[Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
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- JourneymanN00b
- Prince
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
Considering that Hai Tien already had a terrible experience with mirrors in another dimension, I vote to make the long walk back to the junction and head east.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
Passing the Rock Grub s borehole on your left, you soon arrive at the junction. You take a quick look down the tunnel leading south, but do not see anybody approaching. Quickening your step, you hurry on east.
You walk down the passage and soon find yourself standing at the edge of a deep, dark pit. The passage continues east on the other side of the pit. You think you could probably jump over the pit, but you are not sure. There is a rope hanging down from the ceiling over the centre of the pit.
Throw your shield over the pit and jump after it?
Jump over the pit carrying all your possessions?
Reach for the rope with your sword and use it to swing across the pit?
Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 16/18
Luck 7/9
Gold Pieces 3
Provisions 7/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Left emerald eye
Ring of demon banishing
Dagger
Immune to melting-point temperatures
You walk down the passage and soon find yourself standing at the edge of a deep, dark pit. The passage continues east on the other side of the pit. You think you could probably jump over the pit, but you are not sure. There is a rope hanging down from the ceiling over the centre of the pit.
Throw your shield over the pit and jump after it?
Jump over the pit carrying all your possessions?
Reach for the rope with your sword and use it to swing across the pit?
Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 16/18
Luck 7/9
Gold Pieces 3
Provisions 7/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Left emerald eye
Ring of demon banishing
Dagger
Immune to melting-point temperatures
Orth Plays: Currently Baldur's Gate II
- JourneymanN00b
- Prince
- Posts: 4559
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
I vote to jump over the pit carrying all our possessions, as I do not trust the rope to hold our hero's weight.
Say No To Fascism. The left is the one true way to go.
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- Prince
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
Need a tiebreaker.
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- Prince
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
Taking a step forward, you leap towards the far edge of the pit. Test your Luck. 8 is Unlucky.
Your armour and sword weigh you down more than you think. In midair you realize with horror that you are not going to reach the other side of the pit. You crash into the side of the pit, some two metres below the rim, and tumble head over heels to the bottom.
You land heavily on your back, but luckily your backpack cushions your fall. Lose 1 SKILL point and 2 STAMINA points. The darkness is almost pitch black at the bottom of the pit, and you crawl along the floor, groping in front of you. Suddenly your hand touches something cold, hard and smooth. The object is small and round, but you cannot figure out what it is. You place it in your backpack, hoping to see what it is once out of the pit. You continue to crawl forward and soon reach the pit wall. It is too smooth to climb, and you have to cut hand- and toe-holds in it with your sword. This takes a long time, but finally you climb out of the pit on the east side. You immediately check out the object in your backpack, and discover that you have found an orb of blood-red ruby. You are absolutely delighted and head off east in high spirits, whistling softly under your breath. (This gamebook tells you what your character feels a lot, but I suppose you wouldn't be here if wealth didn't mean more to you than life and limb.)
The tunnel makes a sudden left turn and continues north for as far as you can see. You soon arrive at a closed wooden door in the left-hand wall.
Open the door?
Keep going north?
(Because you just took damage, I'll also highlight the option to eat.)
Adventure Sheet:
Hai Tien
Skill 11/12
Stamina 14/18
Luck 7/9
Gold Pieces 3
Provisions 7/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Left emerald eye
Ring of demon banishing
Dagger
Ruby
Immune to melting-point temperatures
Your armour and sword weigh you down more than you think. In midair you realize with horror that you are not going to reach the other side of the pit. You crash into the side of the pit, some two metres below the rim, and tumble head over heels to the bottom.
You land heavily on your back, but luckily your backpack cushions your fall. Lose 1 SKILL point and 2 STAMINA points. The darkness is almost pitch black at the bottom of the pit, and you crawl along the floor, groping in front of you. Suddenly your hand touches something cold, hard and smooth. The object is small and round, but you cannot figure out what it is. You place it in your backpack, hoping to see what it is once out of the pit. You continue to crawl forward and soon reach the pit wall. It is too smooth to climb, and you have to cut hand- and toe-holds in it with your sword. This takes a long time, but finally you climb out of the pit on the east side. You immediately check out the object in your backpack, and discover that you have found an orb of blood-red ruby. You are absolutely delighted and head off east in high spirits, whistling softly under your breath. (This gamebook tells you what your character feels a lot, but I suppose you wouldn't be here if wealth didn't mean more to you than life and limb.)
The tunnel makes a sudden left turn and continues north for as far as you can see. You soon arrive at a closed wooden door in the left-hand wall.
Open the door?
Keep going north?
(Because you just took damage, I'll also highlight the option to eat.)
Adventure Sheet:
Hai Tien
Skill 11/12
Stamina 14/18
Luck 7/9
Gold Pieces 3
Provisions 7/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Left emerald eye
Ring of demon banishing
Dagger
Ruby
Immune to melting-point temperatures
Orth Plays: Currently Baldur's Gate II
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- Prince
- Posts: 2844
- Joined: Sun Sep 25, 2016 12:13 pm
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
Open the door.
