[Let's Play] Virtual Reality Gamebooks: Green Blood

Stories about games that you run and/or have played in.

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What book should I run next?

Storytrails #3: The Evil of Mr. Happiness
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Virtual Reality #3: The Coils of Hate
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Total votes: 1

SGamerz
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Post by SGamerz »

"It's terrible!"
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Post by Darth Rabbitt »

'Yes it would, more terrible than you can know. The stench and dross of the cities is purged and cleansed by the forest. The trees absorb the foul air of man's pollution, his burning and smelting, and give it back to the world again clean, fresh and ready to breathe. The forest of the lifeblood of the world; without it the world with choke, gag and die. The sin of man, his waste, his poisons, are made good again by the life force of nature. You feel something of this, don't you?' The woman looks at you approvingly.
Sensing that you can trust her, you ask about the Tree of Knowledge.
'If you come to my bower in the forest I can take you to the Great Tree. But I must warn you that if you harm so much as a leaf on your way there you will never leave the forest. When you enter the forest, follow the Burgstream to the great Sirion river and then walk down the eastern bank. My followers will bring me word of your progress.'
She takes up her staff and taps it once on the table. Her gnarled old staff turns into a little flute, which she hands to you with the words, 'Blow this at need in the forest and my friends will help you.'
You murmur your thanks and fall to wonder how she can make the animals of the forest do her bidding. As the fire burns down, the woman goes to sleep in her chair. Not wishing to disturb her, you take a room at the inn for the night.
Note the maple flute on your Adventure Sheet.

The young girl, who says that her father is away on a journey to buy provisions, charges you a piece of gold for your food and for a night's lodging.
You sleep well and awake early but refreshed. Washing in cold water is invigorating and you enjoy the feel of the rough inn towel. There will be no such comforts in the forest.
Downstairs the inn is deserted. The woman in grey, the only other guest, has left already. The young girl is mopping the floor and she looks troubled. Asking what ails her brings the reply, 'My father did not return last night. I tried not to worry but I knew in my heart he wouldn't come. He went into the forest to buy provisions before the Western men block the spice road. I know he has gone the way of the others. And that strange woman in grey never so much as touched her bed last night, though she didn't leave her room till after dawn. I begged father to take Renard to guide him but he wouldn't spend the money. Now I'll never see him again.' With this, she breaks into tears.
As you comfort her, you ask the innkeeper's daughter to describe her father and say you will try to find either him or news of him. As you turn to leave she says, 'Fare you well, traveler, you are my only hope.'

After leaving Burg by the waterside gate you walk north along a path next to the bank of the Burgstream. The river valley has quite steep sides and you can see little of the land that surrounds you. Ahead you can see the vast leafy canopy that stretches to the far horizon like a green sea fading to blue in the distance. The air is good here, fresh and clean, laden only with the perfume of wild flowers.
A lone figure in grey walks ahead. You increase your pace to catch up. After half an hour's hard walking you seem to be no nearer the figure. You break into a jog but even this seems to bring you no closer to the slender woman dressed in grey. You ponder the strange fact that even though she seems only to be walking you cannot seem to come any closer to her. At last you reach the crest of a rise to find she has vanished, but now you can see the trunks of the trees at the edge of the Forest of Arden.
As you enter the forest you are surprised to see how much colour there is. Blossoming trees, fungus mounds in bright hues, flowering creepers and giant butterflies are lit up by the dappled sunshine that trickles through gaps in the leafy canopy. It is noisy, too—the forest is alive with insects, birds and small mammals.
The path stays close to the river, almost doubling back on itself where the Burgstream bends tortuously until at last you hear the roar of the great Sirion river as it washes through the forest ahead. Pressing on, you come to a ford over the Burgstream.
Cross the ford and follow the bank of the Sirion river to the west?
Remain on this side of the Burgstream and turn east when you meet the Sirion?

