Lord Mistborn wrote:hyzmarca wrote:Magical Girls
Magical Girls (and Boys) are powered by equal parts love, friendship, determination, and the Necronomicon. While anyone can learn the arcane secrets of the Outer Gods, which seem like magic but are really extremely advanced science, it usually takes years of study and practice. For Magical Girl, manipulation of the greater forces of the cosmos is as natural as breathing.
Magical Girl powers usually manifest between the ages of 9 and 14 and are accompanied by dreams of a kindly old Arab man creepy alien ferret
fixed
(seriouly how did you not think of that first when you though of combinig magical girls and cosmic horror)
The Crawling Chaos has many forms.
Anyway, we need our metal hero to go with the magical girl.
Symbiotes - Symbiote were originally bizarre predators found in the deepest depths pf the oily oceans of the Dreamland's moon possessing unique metamorphic properties, natural energy projection, and high durability. Union bioscientists captured a female and genetically altered her offspring so that they cannot survive outside a humanoid host.
The symbiote enters the body through the back of the neck, leaving a distinctive scar that anyone who knows about symbiotes will recognize. Once inside the body the symbiote wraps itself around the spin and extends tendrils into the host's brain. In its natural state the symbiote is a creature of pure instinct, incapable of higher reasoning. Once attached it hijacks the host's cognitive abilities and becomes fully sapient.
Symbiotes are designed to be docile and compliant. Ideally, the relationship between the two is a partnership with host is firmly in control. However, the symbiote has access to all of the host's memories and can perfectly impersonate him. If it fully takes over, no one would notice.
In combat, the scar on the back of the hosts neck bursts open and releases a writing mass of tentacles, mouths, and unspeakable things that wrap around the hosts body and harden into armor, which never looks the same twice, and a variety of weapons.
There is no age restriction on symbiote use, thus most hosts are adults, but not all humans are compatible and the symbiote cannot survive for long outside of a host. When the current host dies the symbiote loses all of its higher cognitive ability and instinctively seeks out the nearest compatible host. Thus the rare teenage host has a much more traumatic version of the Hal Jordan origin story, being in the wrong place at the wrong time when a brave super-soldier dies.
Symbiotes carry the memories of all of their former hosts with them. For those who have gone through many hosts, this can get a bit confusing.
Symbiotes are rare and expensive so the Union is willing to conscript accidental hosts. Removal, unfortunately, is not a survivable option.
Source material: A little bit Guyver, a lot Stargate SG-1, and some DS9 Trill, with a bit of Earth: Final Conflict skrill thrown in, and various Tokusatsu. Mostly goa'uld, Trills, and various armored heroes.