- JourneymanN00b
- Prince
- Posts: 4559
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
I vote to eat a provision and open the door.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
The door opens into a large, candle-lit room filled with the most extraordinarily lifelike statues of knights and warriors. A white-haired old man dressed in tattered rags suddenly jumps out from behind one of the statues and starts to giggle. Though he looks like a fool, the sparkle in his eyes makes you think there is more to him than is apparent. In a high-pitched voice he says, 'Oh good, another stone for my garden. I'm glad you have come to join your friends. Now, I'm a fair man and so I'll ask you a question. If you answer correctly, I'll let you go free--but if your answer is wrong, I'll turn you to stone!' He starts to chuckle again, obviously pleased with your arrival.
Wait for his question?
Attack him with your sword?
Make a run for the door?
Adventure Sheet:
Hai Tien
Skill 11/12
Stamina 18/18
Luck 6/9
Gold Pieces 3
Provisions 6/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Left emerald eye
Ring of demon banishing
Dagger
Ruby
Immune to melting-point temperatures
Wait for his question?
Attack him with your sword?
Make a run for the door?
Adventure Sheet:
Hai Tien
Skill 11/12
Stamina 18/18
Luck 6/9
Gold Pieces 3
Provisions 6/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Left emerald eye
Ring of demon banishing
Dagger
Ruby
Immune to melting-point temperatures
Orth Plays: Currently Baldur's Gate II
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- King
- Posts: 6407
- Joined: Thu Sep 29, 2016 3:30 pm
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
Wait for question.
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
Damn, that SKILL point loss hurts. Though it's a Livingstone book so probable that we'll come across something that adds a SKILL point back. If our LUCK falls below 7 drink the Potion of Fortune.
Wait for his question.
Wait for his question.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
- JourneymanN00b
- Prince
- Posts: 4559
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
I vote to wait for his question.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
The old man points at one of the statues,and you recognize it immediately. It is the knight who started the Trial of Champions, the agonized look on his face locked in stone for eternity. The old man smiles, saying, 'This man weighs 100 pounds plus half his weight. How much does he weigh?'
How will you answer?
Also, your current Luck is 6. In light of Darth Rabbitt's post, please vote on whether or not to quaff the Potion of Fortune before answering.
Adventure Sheet:
Hai Tien
Skill 11/12
Stamina 18/18
Luck 6/9
Gold Pieces 3
Provisions 6/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Left emerald eye
Ring of demon banishing
Dagger
Ruby
Immune to melting-point temperatures
How will you answer?
Also, your current Luck is 6. In light of Darth Rabbitt's post, please vote on whether or not to quaff the Potion of Fortune before answering.
Adventure Sheet:
Hai Tien
Skill 11/12
Stamina 18/18
Luck 6/9
Gold Pieces 3
Provisions 6/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Left emerald eye
Ring of demon banishing
Dagger
Ruby
Immune to melting-point temperatures
Orth Plays: Currently Baldur's Gate II
- Darth Rabbitt
- Overlord
- Posts: 8871
- Joined: Thu Feb 05, 2009 8:31 pm
- Location: In "In The Trenches," mostly.
- Contact:
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
100 plus half his weight would be 200.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
200 is the answer.
And there are usually stat bonuses of some sort when you get a puzzle right in FF, so maybe hold off on drinking the potion until we see the result of our answer?
And there are usually stat bonuses of some sort when you get a puzzle right in FF, so maybe hold off on drinking the potion until we see the result of our answer?
- JourneymanN00b
- Prince
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
I vote to give 200 as the answer as well.
Say No To Fascism. The left is the one true way to go.
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- Prince
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- Darth Rabbitt
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
Good call on holding off on the potion. Absolute worst case scenario we don't get any bonuses and drink the potion afterwards.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
Still smiling, the old man looks at you and says, 'Well done, Stranger. You have answered correctly. I wish you good fortune during the rest of the Trial of Champions and, to this end, I shall increase your powers.' He then mutters a few more unintelligible words and you feel a powerful surge soar through your body. Add 1 each to your SKILL, STAMINA, and LUCK scores. You bid the old man farewell and leave his room to continue north along the passage.
Only a few metres fufther down the passage, you see another closed door in the left-hand wall. The letter X is scratched into its centre panel. Putting your ear to the door, you listen intently but can hear nothing.
Open the door?
Keep walking north?
Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 18/18
Luck 7/9
Gold Pieces 3
Provisions 6/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Left emerald eye
Ring of demon banishing
Dagger
Ruby
Immune to melting-point temperatures
Only a few metres fufther down the passage, you see another closed door in the left-hand wall. The letter X is scratched into its centre panel. Putting your ear to the door, you listen intently but can hear nothing.
Open the door?
Keep walking north?
Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 18/18
Luck 7/9
Gold Pieces 3
Provisions 6/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Left emerald eye
Ring of demon banishing
Dagger
Ruby
Immune to melting-point temperatures
Orth Plays: Currently Baldur's Gate II
-
- King
- Posts: 6407
- Joined: Thu Sep 29, 2016 3:30 pm
-
- Prince
- Posts: 2844
- Joined: Sun Sep 25, 2016 12:13 pm
- Contact:
- JourneymanN00b
- Prince
- Posts: 4559
- Joined: Fri Jul 10, 2020 8:51 pm
Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux
I vote to open the door in order to promote socialism and get more treasures.
Say No To Fascism. The left is the one true way to go.