Lago wrote:That's intensely stupid. What, so if I want to be the Sheriff of Nottingham and just cheat my peasants out of their gold so they're living in poverty, that makes me not-evil?! If I want to be Magneto and kill everyone not in my chosen race and then spend the rest of my life treating my chosen ones with love and dignity, that makes me not-evil?! If I want to be Michael Corleone and plan only to kill people who oppose my plans and even one day eventually stop doing it, that makes me not-evil?!
My point--and perhaps it was unclear--was, essentially, why should it be any easier to be evil than good? Why does good have its choices dictated and, for some reason, evil doesn't? Why should evil be able to do
anything and then
rationalize it while good
can't do the same fvcking thing?Evil kicks old ladies down stairs for no damn reason. Evil pulls the wings off flies. Evil likes nu-metal… at maximum volume... on Sundays at 70 A.M. Evil should demand evil all the time just as good demands good all the time. Evil shouldn't be allowed to skate on some backhanded rationale like, "I saved those orphans so they will owe me their fealty when I have conquered the world." Evil says, "Let them burn. Their screaming pleases me. Hey, do any of them bleed candy?"
Then it's actually impossible to be evil in Dungeons and Dragons.
As impossible as it is to be good, yes.
This means that majorly evil bastards in other works of fiction like Darth Vader and Voldemort are actually neutral, since they don't indulge every single opportunity to be evil.
Vader? Suffers fools poorly? Check. Tortures his own daughter? Check. Cuts off his son's hand? Check. Forces the death of his own mentor? Check. Assists in overseeing the construction of
two devices that
destroy planets? Check. Would've killed his own son in
Hope to save said first planet destroyer? Check. Puts foe who humiliates him in suspended animation and hands him over to a bounty hunter? Check.
Dude, how much eviller do you want him to be? This list goes on and on and on. Vader's the
definition of NE until he loses his spine in
Jedi.
I'm sorry, but Potter's not my thing. I can't comment on Voldemort.
But to be clear: As good doesn't have to right
every wrong, evil doesn't have to
commit every evil. We don't see Luke return to Jabba's palace and execute everyone there nor try to become sheriff of Mos Eisley, but we can probably agree he's good. Likewise, Vader doesn't have to carry around kittens so he can murder every couple of minutes, either.
Being evil by your definition is more of an impossible standard than being good; this means that soon as your character decides to be evil he's deciding to destroy everything in his path for no goddamned reason.
His reason's because he's evil. And sometimes, as with good, a greater evil takes precedence (q.v. the
Death Star).
He can't have a family or friends or favored servants, he can't go shopping without thinking of ways to burn down the store (and will suffer penalties unless he shows some sort of plan to do so), he has to eventually kill every single person who irritates him going down the street, so on.
You think Vader
doesn't have a list of every dumbass who's messed with him
ever? Petty evil doesn't have the resources to accomplish killing everyone who irritates him, while vast evil doesn't have the time. Just like good: a low-level paladin doesn't go after the Waterdeep thieves' guild nor Sauron, and the paladin who stops hunting the evil marauding dragon to beat on the kid who threw a snowball at an old man is an idiot. Priorities.
Your example, by the way, contradicts the behavior of a lot of 'evil' people in Dungeons and Dragons, such as the Red Wizard of Thay or Ssazz Tam.
Like that's
my fault.
I don't think even Gygax had this system of character paralyzation in mind when he wrote the alignment system: try again.
So you think he had in mind a system that says, "Good is totally impossible and evil is awesomely easy"? Go read your first edition
Player's Handbook again, the alignments section on page 33.
Being evil means you're
evil. You don't get to pick when. You don't get to say, "Nah, I'll let it go so they'll owe me one--that's sort of evil, kind of."
There's not one set of moral absolutes for good and
none for evil, it's just that most players
see evil as more versatile before realizing that evil
actually means friggin'
evil.