Murtak at [unixtime wrote:1125145054[/unixtime]]
Where the heck does that "a serial killer who also gives to charity is still evil" argument come from? How the heck can you say that some sort of point system can not work because of something that does not work in either system?
Of course some hypothetical guy who kills someone every week and then makes the world a tiny bit better is going to be evil - no matter how you choose to keep track of it.
It is like me stating that addition does not work because 2+2 is not -7. Of course it isn't, but that is not relevant to the discussion at all.
So, no, murdering someone (say, 1000 bad points) and giving to charity (say, 5 good points) don't balance out at all and so this person is evil. But, hey, murdering someone and then being nice and giving to charity once a week for 4 years (for a total of 1000oddsome points) just might qualify as neutral, no?
I don't know. Did he repent for the murder? Did he murder for personal gain? Does he donate to charity out of real desire to do good? Do people that die go to heaven? Does *he* think that people who die go to heaven? Do *I* think that people who die go to heaven? Is charity really something good, or does it undermine the core functions of a capitalist society? Does that even matter, assuming that this murderer *thought* it was good?
Morality is entirely, entirely subjective. I might think that robbing the rich to give to the poor is a perfectly justifiable action, but you might not. I might think that *murder* is a justifiable action. And who's to say I'm wrong?
The answer, of course, is everybody else in the world I live in. But *not the world itself*. Having people who torture and kill in D&D be evil and people who donate to charity be good is dumb, because, simply, they might not be.
No ethical system can be proven "true" or "correct" internally, because each comes back to a set of unprovable postulates.
In short, the only consequences of being "good" or "evil" or "lawful" or "chaotic" in a D&D game world–whatever those may be–should be the positive or negative reactions of the other peoples and things that populate that game world.
A person whose actions are socially thought to be "evil" will be imprisoned. Those who manage to get away with it may have a reckoning to do with some angry god who believes that such individuals have, in fact, acted in an evil manner at the end of their life, but they shouldn't be held accountable by the force of Good itself–because who's to say what's really "good" outside of one's own mind?