[Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
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- JourneymanN00b
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Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Hell no to taking him on. I vote to leave the area.
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Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
After the adventure is done, I'd like to see what happens if we choose to attack Yaztromo, but for now, let's leave the area.
Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
You and your horde are leaving the vicinity of Darkwood Forest. Not for you its tangled depths and dark glades; you yearn instead for the steppes, where the horizon is an endless visible destination on all sides.
Nharog evidently feels the same way. "Let us begone from here, chief!" he says. ‘These infernal woods stifle a man’s vision, and make him weak in body and mind!"
Where will you take your horde next?
If you want to go north to the village of Stonebridge, turn to 110.
If you want to go northeast to Firetop Mountain, turn to 30.
If you want to go east into the Moonstone Hills, turn to 100.
If you want to go south to the town of Chalice, turn to 120.
- JourneymanN00b
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Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
I vote to go to Stonebridge.
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- JigokuBosatsu
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Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Firetop Mountain and hopefully there are no warlocks.
Omegonthesane wrote:a glass armonica which causes a target city to have horrific nightmares that prevent sleep
JigokuBosatsu wrote:so a regular glass armonica?
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- King
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Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Hal vote for Stonebridge, go after scary warlocks later.
Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Stonebridge is a Dwarf settlement that lies among low hills on the northern banks of the Red River. The bridge that gives the place its name spans the river, and on the far side splits into two paths, one going around Darkwood Forest and one going straight south into its green depths. If you have the Code word Dwarfslayer, turn to 33. If you have the Code word Destructor, turn to 118.
The town is ruled by King Gillibran, famous for the magical war-hammer that he uses to protect Stonebridge from savage Trolls and other evil races. Under his rule the town thrives on trade and a small series of diamond mines in the hills behind the settlement.
"Gillibran’s war-hammer unites the Dwarfs," says Nharog, his eyes gleaming. "Without it they are nothing!"
If you want to attack the town of Stonebridge, turn to 127. If you want to leave instead, turn to 101.
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Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
I vote to attack the town as well.
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- King
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Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
COMBAT LOG:Stonebridge is not properly fortified, so it is easy to launch a full-frontal assault on the town, storming through the streets and taking on all-comers. However, the Dwarfs are a resilient folk, and quickly rally behind King Gillibran and his trusted warriors, determined to repel your invasion.
"Axes high, and strike!" your horde howls, in the age-old chant of your Barbarian Ancestors.
"For the glory of the Earth Mother!" the Dwarfs reply, steely-eyed with hammers and war-picks to hand. The battle is joined!
STONEBRIDGE DWARFS HORDE STRIKE 9 HORDE STRENGTH 9
If you wish to Escape, you order the retreat and flee from the Dwarfs; deduct 1 point of HONOUR and turn to 101. If the Dwarfs reduce your HORDE STRENGTH to zero or less, turn to 13. Otherwise, after two Attack Rounds, turn to 72.
Stonebridge Dwarfs 15, Barbarian Tribe 17. SD is at 7.
SD 16, BT 15. BT is at 17.
Luck test roll = 10 (Lucky - just barely). We dodge the flying hammer.The battle has raged back and forth across the streets of Stonebridge in these early sorties between your horde and the Dwarfs, but now you have a chance encounter with their command group, comprising King Gillibran and his most trusted battle-brethren. Recognising an opportunity, he hurls his magical warhammer in your direction!
Test your Luck; if you are Unlucky, the war-hammer smites a mighty blow upon your person and you must deduct 2 STAMINA points (if this reduces your STAMINA to zero or less, turn immediately to 13). If you are Lucky, you duck at the last moment and the war-hammer sails past your scalp. Either way, it returns to the hand of King Gillibran, who lifts the hammer high above his head.
"Barbarian!" curses Gillibran, spitting upon the ground. "Did you really think the Dwarfs are easy prey for nomadic scum such as you?"
This is a fight to the death!
KING GILLIBRAN SKILL 10 STAMINA 16
You cannot Escape. If King Gillibran reduces your STAMINA to zero or less, turn to 13. If you defeat King Gillibran, a moan of fear susurrates among the Dwarfs and your horde presses forward the advantage; turn to 54.
