First of all, thanks for the feedback.
Thaluikhain wrote:Ok, tried this out (on lowest difficulty), got killed by a Hell Knight (or Baron of Hell, get those mixed up) in the second level, but I'm not a hardcore gamer.
Did you do all of your playing on this difficulty? I'm curious based on some of the comments. I played a lot of Doom for a while, so I know my skill level isn't necessarily the best barometer. Also, the way enemies and power ups are placed, it's possible I accidentally put some ammo down that was Ultra Violence, only. I did very little playtesting on the easy levels, so it's possible that's in there as a bug. I might have to run the whole thing like that to see.
Thaluikhain wrote:
I dpn't seem to be able to pick up shotgun shells, either with the shotgun, the 4 by themselves or the box, it says I have, but it doesn't add any. Does when I get the backpack. Also, barrels don't explode, they just crumple and disappear and things next to them take damage.
I'm not sure how that's happening. Do you have the Doom2 WAD file set up in GZDoom? I'm wondering if you're missing core game resources, or something. My WAD file is only the map data, the enemies and guns I modified, and the texture files that I created.
Also, were you running this in GZDoom, or something else like Skulltag or Zandronum?
Thaluikhain wrote:
Total noob at this, is it possible to run Brutal Doom with this? Was playing that the other day.
The regular WAD file, I'd think not. There'd be a lot of collisions between the two mods, and I have no idea how the emulator would handle that.
Thaluikhain wrote:
Ok, played this all the way through...kinda. Got frustrated and idclip -ed through doors to the exit a few times and idclev -ed past levels that I'd almost done but got killed near the exit.
A lot of idkfa -ing and summon backpack -ing and summon megasphere -ing. Often, several megasphere per level. The difficulty seems way too hard, you don't need a cyberdemon appear every second level. I noped and iddqd -ed for the final level, more than one cyberdemon in the same room is getting silly.
I know it's hard for me to know how others will handle a level. When I create it, I know where all the secrets are. On the earlier levels, I had a friend testing them who is pretty enthusiastic about Doom and probably similarly skilled as me. He thought UV was tough, but doable. After around level 5, I was pumping out levels fast enough he wasn't testing them, so the vast majority of the levels were only play-tested by me.
Thaluikhain wrote:
Wasn't able to pick up shotgun ammo, and other ammo seemed a bit scarce.
In UV, I'm usually exiting levels with pretty high amounts of ammo, and apart from guns dropped by monsters, I'd be shooting more monsters with the same amount of ammo. This could be:
- A potential bug that I mentioned earlier. Maybe some of the ammo is UV-only, which shouldn't be the case.
- I know where the secrets are, so I can find caches you'd likely not find.
- I might miss less shots since I'm used to the game.
Thaluikhain wrote:
The levels had a lot of big open spaces where you are being shot at by something at long range you can't effectively fire back at, which was annoying, especially when it's coming from multiple angles, the original game tended to avoid this. Fast moving flying monsters with rapid fire weapons at long range are very annoying. Not fussed on any of that.
I can think of one level that is a big offender in this (the city one). There are a few other open ones (the Pit and Blood and Iron), but at least those don't involve hit scans.
I tended to make it through those areas by aggressively clearing an area out with walls where I could hunker down and deal with the threats at an easier pace. If you're not spending a lot of time in the alleys at the beginning of the city street level, you get perforated
fast.
Thaluikhain wrote:
Oh, and there's the chaingun and minigun, but I only can seem to select one (the one with separate ammo to the pistol and assault rifle). The other selects automatically when I get it, but once I change, I can't get it back.
I'm not sure where you'd get a chaingun from. Maybe some issue with running it with Brutal?
Anyway, thanks again for all the feedback.