Posted: Sat Sep 13, 2008 4:32 am
For all assassins:
You WILL take Two-weapon fighting at level 6 or 9, so as to take advantage of full death attack. If for some reason you choose not to take TWF, consider Subtle Cut at level 9. You will get more than use than most out of the standard-action attacks.
Since your schtick is making one giant attack every two rounds, you can eliminate most feats that buff damage or grant extra attacks. And combat maneuvers are mostly irrelevant too. Consider taking feats which help you land that awesome death attack, like Blind-Fighting and Ghost Hunter.
Finally, Tome D&D has defensive feats tat are actually worth having. You can get Evasion from Lightning Reflexes, SR from Mage Slayer, etc.
For Ranged Assassins:
Pretty much all the ranged feats are awesome. PBS has a level 11 ability that can help you get more death attacks out faster.
For Melee Assassins:
Weapon Finesse is obvious. Less obvious is Murderous Intent, which grants AoOs against DEX-denied enemies. This lets you pop out a death attack every round in melee. Expert Tactician makes Death Attack easier to qualify for and more likely to land, though it's more of a low-level thing 'cause at high levels you shouldn't be having issues.
You WILL take Two-weapon fighting at level 6 or 9, so as to take advantage of full death attack. If for some reason you choose not to take TWF, consider Subtle Cut at level 9. You will get more than use than most out of the standard-action attacks.
Since your schtick is making one giant attack every two rounds, you can eliminate most feats that buff damage or grant extra attacks. And combat maneuvers are mostly irrelevant too. Consider taking feats which help you land that awesome death attack, like Blind-Fighting and Ghost Hunter.
Finally, Tome D&D has defensive feats tat are actually worth having. You can get Evasion from Lightning Reflexes, SR from Mage Slayer, etc.
For Ranged Assassins:
Pretty much all the ranged feats are awesome. PBS has a level 11 ability that can help you get more death attacks out faster.
For Melee Assassins:
Weapon Finesse is obvious. Less obvious is Murderous Intent, which grants AoOs against DEX-denied enemies. This lets you pop out a death attack every round in melee. Expert Tactician makes Death Attack easier to qualify for and more likely to land, though it's more of a low-level thing 'cause at high levels you shouldn't be having issues.