Adventure Sheet:
Name: ??
Skills: CUNNING, FOLKLORE, SPELLS and WILDERNESS LORE
Life Points: 10
Possessions:
1) Magic Wand
2) Maple Flute
3)
4)
5)
6)
7)
8)
Money: 9 gold pieces
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Omegonthesane
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Post by Omegonthesane »

When you enter the forest, follow the Burgstream to the great Sirion river and then walk down the eastern bank. My followers will bring me word of your progres
Think that means we don't cross the Burgstream and instead follow until it meets the Sirion.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

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SGamerz
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Post by SGamerz »

Oddly, the map indicates that both Elanor's home and the Tree of Life are to the west.

But I guess it makes more sense to follow the friendly NPC's advice. East.
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Post by Darth Rabbitt »

Nothing in your life so far has prepared for your first sight of the great Sirion river. The furthest bank—or perhaps it is just a large island in midstream—seems three miles away. Its roiling waters carry a multitude of dead tree branches towards the sea, like a vein carrying detrius out of a body.
Across the river the treeline is unbroken. You are deep in the rainforest now. The gigantic trees spread their branches more than a hundred feet from the ground here. At the river's edge mangroves reach far out into the water; bloated river buffalo shelter beneath their aching roots.
It is hard going here. At every other step you are sinking into oozing mud. Twice you nearly lose your life in the oozing mud: once when a vine you were cling to snaps, and again when a huge river buffalo erupts out of the water between mangrove and rushes you. It storms through the water margin and crashes into the trees in hot pursuit. Soon the trees are too thick for it to follow and you trudge on, abandoning the river bank. Quite lost by now, you hope you can find a landmark to guide you.

The path twists and turns, winding through dense undergrowth overhung by barrel-like Gwelph trees that are festooned with lianas. You try to fix the shape of each tree in your mind so you will know if you have passed one before. The thin crooked branches that sprout from the top of a the barrel-like boles remind you of terrified old men with their hair standing on end.
To your dismay the path ends in a little clearing chocked with dead leaves with two paths leading off in different directions. Each is lined with thorn bushes that have grown to the height of a man and are covered in inch-long purple barbs which ooze an orange fluid. The thorns would break off in your flesh if you brushed against them.
You can take the left-hand path or the right-hand path.
If you despair of ever finding your way out of the forest
If you wish to mark one of the great Gwelph trees by scraping away a patch of bark

The four choices really are listed like that, as awkward as it looks.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
SGamerz
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Post by SGamerz »

Even though marking the trees sound like the most sensible thing to do, I suspect Elanor won't take kindly to us "hurting" the trees.

So for now, I say we find out if left is always right in this forest.
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Post by Thaluikhain »

Second that, though we've already snapped a vine.
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Post by SlyJohnny »

Despair, maybe her followers which are monitoring our progress will tell her, or we can use the flute staff.
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Post by Omegonthesane »

Despair - we cannot brush past the thorns without harming said thorns.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

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Thaluikhain
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Post by Thaluikhain »

I'll change my vote to despair to avoid a tie.
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Post by Darth Rabbitt »

All is not lost if you have WILDERNESS LORE (we do)...

You sit down in the clearing and cover yourself in leaves so that you can just see out. Remaining motionless for a long time you wait until the denizens of a clearing, a group of miniature deer with heads like little hippopotamuses, return to their grooming ground. By watching them for some time you notice many leave the clearing by the left path and then disappear behind the trunk of a tree. Rising from the mound of leaves you investigate and find a small path winding between the thorn bushes. Without the wit to use such tricks of the woods you would have been lost in the forest for ever.
You need either to mark the tree and have the flute or do what we just did here and have Wilderness Lore to make it through the woods here. The normal left/right paths lead in circles.
You trudge on, singling out a particular tree to head for as far away as you can see and keeping it in sight as you go to try to make sure you don't walk in circles. When you reach the tree you look back and try to identify the one you left behind so that you can choose another tree to make for in the same general direction. It is tiring and you are exhausted.
Moving through winding mossy ways, wrapped in the green gloom of the forest depths, you catch the scent of unusual blooms. A path fringed with violet blossoms leads off between the great black boles of the trees, and following it with your gaze you glimpse a stone tower. It is some distance out of your path, and ominously draped in shadows.

