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Crissa
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Post by Crissa »

It is easier than minesweeper, because you actually kill the monsters. In minesweeper you merely avoid them. Which leads to many points where you have a random chance to hit a mine to continue.

-Crissa
Lago PARANOIA
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Post by Lago PARANOIA »

Anyone recommend me a good RPG flash/Internet app?

I occasionally get into the mood to grind. I hate doing that shit for a cRPG or a TTRPG, but it's not so bad once in awhile.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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angelfromanotherpin
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Post by angelfromanotherpin »

Lago PARANOIA wrote:Anyone recommend me a good RPG flash/Internet app?

I occasionally get into the mood to grind. I hate doing that shit for a cRPG or a TTRPG, but it's not so bad once in awhile.
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Avoraciopoctules
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Post by Avoraciopoctules »

Lago PARANOIA wrote:Anyone recommend me a good RPG flash/Internet app?

I occasionally get into the mood to grind. I hate doing that shit for a cRPG or a TTRPG, but it's not so bad once in awhile.
Yes.

http://playthisthing.com/ginormo-sword

If you're curious, I find the game genuinely fun and engaging when I want a low-story, grind-heavy rpg that isn't turn based. It gets surprisingly challenging later on even if you do a fair amount of grinding. The subtext lets you make amusing sales pitches to friends when you try to convince them to play it too.
Last edited by Avoraciopoctules on Sat Jun 05, 2010 3:41 am, edited 1 time in total.
Lago PARANOIA
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Post by Lago PARANOIA »

I asked for sweet cherry pie and you gave me a handful of cherry pits with shaving cream sprayed on top of it.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Kaelik
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Post by Kaelik »

Lago PARANOIA wrote:I asked for sweet cherry pie and you gave me a handful of cherry pits with shaving cream sprayed on top of it.
+1

Seriously, that game is asstastic. And you need to stop pimping it like it's worth even eight seconds of anyone's time.
Last edited by Kaelik on Sat Jun 05, 2010 2:15 pm, edited 1 time in total.
DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
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Cynic
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Post by Cynic »

this one is more of a platformer than an rpg. but it has something of a grind. it's decent not bad but not great.

http://www.kongregate.com/games/Mindfie ... -ogre-town
Ancient History wrote:We were working on Street Magic, and Frank asked me if a houngan had run over my dog.
Parthenon
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Post by Parthenon »

Been playing some of this. Its a really easy, simplistic flash rogue-like with some characteristics kept between runs. If you want the grind, this seems a pretty easy way to spend a couple of hours.

http://www.kongregate.com/games/DustinA ... anted-cave
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Maj
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Post by Maj »

Parthenon wrote:Been playing some of this. Its a really easy, simplistic flash rogue-like with some characteristics kept between runs. If you want the grind, this seems a pretty easy way to spend a couple of hours.

http://www.kongregate.com/games/DustinA ... anted-cave
Whoa. I clicked the link and it logged me into my husband's account. It obviously remembers IPs.
Lago PARANOIA
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Post by Lago PARANOIA »

That above game is ridiculously buggy. Try buying or selling something to see what I mean. You also get infinite use of items because they don't go away after you use them.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.

In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
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Cynic
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Post by Cynic »

it's a flash game. it has a local save state for your browser and your machine.

If you go play this on another computer, you won't have the state.

if you mean Kongregate, then it remembers your husband's account because well he probably used your computer for Kongregate sometime in teh past. :-P It is a large game site. It's just like all the other sites with logins ^_~

PS: It's been a long time since I lurked on Nifty. Dragon Child is your husband, correct? just curious.
Ancient History wrote:We were working on Street Magic, and Frank asked me if a houngan had run over my dog.
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Cynic
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Post by Cynic »

on enchanted cave? some items stay forever. They seem more like level rewards. the others seem to disappear when I use them.
Ancient History wrote:We were working on Street Magic, and Frank asked me if a houngan had run over my dog.
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Maj
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Post by Maj »

Cynic wrote:if you mean Kongregate, then it remembers your husband's account because well he probably used your computer for Kongregate sometime in teh past.
My husband does not use my computer. On pain of death.

:tongue:
Cynic wrote:PS: It's been a long time since I lurked on Nifty. Dragon Child is your husband, correct? just curious.
Nope. Essence is.

