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Re: Races of War

Posted: Sun Feb 04, 2007 1:53 am
by Judging__Eagle
Catharz at [unixtime wrote:1170480543[/unixtime]]Thanks for the ffd20 link.

A question: Does a fighter need the appropriate craft skill to craft magic items, or can I enchant a headband using Craft Trap?


Cathaz, seriously, just pick up craft (mineralworking) or Craft (vegetablecraft), maybe craft (animal goods).

Since everything devolves to either mineral, vegetable or animal. ;)


Re: Races of War

Posted: Sun Feb 04, 2007 5:04 am
by Cielingcat
How about Craft (Atoms)?

Re: Races of War

Posted: Sun Feb 04, 2007 8:30 am
by technomancer
That wouldn't work if you wanted some hot nucleus on nucleus fusion action going. I think Craft (relativity) would work, since that covers both mass and energy.

Re: Races of War

Posted: Sun Feb 04, 2007 7:32 pm
by fbmf
While this is amusing...

[The Great Fence Builder Speaks]
Back to topic, folks.
[/TGFBS]

Re: Races of War

Posted: Sun Feb 04, 2007 9:41 pm
by Judging__Eagle
Meh, just take Craft (Engineering).

That covers pretty much all goods.

Jade Circlet? Sure, it's a shaped piece of stone.

Blade or armour? Sure, worked, machined, folded, heated and slowly (annealed) or quickly (tempered) cooled metal.

Basket weaving? Sure, folded pleats of material, sometimes it's rushes not threads.

Iif you're a capable enough craftsman, you can see how you would go about creating something even if you have never made or seen it done before.

Mostly b/c real skill at a task means that you can improvise that skill to accomplish related tasks.

Which is why it's ranks in Craft (any). Not Craft armour or weapons or blacksmithing or leatherworking or fashion.

Also, Technomancer, you don't need to craft (relativity); once you've got mass or energy in one way you've automatically got both.

Since:
"Energy" = "Mass"*(Speed of Light)^2

Re: Races of War

Posted: Sun Feb 04, 2007 10:09 pm
by Username17
It is actually intentional that there is only one Craft skill - it's called "Craft".

So the whole idea of having skills like "Craft: My Ass" or "Craft Disturbing Mental Image" is pretty dumb. The Craft skill should be monolithic, like the Diplomacy skill.

-Username17

Re: Races of War

Posted: Sun Feb 04, 2007 10:25 pm
by User3
FrankTrollman at [unixtime wrote:1170626945[/unixtime]]It is actually intentional that there is only one Craft skill - it's called "Craft".

So the whole idea of having skills like "Craft: My Ass" or "Craft Disturbing Mental Image" is pretty dumb. The Craft skill should be monolithic, like the Diplomacy skill.

-Username17


That's a relief. It also gives a reson for skills like Knowledge (architecture & engineering). :)

Re: Races of War

Posted: Mon Feb 05, 2007 3:19 am
by Judging__Eagle
Well, that's always something that I've thought was annoying and I'd try to get around anyway by taking very general crafting skill types.


Also, I just realized that languages only cost 1 skill pts each now. Meaning players will probably pick up languages that they think are cool; opening up new role-playing possibilities.

It's fvcking hilarious to think that someone who is fixing what can be classified as the 'gamist' problems with the system also fixes the 'narrative' problems in one fell swoop.


What kind of doctor were you planning on becoming anyway Frank?

Re: Races of War

Posted: Mon Feb 05, 2007 2:52 pm
by MrWaeseL
Anything players do opens up new role-playing possibilities. That's a virtue of RPG's, not of this system.

Re: Races of War

Posted: Mon Feb 05, 2007 3:21 pm
by Judging__Eagle
Are you telling me that a DM who only wants his players to roll for initiative is going to allow new role-playing possibilities.

Sometimes they have to be hardwired into the system before some people will even allow them.

Also, making a language equal in cost to other things means that a language doesn't equal any of your skill ranks that should be maxed x2.

Re: Races of War

Posted: Tue Feb 06, 2007 4:06 pm
by Judging__Eagle
Oh, Frank, Kieth I posted your fighter and a link back here over at the Gamecraft forums.

Link here

Re: Races of War

Posted: Wed Feb 07, 2007 6:32 pm
by Catharz
Ok, something which has been bothering me since I learned about the Sniper exploit:

Fighter 17 can be a dead level.