Investigate the tower?
Pass by without looking back?
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Post by SGamerz »

The only "tower" on the map belongs to Valerian, and he's someone I think we should avoid.
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Post by Thaluikhain »

Half vote for investigate anyway.
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Post by Darth Rabbitt »

1 is more than 1/2 so avoid the tower we do!
You can't get in without AGILITY or ROGUERY anyways.
As you walk on you find gaunt grey crags jutting up out of the forest. It is a relief to find clear landmarks here at las. The forest is broken here; where the soil is thin above the grey rock only grass can grow, and you walk out of gloom into bright sunlight that hurts your eyes. There are countless paths leading back to the forest in all directions. As you stand contemplating the choice of ways a voice above and behind you says, 'Lost, are you?'
You turn around and look up. All you can see is a silver-feathered owl perched on top of an outcrop.
'Lost, are you?' the voice says again. It sounded as if the voice came from the owl but its beak didn't move.

Will you admit you are lost? Or ignore it and walk on, choosing one of the many ways at random?
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Post by Omegonthesane »

yeah we're lost.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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Post by Thaluikhain »

Admit we are lost
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Post by SGamerz »

"Help, we're lost!"
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Post by Darth Rabbitt »

'Yes, I am lost,' you reply. 'Are you truly a talking owl?'
'Truly I am. I suppose you want to know how to escape from the forest?'
You are tempted to say yes but pride will not let you. The owl sounds surprised when you say no.
'Humans usually want to know the way out. It is a hard place for those who do not know and love the forest.'
The owl seems friendly, if it really is the owl talking. It tells you that it is an enchanted bird, enchanted by the Lady in Grey, to bring those who are friends of the forest to her bower.
Will you ask the owl to take you to the Lady in Grey? Or will you ask the way to find the Tree of Knowledge?
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Post by SGamerz »

The Lady invited us to go to her bower, let's use this opportunity to get there.
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Post by Thaluikhain »

Lady in Grey.
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Post by Darth Rabbitt »

The owl leads you by easy ways and you make faster progress than before. It seems to be leading you many miles and before nightfall you have to ask it to stop so you can rest.
The next day you begin to wonder whether the owl is not merely leading you astray. When you ask how much further to the bower it always says the same thing: 'Not far. Follow me.' You come to hate the sight of the bird that keeps you slogging through the forest in its wake.
You are about to stop in protest that it has been saying not far all day long, when you notice in this part of the forest no two trees are the same species. It is as if every type of tree in the forest has one representative here. You comment on this to the owl, but when you look round you realize it has vanished.

You walk slowly on past a blue cedar that stands beside a tall poplar tree. The trees are festooned with climbing plants and a spiral of violet wistaria climb the poplar like a barber's pole. The forest seems to quieten around you as you push under a hanging curtain of clematis and honeysuckle and enter a small clearing which is a beautifully tended garden. An inner ring of fruit trees surrounds the meadow-like garden, which is lit with bright sun that bathes the wings of butterflies and dragonflies glittering with iridescent hues. Behind a large pool in the meadow is a gnarled old holm-oak tree with a ladder leading up to a tree-house.
The owl is perched on top of the tree-house. 'I told you it wasn't far. If only you didn't walk so slowly.'
'Enough; do not chide. We must make our visitor welcome.' A woman in a pearl-grey robe pulls aside a raffia curtain at the top of the ladder and beckons you welcomingly. She is young and very beautiful. You find her appearance startling. Who would have expected to encounter such loveliness in this remote place? Looking upon one so serene makes you think of the fabled Faerie Queen.
(We do not have CHARMS and an amulet. We do have the maple flute.)
Image
'Yes, it is I, the Lady in Grey. As you see I am also Elanor, the Lady of the Forest. I thought you had the wit to find your way this far. I am glad. The forest needs a hero. Climb up, take some elderflower nectar with me - you'll find it most refreshing. Did you need to play the flute?'
You climb up into the little tree-house. There is no furniture except a straw-filled hemp mattress to sleep on. The lady gestures you to sit in the nook of a curved branch, covered in dry moss, that serves as a chair and is surprisingly comfortable. She sits on a small hammock made of creepers, and swings gently to and fro.
There are shelves of thick ropes of creepers which have been trained to grow in and out around the edge of the treehouse. Behind the Lady in Grey on one of the shelves is a row of potions. The strange liquids with bright swirling colors look just as you imagine magical potions do. She looks deep into your eyes and says 'Are you ready to be the forest's saviour?'
You can try to get the potions, or say that you don't know what she is talking about and you only came to get directions to the Tree of Knowledge, or you can say you would like to be the hero who saves the forest.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Post by Omegonthesane »

