Drachasor wrote:Your argument that people will judge the value of something based on how often it comes up has a very serious flaw. Evaluating that accurately requires they actually can remember that in a statistical sense.
You are an idiot and you need to learn how to read. I say that not because I am the Archdemon of Rage, but because it is actually impossible to have a reasoned conversation with someone who doesn't fucking understand anything said to them.
My argument is not that people will judge the value of something based off of how often it comes up. That is strictly the fucking opposite of what I am arguing. I am arguing that they will value a +1 bonus, which definitionally comes up exactly as often, based on other circumstances that are not how often it comes up.
This is precisely what I told you the first time. I told you that people not having statistical memory is the reason that two different people will have drastically different interpretations of how often it comes up.
From there, my contention is that people's interpretation of the value of a feat will be based on how often they subjectively feel like it is used.
Your allegation that no one will remember that person Y has a higher bonus because rolls vary is both stupid and irrelevant. Person Y will remember that they have the feat, and will have some opinion on it's value.
From there, my point is merely that someone who makes 20 attack rolls each fight will see the feat as helping them in every fight, while someone who makes one attack roll in every fight will see the feat as helping them in one out of every 20 fights.
Why statistically, those are equally as useful, the perception created in the person with the feat will be different.
Drachasor wrote:Further, a close miss/hit happens just as often if you have a 50% chance to hit, 55% chance to hit, or 60% chance to hit. And people look at their total modifier when attacking. They don't add each little bit one at a time, so an extra +1 is no different than a +1 from any other source. Unless, of course, it is hard to get additional bonuses, as it is in 4E.
It doesn't matter that they get +1 from choosing fighter over Cleric as a class, or from taking a feat, or both. The fact of the matter is that if they hit the exact number once per fight they will then value each and every +1 more than they would if they hit the exact number one out of every 20. In 4e, even though attributes provide the same bonuses, people value the bonus more, and that isn't because there are fewer bonuses, in many cases there are the same number of bonuses, it is because they see the difference of their atrribute every other fight instead of once every 20.
Drachasor wrote:Further, the argument here is questionable even from a statistical sense. 4E has far fewer attacks per round at mid levels and later, due to a lack of iterative attacks. Going on for a longer amount of time is something it would have to do just to make up for that.
If you haven't actually played 3e, you can just say that.