His stats are very similar to King Nurm's (and his dwarfs are apparently identical in fighting prowess to the trolls too). We still have the same SKILL advantage, but his STAMINA is significantly higher. Do we use LUCK for this battle?
- JourneymanN00b
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Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
I vote not to use Luck in this battle.
Say No To Fascism. The left is the one true way to go.
Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
COMBAT LOG:
King Gillibran 19, Chieftain 17. Chieftain is at 7.
KG 13, Chieftain 20. KG is at 14.
KG 17, Chieftain 17. Tie.
KG 16, Chieftain 18. KG is at 12.
KG 15, Chieftain 20. KG is at 10.
KG 14, Chieftain 17. KG is at 8.
KG 16, Chieftain 18. KG is at 6.
KG 17, Chieftain 19. KG is at 4.
KG 15, Chieftain 19. KG is at 2.
KG 18, Chieftain 20. KG is defeated.
Stonebridge Dwarfs 16, Barbarian Tribe 21. SD is at 5.
SD 13, BT 18. SD is at 3.
SD 17, BT 18. SD is at 1.
SD 16, BT 16. Tie.
SD 15, BT 22. SD is defeated.
Our first actual potential garrison. Do we want it as such?
(And since none of the suggested names have been seconded I'm afraid I will be determining it by the random table if that remains the case by tomorrow.)
Adventure Sheet:
[spoiler]Name: ??
Tribe: ??
SKILL 12/12
STAMINA 7/17
LUCK 9/11
HORDE STRIKE: 12/12
HORDE STRENGTH: 17/19
HONOUR: 6
Equipment: Sword, King Gilibran's Warhammer (+1 Attack Strength, can be thrown before combat for 2 STAMINA damage if SKILL test is passed)
Gold: 1 talent
Codewords: Trollslayer
Blessings:
Doman:
City:
Garrison Strength:
Notes:
[/spoiler]
King Gillibran 19, Chieftain 17. Chieftain is at 7.
KG 13, Chieftain 20. KG is at 14.
KG 17, Chieftain 17. Tie.
KG 16, Chieftain 18. KG is at 12.
KG 15, Chieftain 20. KG is at 10.
KG 14, Chieftain 17. KG is at 8.
KG 16, Chieftain 18. KG is at 6.
KG 17, Chieftain 19. KG is at 4.
KG 15, Chieftain 19. KG is at 2.
KG 18, Chieftain 20. KG is defeated.
COMBAT LOG:Add 1 point to your HONOUR score for defeating King Gillibran in mortal combat.
At first stunned, then enraged by the death of their king, the Dwarfs regroup and press forwards once more, screaming with fury. Axe bites mail and hammer smites shield in the clang and clash of constant combat with these angry, bearded, diminutive warriors.
"Avenge the fallen! For Gillibran and Stonebridge!" holler the Dwarfs, red with ire. Your horde must face their wrath!
STONEBRIDGE DWARFS HORDE STRIKE 9 HORDE STRENGTH as before
The HORDE STRENGTH score of the Dwarfs is the same as it was after the two Attack Rounds you fought. You cannot Escape. If the Dwarfs reduce your HORDE STRENGTH to zero or less, turn to 13. If you defeat the Dwarfs, turn to 22.
Stonebridge Dwarfs 16, Barbarian Tribe 21. SD is at 5.
SD 13, BT 18. SD is at 3.
SD 17, BT 18. SD is at 1.
SD 16, BT 16. Tie.
SD 15, BT 22. SD is defeated.
The Warhammer basically guarantees an immediate 2-point damage for our enemies before combat, as long as our SKILL is at 12 and can't fail any Skill tests.Your horde has beaten back the Dwarfs of Stonebridge and won control over the town! Add 1 point to your HONOUR score for your victory.
