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angelfromanotherpin
Overlord
Posts: 9745
Joined: Fri Mar 07, 2008 7:54 pm

Post by angelfromanotherpin »

Iconic Dwarf
The Iconic Dwarf
"Have you ever heard of Croesus, Goldfinger, Scrooge?"
"Yes."
"Casuals."


Image

Contrary to the popular meme, our dwarves are not all the same; hell, some of them don't even have beards. But really quite a lot of them dig in the ground for wealth, and this is a class for people who like digging, treasure, and digging for treasure.

Starting Age: As Fighter.
Starting Equipment: 6d4x10 gp
Alignment: Any.

Hit Die: d8
Base Attack Bonus: Good.
Good Saving Throws: All.
Skill Points: 4 + Intelligence modifier (x4 at level 1)
Class Skills: Appraise, Balance, Climb, Craft, Escape Artist, Forgery, Knowledge (Architecture & Engineering, Dungeoneering, or History), Listen, Move Silently, Profession, Search.
LevelSpecial
1Delve, Nose for Treasure
2Mage Slayer
3Delve Harder, Mettle
4Giant Slayer
5Delve Faster, Hear Through Stone
6Stone Sphere
7Delve Better, Forge Lore, Heavy Mettle
8Blindfighting
9Delve Stronger, Locate Object
10Great Fortitude
11Tremorsight, We Need To Go Deeper
12Iron Will

Class Features

Weapon and Armor Proficiency: An Iconic Dwarf is proficient in all Simple and Martial weapons, as well as Light Armors, Medium Armors, Heavy Armors, Shields, and Tower Shields.
Delve: An Iconic Dwarf has a Burrow speed of 10 (earth only) while they have a digging tool in hand (pick, shovel, trowel, whatever); if the digging tool is masterwork, they can leave a stable tunnel behind them if they wish.
Nose for Treasure: An Iconic Dwarf can detect precious metals and gemstones as if he or she had the Scent ability and those substances were fragrant enough to be detected at 30 feet; if at least 500 gp value is kept in a single 5' square, it counts as strongly scented (double range) and overpowering if at least 5000 gp value (triple range). Intervening earth and stone does not block this ability.
Mage Slayer: At 2nd level, an Iconic Dwarf gains Mage Slayer as a bonus feat; if they already have it, they gain a [Combat] feat of their choice instead.
Delve Harder: At 3rd level, an Iconic Dwarf's Burrow speed can be used through stone.
Mettle: At 3rd level, an Iconic Dwarf treats Fortitude Partial and Will Partial saves as Fortitude Negates and Will Negates saves respectively.
Mage Slayer: At 4th level, an Iconic Dwarf gains Giant Slayer as a bonus feat; if they already have it, they gain a [Combat] feat of their choice instead.
Delve Faster: At 5th level, an Iconic Dwarf's Burrow speed increases to 30.
Hear Through Stone: At 5th level, an Iconic Dwarf can perform Clairaudience/Clairvoyance as a spell-like ability at will, with the following restrictions: first, they can only choose to hear at the chosen location; second, they must press their ear to the ground (this can be a wall if they are underground) for the duration or the effect ends immediately when they stop; and third, the sensor can only manifest on a significant surface of earth and/or stone (at least 5' square), if no such surface is in the target locale, the effect fails.
Stone Sphere: At 6th level, an Iconic Dwarf gains basic access to the Stone Sphere.
Delve Better: At 7th level, an Iconic Dwarf no longer needs a digging tool to use their Burrow speed and can leave a tunnel behind or not at their whim.
Forge Lore: At 7th level, an Iconic Dwarf can produce magical weapons and armor as if they had a Caster Level equal to their ranks in Craft.
Heavy Mettle: At 7th level, when an Iconic Dwarf fails a Fortitude Partial or Will Partial save, they take only the partial effect.
Blindfighting: At 8th level, an Iconic Dwarf gains Blindfighting as a bonus feat; if they already have it, they gain a [Combat] feat of their choice instead.
Delve Stronger: As the Tome Samurai's Blade of Devastation, but without the ancestral weapon requirement.
Locate Object: At 9th level, an Iconic Dwarf can cast Locate Object as a spell-like ability at will.
Great Fortitude: At 10th level, an Iconic Dwarf gains Great Fortitude as a bonus feat; if they already have it, they gain a [Combat] feat of their choice instead.
Tremorsight: At 11th level, an Iconic Dwarf ignores all concealment on things it can detect with its tremorsense.
We Need To Go Deeper: At 11th level, an Iconic Dwarf can tunnel between worlds, using Plane Shift as a spell-like ability a number of times per day equal to their Constitution bonus.
Iron Will: At 12th level, an Iconic Dwarf gains Iron Will as a bonus feat; if they already have it, they gain a [Combat] feat of their choice instead.
Mord
Knight-Baron
Posts: 565
Joined: Thu Apr 24, 2014 12:25 am

Post by Mord »

angelfromanotherpin wrote:Iconic Dwarf
That's some good thematic content there.

Pic related:

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