[Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by JourneymanN00b »

I vote for Hai Tien to stand his ground with his sword drawn.
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by Queen of Swords »

Slow footsteps don’t sound too dangerous. Stand our ground.
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by Darth Rabbitt »

Stand our ground. This is Deathtrap Dungeon, not Death By Random Encounters Dungeon, so slow footsteps are nothing to be afraid of.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by Beroli »

I would not be confident that Sukumvit would be above having a bone demon roam the corridors of his Deathtrap Dungeon randomly slaughtering anyone it comes across, but as it happens this time:

A crippled man with shackled feet shuffles into sight carrying a wooden tray laden with bread and water. He looks tired and miserable and, quite unmoved by the sight of you, tries to walk past.

Talk to him?
Take the bread and water off his tray and eat them?
Offer him some of your Provisions?

Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 14/18
Luck 9/9
Gold Pieces 3
Provisions 5/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Left emerald eye
Ring of demon banishing
Dagger
Ruby
Mallet
10 iron spikes
Sapphire
Iron key
Amulet of strength (worn)
Immune to melting-point temperatures
Will detect hidden traps
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by JourneymanN00b »

I vote to talk to him.
Say No To Fascism. The left is the one true way to go.
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Post by Queen of Swords »

Give him some of our Provisions (and hopefully the book will define “some” as “one”).
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by Thaluikhain »

Talk to him.
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Beroli
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by Beroli »

Talking to him wins 2-1.

He looks at you warily when you tell him you are a contestant in the Trial of Champions. You ask him what he is doing in the tunnels, and he replies rather reluctantly that he is a servant of one of the Trialmasters, Baron Sukumvit's appointed controllers of sections of his dungeon. After chatting for a while, he admits that he would like to escape, but no one is allowed to leave the dungeon in case they reveal the secrets of its construction. He tells you that he hopes one day to bribe his way out, and that for one Gold Piece he will tell you where some treasure is hidden.

Pay him?
Decline and continue west?

Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 14/18
Luck 9/9
Gold Pieces 3
Provisions 5/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Left emerald eye
Ring of demon banishing
Dagger
Ruby
Mallet
10 iron spikes
Sapphire
Iron key
Amulet of strength (worn)
Immune to melting-point temperatures
Will detect hidden traps
Queen of Swords
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Posts: 2844
Joined: Sun Sep 25, 2016 12:13 pm
Contact:

Post by Queen of Swords »

Pay him.
Thaluikhain
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by Thaluikhain »

Pay him, a gp is about our least valuable thing.
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by Darth Rabbitt »

Pay him. We haven’t had anything to spend gold on anyways.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Beroli
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by Beroli »

He takes your Gold Piece and tells you that in a northern tunnel there is a wooden chair carved in the shape of a demon bird. In the arm of the chair is a secret panel which contains a potion in a glass phial. 'It's a Doppelganger Potion, if I remember right. Good luck. I hope we meet again outside these infernal tunnels.' The man shuffles off and you continue your journey.

You arrive at another junction in the tunnel.

Keep heading west?
Go north?


Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 14/18
Luck 9/9
Gold Pieces 2
Provisions 5/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Rope
Hollow wooden tube
Left emerald eye
Ring of demon banishing
Dagger
Ruby
Mallet
10 iron spikes
Sapphire
Iron key
Amulet of strength (worn)
Immune to melting-point temperatures
Will detect hidden traps
Queen of Swords
Prince
Posts: 2844
Joined: Sun Sep 25, 2016 12:13 pm
Contact:

Post by Queen of Swords »

Go north and find the Doppelganger Potion.
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by Darth Rabbitt »

Yeah, go north as per the hint we paid for.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by JourneymanN00b »

I vote to go north to get the Doppelganger Potion, of course.
Say No To Fascism. The left is the one true way to go.
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Beroli
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by Beroli »

Set back in an arched alcove in the tunnel wall you see an ornate wooden chair carved in the shape of a demon-like bird of prey.

Under the circumstances, I feel confident skipping past a choice.

You sit in the chair.

You do know about the Doppelganger potion, and thus do not need to Test your Luck to see if you accidentally squeeze the arm of the chair in the right place.

