The hacking landscape, unlike a jungle full of goblins, does not even have an implied metaphor for how it might be interacted with. If you write a number for a character, it means nothing. If you write an ability for a character, it means nothing. 'Hacking 6' Is that good? 'Automatically identify an icon' is that good?DrPraetor wrote:With probability asymptotically approaching 1, you want to have a game available in which some of the characters are computer hackers.
The real question is what needs to be done to get access to the target data. Can you bridge an air gap or do you physically have to plug a wire into the evil computer? Or do you just need line of sight and a futuristic Bluetooth? If you get to the enemy server (in a virtual or physical sense), what do you need to do to 'log on'? What do you need to do in order to get 'permission' to access the important file? What do you need to do to find the important file? What do you need to do to read or copy the important file? Once you have access to the file, do you need to do something to 'use' it? Which of these actions require specific character abilities or equipment (hardware or software)?
All of those questions have to be answered in pretty hard fashion before a hacker character's abilities and equipment can even make sense.
Interacting with the physical world as a 'badass' is different from being a hacker in that we can easily imagine how a badass might contribute to various real world situations. So long as the challenges are roughly analogous to real world situations (or 'real' themed fantasy such as Game of Thrones or Mission Impossible), you can imagine the badass contributing by being badass. You need only ask what a character played by Tom Cruise, Vin Diesel, The Rock, or a younger Bruce Willis might do and you have your answer.DrPraetor wrote:The role I worry most about is Groo - who is only mighty and doesn't contribute anything else. Groo is comic-relief character for a reason. I think all mundane fighting types need something besides being fighty to contribute.
The problem comes when you introduce science fiction or fantasy elements. If the problem is on another planet or exists only virtually in cyberspace or is another plane of existence, or is on a cloud castle or the bottom of the sea... being 'badass' doesn't have any direct effect on any of that.
Once the challenges are weirder than 'tense negotiation with the Yakuza' and 'fight some Mafia goons' and 'break into office building' the utility or lack thereof of mundane ability sets is determined by the parameters of those challenges. Can you get through the magic mirror to the mirror world by punching it? If not, maybe Jason Statham has nothing to contribute.
-Username17