Here's what I have for the PCs so far.
Vorbar (Gnome Cleric 3)
Str: 10 [0], Dex: 10 [0], Con: 13 [+1], Int: 7 [-2], Wis: 16 [+3], Cha: 16 [+3]
HD: 3d8+3 (21 hp); Speed: Ground 20 (15 armored); BAB: +2, Fort: +4, Ref: +1, Will: +6
AC: 21 (+1 size, +8 armor, +2 shield), Flat: 21, Touch: 11
Attacks: mwci Morningstar +4 melee (1d6) or mw Light Crossbow +2 ranged (1d6)
Skills: Knowledge (Religion) +4
Feats: Point Blank Shot, Precise Shot
Abilities: Gnome Traits, Turn Undead 5*/day, Greater Turning 1/day, Feat of Strength 1/day
Spells:
Lvl 0 (4): Detect Magic, Guidance, Resistance, Virtue
Lvl 1 (3+1): Bless, Endure Elements, Protection From Evil, Sanctuary
Lvl 2 (2+1): Bear's Endurance, Bull's Strength, Lesser Restoration
Possessions: (52/24.75 lbs)
Full Plate Armor, Heavy Wooden Shield, Holy Symbol of Pelor, Masterwork Cold Iron Morningstar, Masterwork Light Crossbow, 100 Bolts, Silk Rope (50 ft), Waterskin, 1 week's trail rations, Spell Component Pouch, 3x 100gp pearls, Potion of Cure Moderate Wounds, Oil of Bless Weapon, Vial of Holy Water, misc monies.
Grobnar (Gnome Bard 3)
Str: 6 [-2], Dex: 16 [+3], Con: 13 [+1], Int: 12 [+1], Wis: 10 [0], Cha: 16 [+3]
HD: 3d6+3 (17 hp); Speed: Ground 20 (15 encumbered); BAB: +2, Fort: +2, Ref: +6, Will: +3
AC: 17 (+1 size, +3 dex, +3 armor), Flat: 14, Touch: 14
Attacks: mw Light Crossbow +8 ranged (1d6/19+)
Skills: Bluff +9, Concentration +7, Diplomacy +9, Perform +9, Ride +6, Sense Motive +6, Use Magic Device +9
Feats: Spell Focus (Enchantment), Greater Spell Focus (Enchantment)
Abilities: Gnome Traits, Bardic Music, Bardic Knowledge, Countersong, Fascinate, Inspire Courage, Inspire Competence
Spells:
Lvl 0 (3/day): Detect Magic, Mage Hand. Mending, Message, Read Magic, Summon Instrument
Lvl 1 (2/day): Charm Person, Silent Image, Sleep
Possessions: (24.5/15 lbs)
Backpack, Bedroll, Entertainer’s outfit, Traveler’s outfit, 5 candles, 1 week’s trail rations, Waterskin, Masterwork Lyre, Studded Leather Armor, Dagger, Masterwork Light Crossbow, 20 silver crossbow bolts, 40 cold iron crossbow bolts, Potion of Cure Moderate Wounds, Oil of Bless Weapon, Vial of Holy Water, misc monies.
Riding Dog, Leather Barding, Military Saddle, 2x Saddlebags, 14 chunks meat.
Norda (Dwarf Fighter 3)
Str: 18 [+4], Dex: 12 [+1], Con: 15 [+2], Int: 10 [0], Wis: 11 [0], Cha: 5 [-3]
HD: 3d10+6 (28 hp); Speed: Ground 20; BAB: +3, Fort: +5, Ref: +2, Will: +1
AC: 21 (+1 dex, +8 armor, +2 shield), Flat: 20, Touch: 11
Attacks: mws Dwarven Waraxe +8 melee (1d10+3/*3) or Light Hammer +4 ranged (1d4+4)
Skills: Climb +10 (-8 ACP), Jump +10 (-8 ACP)
Feats: Improved Initiative, Power Attack, Cleave, Run
Abilities: Dwarf Traits
Possessions: (136.45/100 lbs)
Full Plate Armor, Tower Shield, Heavy Wooden Shield, Masterwork Silver Dwarven Waraxe, Light Hammer, Backpack, Silk Rope (50 ft), Grappling Hook, Waterskin, 1 week's trail rations, Potion of Cure Moderate Wounds x2, Oil of Bless Weapon x2, Vial of Holy Water x2, misc monies.
Needs skills, feats, gear finalized. I gave her a heavy shield as well as a tower shield because she can spare the weight for the option. Wielding the tower shield gives +2 AC (relative to the heavy shield) and -2 to hit.
The 3rd level of Fighter is unfortunately empty, it could be worth trading in for Ranger or Barbarian.
Lodin (Halfling Rogue 3)
Str: 9 [-1], Dex: 18 [+4], Con: 12 [+1], Int: 16 [+3], Wis: 8 [-1], Cha: 10 [0]
HD: 3d6+3 (17 hp); Speed: Ground 20; BAB: +2, Fort: +3, Ref: +8, Will: +1
AC: 18 (+1 size, +4 dex, +3 armor), Flat: 14, Touch: 15
Attacks: mws rapier +8 melee (1d4-2/18+)
Skills: Bluff +6, Climb +7, Disable Device +9, Hide +14, Listen +7, Move Silently +12, Search +9, Sense Motive +5, Sleight of Hand +12, Spot +5, Tumble +10
Feats: Weapon Finesse, [Lvl 3]
Abilities: Halfling Traits, Sneak Attack +2d6, Trapfinding, Evasion, Trap Sense +1
Possessions: (22.5/22.5 lbs)
masterwork silver rapier, masterwork studded leather armor, backpack, hooded lantern, flint and steel, waterskin, masterwork thieves' tools, 4 days trail rations, 5 pints of oil, misc. monies.