Jay Levine wrote:Murtak wrote:
One central part of the Shadowrun setting is that no matter how badass the players are, ultimately the fate of the world is decided by men in suits. No one is irreplaceable, no one is invulnerable and the power lies with companies, bureaucracies and governments, not individuals.
I'd say that statement is debatable. There is evidence to support it in some
Shadowrun material, but there's also evidence against it in
Shadowrun material going way back into the early editions. It's one of those basic themes of
Shadowrun that they've waffled back and forth on. Look at early books like
Harlequin and
Harlequin's Back, they were very focused on the runners' impact on the world.
Of course they are. Harlequin is an immortal elf after all. Hence my complaint.
Jay Levine wrote:And probably half of the Shadowrun novels, at least, don't agree with that statement.
These are the books I read:
Into the Shadows: Various short stories. Zero world impact in any of them.
Never Deal with a Dragon: zero world impact.
Choose Your Enemies Carefully: zero world impact.
Find Your Own Truth: thwarted the plans of a totem spirit and an exec. No changes to corporation, totem spirit still player selectable, though presumably slightly less powerful than otherwise. Next to zero world impact.
2XS: A single Bug Queen slain. Zero world impact.
Changeling: Zero world impact.
Never Trust an Elf: Immortal elves and dragons. Hard to tell whats going on, but zero perceivable world impact.
Streets of Blood: Zero world impact.
Shadowplay: Runners prevent a war between corporations. Hard to tell what would have happened, but I'd say this one counts as far as the runners affecting the world is concerned.
Night's Pawn: Zero world impact.
Striper Assassin: Zero world impact.
Lone Wolf: Zero world impact.
Fade to Black: Zero world impact.
Nosferatu: Immortal elf vampire wants to release killer virus. Explicitly revealed to have been a pawn. Zero world impact.
Burning Bright: Runner present for important event, but impact comes from a corporation.
Who Hunts the Hunter: Zero world impact.
House of the Sun: Runner present for important event, but impact comes from a immortal elf. Actions of an individual make the difference, so I guess it counts.
Worlds Without End: Earthdawn crossover. World impact unknown, but presumably exists.
Just Compensation: Zero world impact.
Black Madonna: Insane immortal elf hacker creates super virus. Counts.
Preying for Keeps: Zero world impact.
Dead Air: Zero world impact.
The Lucifer Deck: Weird-ass one-of-a-kind spirit can bypass matrix security at will. Total bullshit. World impact unknown, because of insanity of storyline.
Steel Rain: Zero world impact.
Stranger Souls: Immortal dragon decides fate of the world. Counts.
Headhunters: Zero world impact.
Clockwork Asylum: See Stranger Souls. Counts.
Beyond the Pale: See Stranger Souls. Counts.
Wolf and Raven: Zero world impact.
Psychotrope: Insane AI tries to kill Seattle, is dissuaded. World impact unknown. Sourcebooks indicate not much, book indicates somewhat more.
The Terminus Experiment: Arguably one city did not need to be nuked. Not different from a bug infestation or virus though. Small world impact.
Run Hard, Die Fast: The idiocy hurts. Zero world impact.
Crossroads: Zero world impact.
German books:
Das zerrissene Land: Zero world impact.
Die Augen des Riggers: Zero world impact.
Die graue Eminenz: Zero world impact.
So by my count that is 26 books in which the actions of individuals have no impact and 9 in which they do. Of those 9, 7 feature the plans of immortal elves, immortal vampire super mages or immortal dragon metaplane gambits. The other 2 feature runners desperately trying to stay alive and choosing their best option of survival. Shadowplay is the one book where a mortal even thinks about affecting the world. So disregarding immortals the count is 1 out of 28, 2 if we count affecting the world by accident. In contrast 7 out of 9 books featuring immortals as involved parties affect the world, and the 2 that do not have the immortals fighting other immortals.
And this is why I hate immortal elves, super vampires and all that crap. It is literally another genre. It does not belong in the Shadowrun setting.