:)
Last edited by Maj on Sun Jun 06, 2010 4:35 am, edited 1 time in total.
Zinegata
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Post by Zinegata »

Maj wrote:
Cynic wrote:if you mean Kongregate, then it remembers your husband's account because well he probably used your computer for Kongregate sometime in teh past.
My husband does not use my computer. On pain of death.

:tongue:
:rofl:
Manxome
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Post by Manxome »

Crissa wrote:It is easier than minesweeper, because you actually kill the monsters. In minesweeper you merely avoid them. Which leads to many points where you have a random chance to hit a mine to continue.

-Crissa
It's more complicated than that. It still doesn't show the number associated with a monster's square when you kill it (though it auto-expands if the number should be zero), so killing a monster doesn't usually give you any more information than simply knowing where a mine is. The difference is that you can click on spaces that might contain monsters weak enough for you to kill, even if you're not sure exactly where they are. It's kind of like if the game flagged a bunch of mines for you once you explored enough of the board.

At any given time, it's still strictly harder than a minesweeper game where the monsters you can kill are already flagged as mines. (Well, except for the HP mechanic.) But that minesweeper game probably has fewer secret mines (relative to the board size) than you're used to.


I'd really like the ability to lay down markers on squares that I know must contain a level X monster that I can't kill yet. I'd probably even be happy if it did it automatically in trivial cases. And if it's going to auto-expand zeroes, it should really auto-expand all numbers less than or equal to your level, since they're always trivially guaranteed to be safe.

I once made a version of minesweeper that would automatically do things for you when you could infer that a given space was definitely safe or definitely a mine based on certain simple rules. Turns out you only need a couple rules to resolve about 99% of cases that don't require guessing; I think I ran it on 30x50 boards with 1-in-7 spaces as mines, and after one click it could usually solve the entire board except for a couple small areas that required guessing, using only the rules:
  • If a number indicates that every adjacent unrevealed space must be a mine, flag them all as mines.
  • If the number of flags adjacent to a number equals the number, reveal all other adjacent spaces.
  • If two numbers X and Y are adjacent, and X exceeds Y by exactly the number of unrevealed spaces that are adjacent to X but not Y, then flag the squares that are adjacent to X but not Y, and reveal the squares that are adjacent to Y but not X. (I believe this is known as "the 1-2 rule")
  • Mines aren't allowed to be placed in or adjacent to the very first square the user clicks on, so that you always get a small open area before you risk losing the game.
Sometimes it even solved the entire board by itself, no guesswork required.
Parthenon
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Post by Parthenon »

Manxome wrote:I'd really like the ability to lay down markers on squares that I know must contain a level X monster that I can't kill yet.
It actually does, which should probably have been mentioned earlier. Left or right arrows, as well as 'a' and 'd' keys add a number which is increased or decreased by further key presses. I admire you tremendously for doing it without that though.

But if you really want it actually hard, then do the blind version of the same game where you can't remove any monsters, and have to remove all empty squares instead like normal minesweeper. It's so much more frustrating.
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Post by Manxome »

I've also discovered that you actually can see the number for a monster square, if you click on the monster again. Finished Extreme without doing that and with no mistakes, and Huge mode only doing it once (almost every square on the border of an unexplored region was a monster, so I couldn't get in without guessing or looking at a monster's number) and with one mistake (I just subtracted wrong and thought a level 7 was a level 5). And without using the markers that Parthenon just mentioned, since I didn't know about them.

Blind mode looks like it will probably be impossible to solve without a substantial amount of luck; there's just not enough information when you can't safely guess at the squares of low-level monsters, like I mentioned in my last post.
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Post by Surgo »

Cynic wrote:PS: It's been a long time since I lurked on Nifty. Dragon Child is your husband, correct? just curious.
That'd be robbing the cradle, man.
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Avoraciopoctules
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Post by Avoraciopoctules »

Hellz yeah.

I finally defeated Death in Ginormo Sword. Now fighting the False God, hoping it won't take as long as last time. At least this boss doesn't go ethereal for half a minute every minute and throw out several types of homing projectile at the same time. And the recruitable healer seems fairly durable even in territory 16. Screenshot sblocked below.
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Count Arioch the 28th
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Post by Count Arioch the 28th »

I'm having trouble with Poseidon at the moment.

