"OK, in this adventure, you two play good characters. You run an adventuring team:angelfromanotherpin wrote:"This game has no GM."Tydanosaurus wrote:We're going to have to disagree here. I don't see them as at all the same.
"Cool."
"Now, my piece is this adventurer, and his piece is this adventurer, and her piece is this adventurer."
"Where's my adventurer?"
"Oh, you (and only you) aren't part of the adventuring team. You play the opposition. Your pieces are all these monsters. Plus, you'll be in charge of the dungeon's traps. And you keep certain information secret from the rest of the players."
"But that's a GM. You said there was no GM."
"Nope, that's an Overlord. Overlords have more limited authority and compete with the adventurers for points."
"That's still a GM."
"Cool!"
"And you two play evil PC's who control a dungeon. YOu'll play various monsters and other creatures."
"Gee, am I the GM?"
"No. I'm the GM."
"Wow, I thought the GM only ran the monsters."
"No, it turns out the GM does more than run the monsters. In this adventure, I'm going to interpret the rules and tell you what happens, and you're going to run the monsters. And there may be random events that disrupt all your plans. That's the role of the GM in D&D. "
* * *
I've played adventures like that. You, obviously, haven't. Do you think, maybe, the problem is that you don't actually know the difference between a player and a GM? Actually, now that I think about it one of the classic stories in D&D lore is the Head of Vecna, based on competing groups of PC's.
You're just wrong here. I was willing to let it go and write it off as a differnce of opinion, but if you want to keep harping on it, though, I can keep showing you why you're wrong.