Nharog brings you the magical warhammer of King Gillibran. Note Gillibran’s War-hammer on your Adventure Sheet if you wish to take it. If you use it in battle, it will add 1 to the dice roll when calculating your Attack Strength. You can also throw it at an enemy before combat; simply roll two
dice and if the result is equal to or less than your current SKILL score, the hammer hits your foe for 2 STAMINA points of damage. If the result is greater than your current SKILL score, the hammer misses. In either case the hammer will return to your hand once thrown, but you must use it for the rest of that combat.
"Not my kind of weapon, really, but not too shabby either," says Nharog, admiring the balance between the polished ebony shaft and the bronze hammer-head. "Legend says it was crafted in Irritarian times!"
If you have at least 2 points of HORDE STRENGTH and wish to occupy the town of Stonebridge, turn to 86. If you wish to raze it to the ground, turn to 9.
Our first actual potential garrison. Do we want it as such?
(And since none of the suggested names have been seconded I'm afraid I will be determining it by the random table if that remains the case by tomorrow.)
Adventure Sheet:
[spoiler]Name: ??
Tribe: ??
SKILL 12/12
STAMINA 7/17
LUCK 9/11
HORDE STRIKE: 12/12
HORDE STRENGTH: 17/19
HONOUR: 6
Equipment: Sword, King Gilibran's Warhammer (+1 Attack Strength, can be thrown before combat for 2 STAMINA damage if SKILL test is passed)
Gold: 1 talent
Codewords: Trollslayer
Blessings:
Doman:
City:
Garrison Strength:
Notes:
[/spoiler]
Last edited by SGamerz on Wed Jan 03, 2024 2:05 am, edited 1 time in total.
- JourneymanN00b
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Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
I vote to occupy it and rest there if we have the chance to do so.
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Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Please decide how many HORDE STRENGTH we will leave behind in this garrison.The Dwarf town of Stonebridge belongs to your horde! You will have to garrison it, however. Write the name ‘Stonebridge’ in an empty City slot on the Your Domain box of your Adventure Sheet. Next, deduct a minimum of 1 point and a maximum of 5 points from your HORDE STRENGTH score and add it to the town’s GARRISON STRENGTH box. Note that you cannot reduce your own HORDE STRENGTH to zero or less. Stonebridge is now garrisoned with your own troops. Also, write the Code word Dwarfslayer in the Code words box on your Adventure Sheet. Turn to 47.
Die roll = 2. Our STAMINA is now at 9.You are the overseer of the Dwarf settlement of Stonebridge and you appropriate the large stone house in the middle of the town that used to belong to old King Gillibran. You can rest and recuperate here; roll a die and restore this many points to your current STAMINA score. Remember, though, that you cannot exceed your Initial score.
You can also collect taxes on the traders that come into the town on their way north to Fang or south to Chalice, and profits from the diamond mines and Dwarf forges. Add 1 talent to the Gold box on your Adventure Sheet.
If you want to increase the size of your garrison, deduct a minimum of 1 point from your HORDE STRENGTH score and add it to the town’s GARRISON STRENGTH box. If you want to decrease the size of your garrison, deduct a minimum of 1 point from the town’s GARRISON STRENGTH score and add it to your HORDE STRENGTH box. Remember, the GARRISON STRENGTH and HORDE STRENGTH must both have a score of at least 1 point each, and that GARRISON STRENGTH can only have a maximum score of 5.
What do you wish to do now?
If you want to visit the Dwarfs’ forges, turn to 157.
If you want to visit the Diamond Mines, turn to 19.
If you wish to leave Stonebridge, turn to 101.
If you wish to sack the town, cross the Code word Dwarfslayer off from the Code words box on your Adventure Sheet. Reduce the GARRISON STRENGTH to zero (and add these points to your HORDE STRENGTH), and turn to 9.
Please decide whether you wish to visit any part of Stonebridge while we are here.
Adventure Sheet:
[spoiler]Name: ??
Tribe: ??
SKILL 12/12
STAMINA 9/17
LUCK 9/11
HORDE STRIKE: 12/12
HORDE STRENGTH: 17/19
HONOUR: 6
Equipment: Sword, King Gilibran's Warhammer (+1 Attack Strength, can be thrown before combat for 2 STAMINA damage if SKILL test is passed)
Gold: 2 talents
Codewords: Trollslayer, Dwarfslayer
Blessings:
Doman:
City: Stonebridge
Garrison Strength:
Notes:
[/spoiler]
Last edited by SGamerz on Wed Jan 03, 2024 2:05 am, edited 1 time in total.