Quick questions about Ginormo sword:

1. what does armor do exactly? The stats don't seem any different than the armor I start with unless there's something I don't see

2. Same with the weapons. I have a katana that I've leveled to 15 or so. Are the swords you buy in mduport any different? Again, statwise they don't seem like it on the screen.
In this moment, I am Ur-phoric. Not because of any phony god’s blessing. But because, I am enlightened by my int score.
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Avoraciopoctules
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Post by Avoraciopoctules »

Count Arioch the 28th wrote:I'm having trouble with Poseidon at the moment.

Quick questions about Ginormo sword:

1. what does armor do exactly? The stats don't seem any different than the armor I start with unless there's something I don't see

2. Same with the weapons. I have a katana that I've leveled to 15 or so. Are the swords you buy in mduport any different? Again, statwise they don't seem like it on the screen.
First off, there's a walkthrough I've found useful here:
http://jayisgames.com/archives/2008/06/ ... hrough.php

Armor seems to reduce the damage you take slightly with each level. Upgrading it is expensive, but enchanting it with a particular element is only requires gems and the knowledge of what elements the boss you are dealing with uses. Armor does the same thing as Endurance.

The only difference between the different types of normal sword is their shape. Some people want to switch to the square sword as soon as they can buy it because it technically covers more area. Having secondary swords is also nice because there's at least one boss immune to normal sword damage. There's a couple special swords later on according to the guide, but I think they just come with extreme elemental alignments and odd shapes.

Poseidon is vulnerable to fire, so using the katana and adding more rubies if possible should boost your damage. I think he drops water gems when you win, so you should be able to revert the katana back to near-normal or neutral later.
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Cynic
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Post by Cynic »

How do you defeat the witch on the level right after Poseidon.
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Count Arioch the 28th
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Post by Count Arioch the 28th »

Cynic wrote:How do you defeat the witch on the level right after Poseidon.
I beat her with a level 57 katana.

The waves can be dodged easily if you have a long enough sword and have some distance.

The dots will home in on your position, but won't steer towards you. If you keep moving you'll dodge them.

The lightning attack is a bitch, and she'll spin around to hit you multiple times. Move up or down to get out of the way so you don't get hit again.

I have found that early on, increasing stamina in the desert is more efficient than buying armor. (At some point that won't be the case as costs to raise stats increase by 10k each time.) Having extra stamina is a big help. If you haven't bought the buckler on screen 5 do it now. You take massive damage if you get hit while swinging your sword, the buckler negates it. Well worth the 250k is costs.
In this moment, I am Ur-phoric. Not because of any phony god’s blessing. But because, I am enlightened by my int score.
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Maxus
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Post by Maxus »

So, I grabbed Jak 3 and Prince of Persia: Sands of Time. I've borrowed the former and played it, but not the latter. I also got Incredible Hulk: Ultimate Destruction for a friend at work (he'd paid me for it in advance, so no loss to me).

Jak 3 is as good a game for screwing around as I remembered. There's a lot of minigames and ways to entertainingly waste time. Considering a lot of my schedule means I can't sit down to play for an hour or two straight, this isn't a bad thing.

Haven't ever played Sands of Time, as I recall. I played around on Warrior Within and Two Thrones, though.

And Hulk: Ultimate Destruction is in the vein of Jak 3: A good game to waste fifteen or thirty minutes if you don't have the time to play anything longer.

It's surprisingly hard, too...
Last edited by Maxus on Sat Jun 12, 2010 5:05 am, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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Josh_Kablack
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Post by Josh_Kablack »

Surgo wrote:
Cynic wrote:PS: It's been a long time since I lurked on Nifty. Dragon Child is your husband, correct? just curious.
That'd be robbing the cradle, man.
Not to mention a heck of a long distance relationship. DC is local to the greater Pittsburgh metro area. Maj is somewhere around Seatlle.
"But transportation issues are social-justice issues. The toll of bad transit policies and worse infrastructure—trains and buses that don’t run well and badly serve low-income neighborhoods, vehicular traffic that pollutes the environment and endangers the lives of cyclists and pedestrians—is borne disproportionately by black and brown communities."
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