Remembering the old man's advice, you search the arm of the chair for a secret panel. You find an almost invisible crack in the arm, which you start to press and squeeze. Suddenly a tiny panel springs out of the arm and you see a glass phial lying in a cavity. You pick it out and read the label: 'Doppelganger Potion - one dose only. This liquid will make you assume the shape of any nearby living being.' You place the strange potion in your backpack and continue north.

The tunnel starts to slope downwards and finally comes to an end at a deep pool enclosed by the tunnel wall.

You do know the spirit girl's poem.

The words of her poem flash through your mind: 'When corridor doth water meet, do not make a quick retreat...' Of course, it is here that she wants you to dive into the water. Now you must decide what to do.

Dive in?
Walk back down the tunnel?

Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 14/18
Luck 9/9
Gold Pieces 2
Provisions 5/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Doppelganger Potion
Rope
Hollow wooden tube
Left emerald eye
Ring of demon banishing
Dagger
Ruby
Mallet
10 iron spikes
Sapphire
Iron key
Amulet of strength (worn)
Immune to melting-point temperatures
Will detect hidden traps
User avatar
Darth Rabbitt
Overlord
Posts: 8871
Joined: Thu Feb 05, 2009 8:31 pm
Location: In "In The Trenches," mostly.
Contact:

Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by Darth Rabbitt »

Eat a meal and then dive in.
Pseudo Stupidity wrote:This Applebees fucking sucks, much like all Applebees. I wanted to go to Femboy Hooters (communism).
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Post by Queen of Swords »

Agreed. Nom, splash.
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JourneymanN00b
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by JourneymanN00b »

I vote to eat a Provision and dive into the water.
Say No To Fascism. The left is the one true way to go.
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Beroli
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by Beroli »

Somewhat nervously, you take a deep breath and dive into the dark pool. The northern wall does not project very far beneath the surface of the water, and you decide to take the risk and swim under it. You soon start gasping for air, and are forced to swim upwards. You try not to think that you may be trapped in an old submerged tunnel and are very relieved when you surface into cool air. You are on the other side of the wall, and can see the tunnel rising out of the water and continuing north into the distance. You wade out of the water and check the contents of your wet backpack.

Test your Luck. A 5 succeeds.

Apart from two portions of your Provisions which were saturated and are now inedible, all your other possessions remain intact. You repack them carefully inside your backpack and set off north again.

There is an opening on the left-hand side of the tunnel wall. You are standing at the entrance of a large cavern, from which you hear a girl's voice crying for help. You can just make out the shape of a humanoid figure rolling about on the floor at the back of the cavern.

Enter the cavern and investigate?
Continue north along the tunnel?

Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 18/18
Luck 8/9
Gold Pieces 2
Provisions 2/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Doppelganger Potion
Rope
Hollow wooden tube
Left emerald eye
Ring of demon banishing
Dagger
Ruby
Mallet
10 iron spikes
Sapphire
Iron key
Amulet of strength (worn)
Immune to melting-point temperatures
Will detect hidden traps
User avatar
JourneymanN00b
Prince
Posts: 4559
Joined: Fri Jul 10, 2020 8:51 pm

Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by JourneymanN00b »

I vote to enter the cavern and investigate to stand against fascism, but I do worry that this could be heading into a siren-like trap.
Say No To Fascism. The left is the one true way to go.
Thaluikhain
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by Thaluikhain »

Investigate.
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Post by Queen of Swords »

Yes, enter the cavern and investigate.
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Beroli
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Re: [Let's Play] Fighting Fantasy 6: Deathtrap Dungeon Redux

Post by Beroli »

As you approach the prostrate figure, you see that it is one of your rivals in the Trial of Champions. It is in fact the Elf, and she is fighting for her life in the bone-crushing grip of an enormous BOA CONSTRICTOR.

Help her?
Leave her, leave the cavern, and resume heading north?

Adventure Sheet:
Hai Tien
Skill 12/12
Stamina 18/18
Luck 8/9
Gold Pieces 2
Provisions 2/10
Sword
Leather armor
Shield
Backpack
Potion of Fortune
Doppelganger Potion
Rope
Hollow wooden tube
Left emerald eye
Ring of demon banishing
Dagger
Ruby
Mallet
10 iron spikes
Sapphire
Iron key
Amulet of strength (worn)
Immune to melting-point temperatures
Will detect hidden traps
Queen of Swords
Prince
Posts: 2844
Joined: Sun Sep 25, 2016 12:13 pm
Contact:

Post by Queen of Swords »

Help her.
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