- JourneymanN00b
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Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
I vote to provide 3 Horde strength in the garrison, and visit the forges and then the Diamond Mines.
Say No To Fascism. The left is the one true way to go.
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- King
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Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
I'd need you guys to specify which area to visit first.
Anyway, I'd be rolling for the names now...
Chieftain:
Dice roll = 4, 2, 5
Our Chieftain's name will Grom the Dark
Tribe:
Dice roll = 3. 1.
Our Tribe is the Fire Axe!
Adventure Sheet:
[spoiler]Name: Grom the Dark
Tribe: Fire Axe
SKILL 12/12
STAMINA 9/17
LUCK 9/11
HORDE STRIKE: 12/12
HORDE STRENGTH: 14/19
HONOUR: 6
Equipment: Sword, King Gilibran's Warhammer (+1 Attack Strength, can be thrown before combat for 2 STAMINA damage if SKILL test is passed)
Gold: 2 talents
Codewords: Trollslayer, Dwarfslayer
Blessings:
Doman:
1) City: Stonebridge / Garrison Strength: 3
Notes:
[/spoiler]
Anyway, I'd be rolling for the names now...
Chieftain:
Dice roll = 4, 2, 5
Our Chieftain's name will Grom the Dark
Tribe:
Dice roll = 3. 1.
Our Tribe is the Fire Axe!
Adventure Sheet:
[spoiler]Name: Grom the Dark
Tribe: Fire Axe
SKILL 12/12
STAMINA 9/17
LUCK 9/11
HORDE STRIKE: 12/12
HORDE STRENGTH: 14/19
HONOUR: 6
Equipment: Sword, King Gilibran's Warhammer (+1 Attack Strength, can be thrown before combat for 2 STAMINA damage if SKILL test is passed)
Gold: 2 talents
Codewords: Trollslayer, Dwarfslayer
Blessings:
Doman:
1) City: Stonebridge / Garrison Strength: 3
Notes:
[/spoiler]
Last edited by SGamerz on Tue Jan 09, 2024 2:33 pm, edited 3 times in total.
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- King
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Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
I thought JourneymanN00b was suggesting going to the forges first, and I'll second that.
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Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
That is correct, I meant to vote to go to the forges first.
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Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Unfortunately, we don't make any of the checked materials, and it also appears that we can only visit 1 area each time we stop at a garrison. I guess it's to force us to revisit places (and risk possible rebellions on revisits in order to take advantage of all of them) instead of just clearing all of them on the first visit and then raze them immediately for extra loot. For now, we have to leave:The Dwarfs’ forges of Stonebridge are a cluster of workshops and smithies along the banks of the Red River. They make everything from metal utensils and farm implements to the weapons and armour for which the Dwarfs are famed: warhammers, war-picks, battle-axes, mail shirts and ornate helmets.
Nothing produced by the forges is superior to any of your current battle-gear. However, if you bring rare metals or gems to the forges, they may be able to craft them into special items.
If you have Green Metal Ore, turn to 51.
If you have Yellowstone Ore, turn to 139.
If you have a Diamond, turn to 99.
Otherwise, you leave Stonebridge. Turn to 101.
You are leaving Stonebridge and the Red River. Your horde marches onwards, sharpened weapons glittering in the sun, gleaming armour reflecting blue skies and white clouds. This is the life of a Barbarian raider!
"This is what I’ve been told!" chants Nharog.
"Dwarfs like kissing lots of gold!" respond the warriors.
Where will you venture next in your depredations against Allansia?
If you want to go north to the city of Fang, turn to 70.
If you want to go east to Firetop Mountain, turn to 30.
If you want to go south to Darkwood Forest, turn to 160.
- JourneymanN00b
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Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
I vote for Firetop Mountain.
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Re: [Let's Play] Fighting Fantazine Adventure #17 - Barbarian Warrlord!
Sure, Firetop Mountain.