Superhero RPG that is not about wizards

General questions, debates, and rants about RPGs

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maglag
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Post by maglag »

DrPraetor wrote: That can be a genre-appropriate conceit - I forget his name, but there's a guy in Dragonball who is supposed to be just a regular guy with Kung Fu and he's no match for Goku but he regularly holds his own for a while against people who can punch planets into powder, because although he's a "Normal Human", he did not write "normal characteristic maxima" on his Champions character sheet, he has like 20 points of defense or whatever it takes to not die.
I believe you're talking about Earth's greatest hero, Satan himself.

He doesn't only survive hits from people who can punch planets into powder and stand back up on his own.

Mr. Satan survives hits from people who can one-shot people who can make literal mince-meat of people who can punch planets in half.

And he kept escalating that for for multiple arcs, tanking hits from exponentially stronger top villains like a boss.

One time Goku was ready to fuse with Satan for a power up because literally everybody else was dead.
Last edited by maglag on Thu Jan 03, 2019 2:23 pm, edited 1 time in total.
FrankTrollman wrote: Actually, our blood banking system is set up exactly the way you'd want it to be if you were a secret vampire conspiracy.
jt
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Post by jt »

How scaling works depends on what you're trying to emulate. If you're trying to emulate physics, modeling a car as a +5 mace doesn't work at all, even with the usually accepted level of inaccuracy, because cars bend. Even using purely rigid bod mechanics, computer physics systems have a roughly 100x maximum scale change before they start acting screwy.

Swapping the units scales as high as you want - Gurren Lagann works exactly like this until you're throwing galaxies at each other - and emulates some superhero fiction and anime, but not everything falls under this umbrella. DBZ, of all things, does not fit this model at all.

In DBZ, everything works on roughly the same scale. You can reduce a standard wasteland mesa to dust, and all that changes is how long that takes you. At some power level you become able to destroy a planet, but that's a special ability and you're still mostly vaporizing mesas. Also it's almost entirely one stat plus modifiers, most checks are completely off the RNG, and the game balance is completely horked: genre emulation would be a bad choice for trying to make a DBZ game.
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maglag
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Post by maglag »

jt wrote:How scaling works depends on what you're trying to emulate. If you're trying to emulate physics, modeling a car as a +5 mace doesn't work at all, even with the usually accepted level of inaccuracy, because cars bend. Even using purely rigid bod mechanics, computer physics systems have a roughly 100x maximum scale change before they start acting screwy.
An human-sized insect would collapse under its own weight, but most people don't complain when in a story the super-hero protagonist fights multi-store building sized insects. Fantasy with magic rules has giant insects. Sci-fi has giant insects. Classic super-hero has giant insects.
jt wrote: Swapping the units scales as high as you want - Gurren Lagann works exactly like this until you're throwing galaxies at each other - and emulates some superhero fiction and anime, but not everything falls under this umbrella. DBZ, of all things, does not fit this model at all.

In DBZ, everything works on roughly the same scale. You can reduce a standard wasteland mesa to dust, and all that changes is how long that takes you. At some power level you become able to destroy a planet, but that's a special ability and you're still mostly vaporizing mesas. Also it's almost entirely one stat plus modifiers, most checks are completely off the RNG, and the game balance is completely horked: genre emulation would be a bad choice for trying to make a DBZ game.
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FrankTrollman wrote: Actually, our blood banking system is set up exactly the way you'd want it to be if you were a secret vampire conspiracy.
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