Always up for a spot of heroism.
Kaelik wrote:Because powerful men get away with terrible shit, and even the public domain ones get ignored, and then, when the floodgates open, it turns out there was a goddam flood behind it.

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath, Justin Bieber, shitmuffin
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Post by SGamerz »

We already know what she wants to hear after the conversation at the inn. SAVE THE FOREST!
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Post by Thaluikhain »

Save the trees.
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Post by Darth Rabbitt »

'I must test your fitness to be the forest's saviour,' says Elanor. 'I hope you pass the test. You would not like to see the forest laid to waste would you?'
She looks regal and yet kind, but her eyes never leave yours.
Reply that your reason of visiting the forest is to find the Tree of Knowledge and take some of its wisdom away with you to the lands of men?
Or will you say that the forest is too beautiful to be laid waste and you will try to save it? ?

(I see no reason to beat around the bush.)

'The hackers and burners, the men from the west, say the ants of the forest must be eradicated because the ants eat their crops. What do you say? (We have WILDERNESS LORE.)

Your knowledge of the wilderness and the ways of even its smallest creatures makes this an easy question to answer. You know full well that without ants to clear away the debris of wood and leaves the forest would drown in a blanket of rot in but a few years.

'The Westermen hate spiders. They say the spiders are ugly, poisonous and unnatural. To them spiders are the evil creatures of the Demoness. It does no harm to the forest to kill a spider. Are they right, these Westermen?' (We have WILDERNESS LORE.)

Your knowledge of the wilderness and the complicated web of links between all the living things in the forest makes this an easy question to answer.
'Without spiders to eat, the birds would die and without birds to eat berries and spread seeds there would be no young trees,' you say confidently. 'Without young trees to replace the old fallen hulks there would be no forest.'
Without WILDERNESS LORE basically we'd be asked to answer whether the bugs are icky or not in both questions.
'Abide with me here a while,' Elanor requests. 'I can teach you something about the forest and its ways. And I can put you to the test again, to see if you are worthy of being hailed the saviour of the forest.'
You spend three days in the tree-house and the meadow-garden talking with Elanor about the forest she loves. You had never realized how much all living things are linked, each depending on the others for survival.
The forest, you learn, is teeming with an abundant wealth of life. All things are tolerated in the forest, which is neither a good nor an evil region, as long as they do not threaten the balance of nature.
After you have partaken of a delicious repast of mushrooms and loganberries on the third day, Elanor starts to question you again, to see if you have learned anything.

(I'm pretty sure we already knew exactly how much all living things depend on each other since our skill check literally says that we did.)

'Do you think that the knowledge of the Tree of Life should be passed on to man so mankind can benefit from the tree's wisdom? Or are men too greedy and selfish to be trusted with this great wisdom?' she asks.
Reply that wise men rule well and you hope to take the wisdom of the Tree of Life back to the lands of men?
Say that the knowledge must be guarded as a secret treasure and not given to men at large because man cannot be trusted?
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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