Dice roll = 3+3+3 = 9 (Success, without having to roll another die to add to STAMINA).Throw three dice. This is the distance to jump. Throw one die. If this, plus your STAMINA score, is greater than, or equal to, the distance, you are successful. Turn to 203. If not, then you fall to your death into the chasm.
After a long walk you stop for a rest at a comfortable-looking rock.
You are now embarking on the most dangerous phase of your quest. Check your Adventure Sheet for LUCK, SKILL, STAMINA and Provisions. Check your Abilities and and any special knowledge gleaned so far.
You stab the Sword into the ground, and you see a wisp of blue smoke swirl out of the hilt until it becomes the face of a Warrior Knight. The face looks at you and begins speak: "You are my heir and have proved yourself fit to carry my Sword. BEWARE, now that you are close to the evil of Orghuz. I will grant you the Spell of Life; use it once, when you are in the greatest need." The image fades and a small parchment flutters to your feet. You pick it up. It is covered in antique runes that have no meaning for you. Mark the spell on your Adventure Sheet. Use it once only, if your STAMINA has been reduced to zero in any combat. In such a case you may carry on as though you have won the fight, with a STAMINA score of 4. Do not use it unwisely, for it is a strong spell and you will have to reduce your SKILL by 1 after using it.
We now know crawling under leads to capture, but not Game Over, and we don't know if rushing past might be better of worst. Which do we try this time?You are now refreshed and feel able to set off on your quest for the Shield. After a long time you come to what looks like a stone sentry-post. On either side of the tunnel there are two small slits in the rock. Do you rush past quickly, or do you crouch down and crawl under the slits?
Adventure Sheet:
[spoiler]Name: Sir Gareth
SKILL 12/12
STAMINA 13/15
LUCK 11/11
Equipment: Shining Sword, Leather Armor
Provisions: 9
Fuel: 2
Tabasha's Favour: 5/9 (can be used once to restore LUCK to max and increase Initial LUCK by 1)
Abilities: Life Spell (can be used once, when killed in combat, to proceed as it the battle was won, with 4 STAMINA remaining and SKILL deducted by 1)
Khuddam killed:
Extra Lives remaining: 0/4
[/spoiler]