I don't have any great solutions. One option is switching it out for 'Improved Problem Solver,' which lets a fighter take two feats. Of course, as a 17th level fighter you've already got a frackload of feats, so that would probably be a bad ability. I'm trying to come up with something which isn't already handled as a feat, and wouldn't be better handled as one.

Re: Races of War

Posted: Wed Feb 07, 2007 9:18 pm
by Essence
Bah. Let them stack and make it a 90' total Foil.

Re: Races of War

Posted: Wed Feb 07, 2007 10:07 pm
by Catharz
Essence at [unixtime wrote:1170883123[/unixtime]]Bah. Let them stack and make it a 90' total Foil.


Then it would read a bit weird, but that would make sense. Improved foil action: The fighter increases the range of her Foil Action by 30', normally to 60', but this increase will stack in the most advantageous manner possible (for example, a fighter with the Sniper feat will first have the range of her Foil doubled to 60', and then increased to 90').

I guess the simplest probably is the best...

Re: Races of War

Posted: Thu Feb 08, 2007 3:04 pm
by Essence
Technically, the "most advantageous" manner of stacking would result in a 120' foil. I'm not sure how much you want that, though...

Re: Races of War

Posted: Thu Feb 08, 2007 9:02 pm
by Catharz
Essence at [unixtime wrote:1170947056[/unixtime]]Technically, the "most advantageous" manner of stacking would result in a 120' foil. I'm not sure how much you want that, though...
No it wouldn't. Sniper only benefits abilities which work out to 30,' and it makes those abilities work out to 60' (no specifc operation given).
So, if you increase the range before adding the Sniper feat, you get no increase.

Re: Races of War

Posted: Thu Feb 08, 2007 11:38 pm
by Essence
Ack. Sho' 'nuff. My bad.

Re: Races of War

Posted: Sun Mar 25, 2007 6:16 am
by Catharz
I just noticed that every humanoid warrior in the MM is listed as having the base stat array 13 11 12 10 9 8. For some creatures using this may give more balanced results than the 'elite flattening' method.

Re: Races of War

Posted: Sun Apr 01, 2007 5:11 am
by Iaimeki
Does Insightful Strike stack with keen edge and similar effects? The feat doesn't have the language that prevents stacking, but the spell does.

Re: Races of War

Posted: Sun Apr 01, 2007 6:52 am
by Username17
The non-stacking of keen edge in 3.5 is bullshit, so yeah it should stack fine. Remember that in D&D land a doubled double is actually only a triple.

The thing abvout multiplying crit chances over and over again is that it's actually provably balanced. It's one of the few things in D&D that is. That is to say that if you add +3 damage to a scimitar you add an average of 3.45 damage and if you add it to a keen scimitar you add an average of 3.9 damage. But crit multipliers don't have that shit. When you add keen or improved crit to those 3 points of scimitar damage you are adding an average of .45 damage. But if you add both you do an baverage of 4.35 damage - which means that both bonuses are still only adding .45.

Andy Collins has said in print that he nerfed crit multiplier stacking because he didn't like the flavor of crit-focused characters. Fvck that noise. If you don't like them, don't play them.

-Username17

Re: Races of War

Posted: Sun Apr 01, 2007 8:07 am
by User3
I thought it was just an overreaction to Vorpal?

Re: Races of War

Posted: Sun Apr 01, 2007 8:10 am
by Catharz
Guest (Unregistered) at [unixtime wrote:1175414831[/unixtime]]I thought it was just an overreaction to Vorpal?
Vorpal was nerfed above and beyond that.

Re: Races of War

Posted: Sun Apr 01, 2007 7:21 pm
by Maj
Frank wrote:Andy Collins has said in print that he nerfed crit multiplier stacking because he didn't like the flavor of crit-focused characters.


Do you know where? What's wrong with their flavor?!

Re: Races of War

Posted: Sun Apr 01, 2007 7:47 pm
by Catharz
Maj at [unixtime wrote:1175455260[/unixtime]]
Frank wrote:Andy Collins has said in print that he nerfed crit multiplier stacking because he didn't like the flavor of crit-focused characters.


Do you know where? What's wrong with their flavor?!

Critical hits don't really have a flavor.

Re: Races of War

Posted: Sun Apr 01, 2007 7:53 pm
by Maj
Catharz wrote:Critical hits don't really have a flavor.


+1 to attack doesn't, either.

:bored:

Regardless, according to Frank, that's not what Mr. Collins said. Mr. Collins didn't like crit-focused characters. That's as uncreative and crappy as if I said something like "I don't like the flavor of high fort save characters."