Raben_aas wrote:What I did NOT like was the way Anarchist Berlin was introduced, treated and written. What could have been a very sinister and disturbing setting was treated/written like a joke (green bards and cannibalistic restaurants, my ass. And mages that guard the subway from attacks by toxic spirits. Yeah, sure).
If Berlin somehow "just went feral" in the aftermath of the Eurowars, that would have made KINDA more sense (let VITAS strike hard, let the Neosowjets and several waves of refugees hit the city, let Brandenburg plunge into a barren no-man's-land (check) and let Germany's economy and political system collapse by (name any crisis between 2000 and 2050) and you're good to go ... (actually, I would have liked a scenario that would have placed Berlin right at the border between Germany and Poland, or even IN Poland!)...
That would have been okay. How it played out? Totally shitty. And WHAT it was? Not a gloomy setting that would have been innovative in a time before chicago and all the other feral cities. Instead, it was an exercise of pure dorkiness. And the fixes in Walzer, Punks und Schwarzes Ice actually made it WORSE.
Of course, there have been compromises, too, and there are parts that I am less happy about than others, but all in all I think we did a solid job.
Plus, I like the relatively high level of "direct playability" of the book (I always viewed NC SB as a kind of benchmark).
Best thing about it is, I feel, the immersiveness and the detail and ... well, love that was worked in there. It's not a sterile travel guide like many books in 3E and 4E were, but it feels loke an actual living city. I have been missing this sicne the very old city books, Seattle, London.
I also really dig the maps and settings you provide. It's not a travel guide, it ... has something like soul. And it comes together in a very good way, I think. You couldn't have made more of that setting.